Hello everyone! Welcome to the 139th issue of the RoVerse Development Newsletter, where we keep you updated on the progress we've made over the past week. This week, Skinny has meshed two more default ships, Lordrex has worked on the final touches of three maps and worked on adding a fifth, and Idyllic has worked on fighter weapon functions. Up first is Idyllic, who spent a lot of time this week in two different but related areas - gimbal turret movement and weapon firing mechanics. It has been a few weeks now since we debuted our first fighter firing all the various weaponry that could be mounted, but the mechanics going on under the hood needed a few more touch-ups before they are ready for full deployment. It was simple enough to copy the firing mechanics from the lasers over to work as plasma and as railguns, as the functions use a library of weapon data to determine how fast they should be firing and other info like that. This week saw the addition of a range value that determines the max distance the various weapons are viable, and the addition of the groundwork for a progressive raycast system that considers travel time for projectiles, rather than the original hit-scan system. The proof of concept for an incrementally-run raycast system was already successful back when Idyllic was working on the Capital Turrets, so the full transfer of that code to the fighters should be fairly straightforward. While it may be a little more resource intensive than a hit-scan system, it is vital to gameplay that projectiles with travel time actually hit what it looks like they're hitting. Not every weapon type looks good as a laser beam. The second area of work for Idyllic was to fix the turret gimbal movement system. Somewhere along the line, the functions that operated the turrets moving independently of the ship stopped functioning altogether, and has just been disabled throughout the development process. Testing of the weapons worked as planned, but in doing so it was found that using only fixed turrets, as they currently act, makes it quite hard to hit a moving target of such a small size. If you thought the dogfight alpha was difficult to aim, try playing with fixed turrets that require your ship align with your opponent, without the extra cushion of the gimbal angle. While he wasn't entirely successful in his efforts to fix the broken code, significant strides have been made in simplifying and understanding how the code works, and reconsidering how it should work. Skinny had a busy week, but managed to mesh another two default fighters for the Capital Update, but unfortunately he was unable to provide any beautiful pictures of his work, nor tell us which ships were meshed, nor any stats about how much optimization he got out of meshing them. So blame him for the near-pictureless newsletter. Instead, have a gif of a ninazu ship firing missiles. Lordrex spent some time this week fixing a few details of the maps we have already added to the Capital Update, while also working on adding another. Improvements include fixing a few spawn locations, making adjustments to lighting, and modifying the map layout for easier use and additions in the future. Each week we compile a Q&A section here whenever there are any new questions posted on the RoVerse Community group wall or in the Community Discord Server. Be sure to join if you have any questions about RoVerse: ROBLOX Group: https://www.roblox.com/My/Groups.aspx?gid=2948290 Discord server: https://discord.gg/npxBGwJ Q1: What is 2 + 2? A1: "ask google, it will be faster" Q2: Will there be random encounters to spice up exploration? A2: Ideally, yes. But don't expect us to tell you about them ahead of time, they just might happen. Q3: Will there be dynamic weather on planets? A3: It would be a real shame if we didn't make the fullest of all the work we've put into planets to make them as cool as possible. Quite a few events are on Idyllic's wish list and are by no means confirmed, but sandstorms, meteor showers, rain, tornadoes, should all be possible. You can support us by joining our Community Group or Discord server! So far, the community has been absolutely amazing, supportive, and very friendly. We are very appreciative of all the support you guys show us! If you want to catch any of our developers streaming, you can always follow our official Twitch channel here! Remember, we are always looking for new, talented builders, scripters and artists! If you’d like to help us you can always get in touch with us through RoVerse_Official on the ROBLOX website, or by contacting an Administrator in the community Discord! Don’t worry, we don’t bite! Comments are closed.
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AuthorsVaktus: Leader of the Vaktovian Empire and head of the RoVerse Project |