Hello everyone! Welcome to the 156th issue of the RoVerse Development Newsletter, where we keep you updated on the progress we've made over the past week. This week marks the three-year anniversary of these newsletters - 52 weeks/year - so it was the perfect occasion for some momentous occasion. That occasion, as most of you know, was the release of the Dogfight Update Phase 1, that added a slew of new fighters, weapons, maps, and gamemodes to the original Dogfight Alpha on our way to Capital combat. Unlike the last Dogfight Launch, this update opened right on time without any fatal errors. Christmas Eve 2016, we launched with untested changes to turrets that broke the game immediately, and had to hurry up and fix them for all the waiting players. This time around we knew better, and had extensively tested everything in the months and weeks leading up to launch - as well as not setting an arbitrary release date before we knew we could hit it. That's not to say that having the 3-year newsletter release date as a target didn't help focus our efforts, but not releasing that to the public too soon saved us a lot of stress if things didn't line up. We had an excellent turnout for the opening, with an initial server count of 50 players in one server to test the upper limits of the server. It handled it relatively well, with the only major problem being a bit of slingshotting whenever someone new spawned a ship or someone died. This is likely caused by something yielding when a ship is spawned, and we're digging into the problem as we speak - it should be fixed in the next version. A few bugs cropped up when people left at inopportune moments, leaving values as nil and breaking the gamemode system, but nothing we haven't handled before. A majority of the suggestions that rolled in were very helpful and will be considered as we make tweaks and changes moving forward - some of them are listed here:
If you're like me at all, you love a good spreadsheet full of good data. If you aren't like me, you can still appreciate it when it comes. We have compiled a bunch of statistics that we collected throughout the release, and have provided it here for your entertainment.
With all these stats being tracked, by far the most important is the leaderboard, right? Who came out of it with the most kills? Who is the supreme dogfight champion three years running? That's right, CptJaller stuns the crowd with an amazing 108 kills. With a KDR of 1.75, the Captain has certainly proved once again why he's the best in the game.
If you'd like to check out the rest of our data, you can find the spreadsheet here: Phase 1 Data There's a lot to be said for the stability of the game in these early testing phases, but even with the lag spike problem, our dedicated players stuck it out and made the best of it. There were no bugs that would've been picked up with 3 or 4 players bug testing, only ones that came from high playercounts and large battles. So we'll get to bug fixing, factions get to building their custom ships, and we'll meet back here next week. A copy of the livestream is available here: RoVerse Phase 1 Release Stream Some glamour shots from the opening: That's a lot of people... Everyone scatter! Great Pilots dont use target lock. Each week we compile a Q&A section here whenever there are any new questions posted on the RoVerse Community group wall or in the Community Discord Server. Be sure to join if you have any questions about RoVerse: ROBLOX Group: https://www.roblox.com/My/Groups.aspx?gid=2948290 Discord server: https://discord.gg/npxBGwJ Q1: What's next for RoVerse? A1: There is quite a lot coming down the line for the Dev team and the Community. We've got a list of bugs to patch, factions have ships to build and maneuvers to practice, and there's an upcoming community event. Long-term, Capital ship mechanics are coming, and Freeroam full of exploration and collecting not long after that. Q2: How far has planet generation progressed? A2: Spheres generate, continents form and collide, water pools, and wind blows. Gravity works on objects like crates and vehicles, we're waiting for EgoMoose to release an open-source player gravity script, since he's really good at that sort of thing. Q3: Will we be able to fly from one system to another within a year? A3: I talked with lordrex, and he's optimistic that we can have that functionality done within the summer. The teleportation part is completely functional, we just need the flight scripts from the dogfight to be able to "fly" through systems. Q4: Can we submit faction fighters to the Phase 1 Update? A4: Sure, send a message Idyllics way if you have some ships in mind, he'll help out. Q5: Can cats talk? A5: Oddly enough, adult cats only meow at humans, not each other. The usual meowing is between kittens and their mother, so read into that what you will. You can support us by joining our Community Group or Discord server! So far, the community has been absolutely amazing, supportive, and very friendly. We are very appreciative of all the support you guys show us! If you want to catch any of our developers streaming, you can always follow our official Twitch channel here! Remember, we are always looking for new, talented builders, scripters and artists! If you’d like to help us you can always get in touch with us through RoVerse_Official on the ROBLOX website, or by contacting an Administrator in the community Discord! Don’t worry, we don’t bite! Comments are closed.
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AuthorsVaktus: Leader of the Vaktovian Empire and head of the RoVerse Project |