Hello everyone! Welcome to the 144th issue of the RoVerse Development Newsletter, where we keep you updated on the progress we've made over the past week. This week Idyllic was back on weapon types, adding functionality for fighter beam turrets. We also have an event announcement, so don't miss it. Beyond that, it was a busy week for our developers with the holiday, so only a short newsletter this week, and part of the problem is Idyllic is out of town and on the edge of internet access, making uploads tedious and gameplay impossible. Just know we tried our best. In his continued work on all the fighter weapon types, Idyllic has moved on to the Fighter Beam Turrets. Functionally, they're rather similar to the other available weapon types, differing only in visual display of the firing mechanic, but they work a little bit differently than their Capital-sized counterparts. Rather than a barrage of bolts fired in the direction of the cursor, instead it is just the raycast repeating and one beam effect being updated to the nearest intersection. Though there was some initial worry about how the effect would be turned on and off, which was a problem with the Capital beam turrets, the fighter beams are highly responsive and ready for action in one step. A few more tweaks to fighter weapons and they will all be ready to go. The Capital Update Phase 1 is getting close now! Coming up later this week is RoVerse's first Egg Hunt, featuring eggs designed by the community, factions, and devs and with a thrilling in-game reward for those daring enough to collect them all. It will feature a custom-built lobby and 25 diverse eggs to collect, taking the player across several faction bases and other locations, complete exciting adventures and follow dangerous trails to obtain them all. Stay tuned in the Discord community for the Grand Opening announcement, which unfortunately got delayed by pending Robux to pay for badges, which apparently still cost money. Built by Calexian Industries, the grand prize is an event-exclusive fighter available in the Capital Update and full release - Sails of Joy. This event is brought to you through the efforts of ManikuCalex, Tzleo, and Engerishe in collaboration with the RoVerse Development team, Vaktus, and the amazing community. The idea is that if Roblox wants to forget the past few years of success and send the annual egg hunt to the grave, it is up to us, the members of the community, to carry on its memory. And what better place to do that than in the many worlds of clans? A chance to visit all these wonderful clan bases people have built over the years, not for conflict, but for adventure. Fight over a pile of eggs, not a terminal. Visit forgotten laboratories that have only existed in faction lore but are finally given the opportunity to come to life. Explore the universe we are all working on expanding together. Each week we compile a Q&A section here whenever there are any new questions posted on the RoVerse Community group wall or in the Community Discord Server. Be sure to join if you have any questions about RoVerse: ROBLOX Group: https://www.roblox.com/My/Groups.aspx?gid=2948290 Discord server: https://discord.gg/npxBGwJ Q1: How will mercenaries work in-game? A1: The goal is for the system to be as autonomous as possible, we provide a method for making connections through advertisements and job boards at stations, but leave whatever activities you require up to you. Say you need someone to perform a specific task, destroy a specific outpost or ship. Rather than coding the system to let players specify the details, it is up to you to verify the action was completed and send payment accordingly. The players are going to come up with some very creative activities for the unscrupulous players, and we don't want to limit that. You might get scammed, but good news, post a job to destroy the scamming pirate and take your sweet, sweet revenge. Q2: How will mercenaries be paid? A2: However you wish - do you have wealth stored in a surplus of gold ore reserves? Perhaps you can pay a cargo hauler corp to ship it for a cut. Do you prefer good old-fashioned Robux for jobs? Negotiate that with your potential employees. Q3: How will snipers work on planets? Any sort of trick or skill mechanic? A3: Potentially. Ground weapons are still a ways off from being scripted, but they could potentially have some sort of mechanic to make their use as tricky as they are useful. The suggestions of sway and breathing and wind could be considered, particularly on snipers. Snipers will also have to contend with planet curvature limiting their effective range, something not possible on flat maps. Q4: What is the Annum celebration? A4: Looks like a two-week long celebration in midsummer. https://roverse.fandom.com/wiki/Events Q5: Will there be any sort of delay when coming out of warp? A5: Potentially. Right now the thinking is just a slight weapons-disabled delay of a few seconds, a sort of cycling between the high energy use of warping and going right into combat. It will probably also halt shield recharge, to minimize the viability of flight maneuvers. Q6: What sort of stealth will be available? A6: There are currently no plans for complete invisibility, with plans for early stealth technology being radar-only. But that doesn't mean that in-game research couldn't lead to something like near-invisibility somewhere down the line. Q7: Will Idyllic ever put me into the newsletters? A7: Trust me, doing so would be a fate worse than death. Trapped forever in the time between weeks, never moving forward and always a moment in the past. Q8: What happens to a factions' IP - ships and stations and uniforms - if they shut down? A8: In-game, their ships will no longer be able to be produced, as only that faction has access to unlimited blueprints. For those who already own that faction's ship, they will keep it, and it may become a collector's item. A relic of a lost civilization. You can support us by joining our Community Group or Discord server! So far, the community has been absolutely amazing, supportive, and very friendly. We are very appreciative of all the support you guys show us!
If you want to catch any of our developers streaming, you can always follow our official Twitch channel here! Remember, we are always looking for new, talented builders, scripters and artists! If you’d like to help us you can always get in touch with us through RoVerse_Official on the ROBLOX website, or by contacting an Administrator in the community Discord! Don’t worry, we don’t bite! Comments are closed.
|
Archives
January 2023
Categories
All
AuthorsVaktus: Leader of the Vaktovian Empire and head of the RoVerse Project |