RoVerse
  • Home
  • News
  • Community
  • FAQ
  • Photo Archive
  • Starmap
  • Shipbuilder's Guide
  • Introductory Videos
  • Faction Build List

NEWS

Picture

RoVerse Development newsletter #168

10/5/2019

 
Hello everyone! Welcome to the 168th issue of the RoVerse Development Newsletter, where we keep you updated on the progress we've made over the past week.

This week, Idyllic has made his triumphant return, and wasted no time getting back to work on the Dogfight, Daft-Cube has continued working on backend systems related to the economy, and Skinny has deployed and should have a bit more free time in the near future.

First up is Idyllic, who has gotten right to work uploading all the faction fighters we've posted about over the past few weeks that have unfortunately not been able to be added to the game. Due to unexpected internet connection problems, he wasn't able to upload the ships the week they were announced, but now that he's back at home all should be working now. We thank those of you who have been waiting for your announced faction ships to be added for your patience, sometimes life gets in the way.

A few problems with these added ships have also been patched, including scale problems, invisible parts showing through the glass models, and improper access.

With the addition of these new ships, RoVerse has officially surpassed the 50 fighters count, landing at a solid 54 ships. We can't wait to see what other awesome content our community comes up with in the future - keep building!

Daft-Cube has continued to work on economy systems, and has an open invitation in the community discord for any ideas - its better to take suggestions early in the process rather than later. Currently he is focusing on an API key system to secure our server, and we are proud to announce that RoVerse has officially implemented cloud technology. Not just Veds' computer-melting atmospheric clouds, but real, honest clouds of data all shoved into someone else's computer. I think that's how it works anyway.
​
This week, ManikuCalex tops the leaderboard, with 86 kills to 47 deaths, with a 1.82 KDR. Nice work! His favorite ship was the Estival Excursion and his top weapon was a Laser.

Overall, there were 359 kills, a majority of which were from laser turrets - 270. The favorite overall ship was the Excalibur, with 88 kills, followed by the Estival with 56, and the Dervish with 51.

The past few weeks have seen a wider variety of ships used, with only Week 9 and it's 18 different ships beating out this week's 13. It's great to see a bit of diversity on the leaderboard, as people are earning enough credits to purchase their recently-added ships.

​If you'd like to check out the rest of our data, you can find the spreadsheet here: Phase 1 Data (Week 11)
Picture
​
​
Each week we compile a Q&A section here whenever there are any new questions posted on the RoVerse Community group wall or in the Community Discord Server. Be sure to join if you have any questions about RoVerse:

ROBLOX Group: https://www.roblox.com/My/Groups.aspx?gid=2948290
Discord server: https://discord.gg/npxBGwJ

Q1: Will you be able to zoom in with Capitals and have free camera movement?

A1: That's currently the plan. For fighters, a follow camera made a lot of sense for putting you right in the action, while for Capitals you're commanding from a bit further away, where you can get a better view of the battlefield. So Capitals will be able to freely rotate their camera as they see fit. As for zooming, certain weapons like the railgun may be equipped with a zoom function to make aiming the precision turrets a bit easier, but this may be possible for any ship, with less effect.

Q2: Will you be able to chain warp to several systems away with one action?

A2: Definitely not. A key point of the game is that you can set up defenses and claim territory within systems - there wouldn't be much point to all that if someone could just bypass it all with the click of a button. The galaxy will have real size to consider - if you're planning an offensive strike you better know the territory between you and your target, lest your fleet be broken upon the rocks.

Q3: Will there be specific goals or flags to capture in combat, or a more informal process of attack and defense?

A3: The goals of battles are entirely up to you - if you wish to attack and destroy an enemy manufacturing station, that can be your goal. If you just want to take over an empty stretch of barren rock, you can do that too. There will be no terminals to capture or flags to take down, just fleets to destroy and structures to explode.

Q4: How do the faction fighter points to stat bars work? Is 5 points 50%?

A4: No. Faction ship points increase or decrease stats in a calculated manner, but their display on the ship selection menu does not reflect the points exactly. The percentage bar in the ship menu reflects that ships stats relative to all ships, so logically light fighters have very few bars lit up, and very heavy fighters have most of the bars lit up
for health stats, and the opposite for speed, etc.


​​You can support us by joining our Community Group or Discord server! So far, the community has been absolutely amazing, supportive, and very friendly. We are very appreciative of all the support you guys show us!


If you want to catch any of our developers streaming, you can always follow our official Twitch channel here!

Remember, we are always looking for new, talented builders, scripters and artists! If you’d like to help us you can always get in touch with us through RoVerse_Official on the ROBLOX website, or by contacting an Administrator in the community Discord! Don’t worry, we don’t bite!

Comments are closed.

    Archives

    January 2023
    August 2022
    July 2022
    June 2022
    May 2022
    April 2022
    March 2022
    February 2022
    January 2022
    December 2021
    November 2021
    October 2021
    September 2021
    August 2021
    July 2021
    June 2021
    May 2021
    April 2021
    March 2021
    February 2021
    January 2021
    December 2020
    November 2020
    October 2020
    September 2020
    August 2020
    July 2020
    June 2020
    May 2020
    April 2020
    March 2020
    February 2020
    January 2020
    December 2019
    November 2019
    October 2019
    September 2019
    August 2019
    July 2019
    June 2019
    May 2019
    April 2019
    March 2019
    February 2019
    January 2019
    December 2018
    November 2018
    October 2018
    September 2018
    August 2018
    July 2018
    June 2018
    May 2018
    April 2018
    March 2018
    February 2018
    January 2018
    December 2017
    November 2017
    October 2017
    September 2017
    August 2017
    July 2017
    June 2017
    May 2017
    April 2017
    March 2017
    February 2017
    January 2017
    December 2016
    November 2016
    October 2016
    September 2016
    August 2016
    July 2016

    Categories

    All
    Bug Fixes
    Concepts
    Environmental
    Scripting
    Ships
    Structures
    User Interface

    RSS Feed

    Authors

    Vaktus: Leader of the Vaktovian Empire and head of the RoVerse Project

    IdyllicDestroyer: Master of code, planetary creator and destroyer, and Space-Turkey Warlord. The myth, the legend, IdyllicDestroyer.

    PAST AUTHORS
    Aleuvian: Overseer of the Combine Empire, writer and musician in High School

Powered by Create your own unique website with customizable templates.
  • Home
  • News
  • Community
  • FAQ
  • Photo Archive
  • Starmap
  • Shipbuilder's Guide
  • Introductory Videos
  • Faction Build List