Hello everyone! Welcome to the 145th issue of the RoVerse Development Newsletter, where we keep you updated on the progress we've made over the past week. This week Idyllic only had a little time to do some work, so he continued working on the fighter weapon systems. Last week was the special case for beam turrets with their custom effects - this week, it was the missile turret's turn. We've shown their launch function before, but they didn't yet have any collision detection or explosions. Unfortunately, a bug has appeared where cancollide false objects are acting as if they were solid when a touchinterest is involved, so the results look pretty but are ineffective in battle. Note that in prior gifs, the torpedoes continued as fired unimpeded by the player's own ship, but as soon as a touchinterest was added, collisions happen regardless. This means that missiles, too, will require a raycasted method, that keeps up with their exponential speed increase.
Here's a list of all the available eggs at the time of this newsletter. A few more are stuck with pending funds and will be available as soon as possible. See if you can guess where these eggs can be found based on their design. Keep in mind, this is our first time, so there may be bugs. Send any reports Idyllic, Maniku, or Tzleo's way and we'll get them fixed as quick as possible. Each week we compile a Q&A section here whenever there are any new questions posted on the RoVerse Community group wall or in the Community Discord Server. Be sure to join if you have any questions about RoVerse: ROBLOX Group: https://www.roblox.com/My/Groups.aspx?gid=2948290 Discord server: https://discord.gg/npxBGwJ Q1: How did Idyllic get involved with the RoVerse project? A1: It started long ago, in a remote desert village on the fringes of the galaxy. That leads us up to 2016, where Idyllic saw a really cool flight script demo, and offered to contribute a galaxy-generator script he had laying around. This contribution was mistaken for an application, which was denied. Then, out of spite, Idyllic applied as a builder, building ships and outposts and station interiors, which he continues to do to this day. Q2: Lore descriptions on vehicles/ships? A2: You'll get a 300 character description for store pages and inventory menus, anything longer than that would probably be better suited for the wiki, where die-hard fans can go looking for more info. Q3: Can you research captured vehicles? A3: Research isn't entirely pinned down just yet, but that would be an interesting activity to engage in. We'll keep it in mind. Q4: Will we be able to terraform planets? A4: Not easily. Q5: Will there be any ground-modification system or terrain editing? A5: Probably not. We allow that, people start digging tunnels through planets. Something to look into down the road. Q6: Could a faction base themselves on a single planet? A6: Definitely. Factions will have one Capital planet that is their base of operations, and any colonies they build up from there. If they decide to remain where they are, or don't have the military might to expand, we might see quite a few single-planet factions. Which isn't necessarily a bad thing, if you're taking full advantage of the planet's resources. You can support us by joining our Community Group or Discord server! So far, the community has been absolutely amazing, supportive, and very friendly. We are very appreciative of all the support you guys show us! If you want to catch any of our developers streaming, you can always follow our official Twitch channel here! Remember, we are always looking for new, talented builders, scripters and artists! If you’d like to help us you can always get in touch with us through RoVerse_Official on the ROBLOX website, or by contacting an Administrator in the community Discord! Don’t worry, we don’t bite! Comments are closed.
|
Archives
January 2023
Categories
All
AuthorsVaktus: Leader of the Vaktovian Empire and head of the RoVerse Project |