Hello everyone! Welcome to the 143rd issue of the RoVerse Development Newsletter, where we keep you updated on the progress we've made over the past week. This week, Idyllic has been hard at work on several features, completing the coding for several important ones this week. First up is the re-enabling of a feature coded a long time ago - weapon toggles using the number row keys. Demoed in a newsletter a long, long time ago, this feature allows the player to turn on and off specific turrets by hitting the corresponding number key. While only marginally useful now, it forms the foundation for the eventual weapon-group toggles we hope to expand this feature to cover. The code is there for turning weapons on and off by key, it should be straightforward to expand that to turn groups on and off. The next feature on the list was the binding of Missile firing to the 'F' key. While eventually we will allow full customization of keys to our players, for now the default is F. Instead of trying to fire the Missiles every 10 seconds with the left mouse button, which interfered with firing the faster weapon types, Missiles have been modified to use their own bit of firing code and be tied to a keybind. In a slight bug fix, Idyllic corrected some scaling issues with the turret stat gui, that caused it to move off-center with different screen sizes. Another small change was some code that allows teams in gamemodes to tie, rather than just picking whoever had the highest score first. Should prevent some anger down the line when Team Alpha always wins the tie. The last feature directly involves faction ships. Prior to this point, all ships available were added to the sort and purchasable, if you had the money. Now, those ships belonging to specific factions and restricted to faction members only, are now grayed out and unpurchaseable, unless you join their group. Both their stats are not displayed and the ship is made transparent, to keep faction ships a little secret. We might also hide the description, if that is something faction leaders would prefer - vote in the community discord for your preference. Each week we compile a Q&A section here whenever there are any new questions posted on the RoVerse Community group wall or in the Community Discord Server. Be sure to join if you have any questions about RoVerse: ROBLOX Group: https://www.roblox.com/My/Groups.aspx?gid=2948290 Discord server: https://discord.gg/npxBGwJ Q1: Do factions need to be militaristic, or is there room for other kinds? A1: While nothing is forcing factions to be strictly military-based, defending and claiming territory without a strong presence in the game will be quite difficult. If it's a corporation you're looking to start, a subfaction might be more your speed - it doesn't hold any territory, but it can work with a faction host or on its own doing business around the galaxy. Q2: Could you unlock faction secrets through exploration? A2: While we don't have any plans for a system like this at the moment, there's nothing stopping us from considering it somewhere down the road as a way to discover faction lore even if you're an unaffiliated player or a member of another faction. You can support us by joining our Community Group or Discord server! So far, the community has been absolutely amazing, supportive, and very friendly. We are very appreciative of all the support you guys show us!
If you want to catch any of our developers streaming, you can always follow our official Twitch channel here! Remember, we are always looking for new, talented builders, scripters and artists! If you’d like to help us you can always get in touch with us through RoVerse_Official on the ROBLOX website, or by contacting an Administrator in the community Discord! Don’t worry, we don’t bite! Comments are closed.
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AuthorsVaktus: Leader of the Vaktovian Empire and head of the RoVerse Project |