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NEWS

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RoVerse Development Newsletter #170

10/19/2019

 
Hello everyone! Welcome to the 170th issue of the RoVerse Development Newsletter, where we keep you updated on the progress we've made over the past week.

This week, Idyllic managed to quell the ship mechanics labor union strike so we have a new round of faction fighters, and we have progress on a few upcoming features for the dogfight. It's also the end of Series 2, with another Grand Champion being crowned, so stick around.

First up, the new ships:

Akatana Washi N
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​Calexian Industries Astris
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​Calexian Industries Esther
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Noxheim Uerion's Fate
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And thanks to the resolution of the strike, Idyllic was able to force the slav... workers to rig up double the number of ships this week to make up for last week.

​Akatana Washi-0 1
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Soleran Gladiator
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Hades Syndicate Hex
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And the last ship rigged is the exclusive reward for the Halloween Event, Diminishing Star
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Also completed this week was a merger between code written before Idyllic's trip that runs skins and weapon tiers, with code written since the trip that patched some significant bugs. The two versions unfortunately got out of sync, but thanks to some handy difference checking tools and a bit of work, we got everything straightened out and functional again, without having to start from scratch. A few more touches, and these two features will be coming to the dogfight - stay tuned!


This week marks the 14th week since the opening of the dogfight in Phase 1, and the crown this week was taken by Imaboss2122, with 43 kills and 13 deaths earning a 3.3 KDR.

There were a total of 131 kills this week, relatively quiet for the dogfight, 88 of which were from laser turrets. Plasma was next closest, with 31. The top ship was the Excalibur, with 36 kills, followed by the Sentinel with 20 and the Sentinel Mk.II at 19.

If you'd like to check out the rest of our data, you can find the spreadsheet here: Phase 1 Data (Week 14)
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This week also marks the end of the second Dogfight Series Championship, lets take a look at the numbers.

Overall, there were 287 players who played the dogfight, contributing to a total of 1,060 visits. The approval rating has increased to 78% positive. There have been 82 likes, and still only 22 dislikes, and 158 favorites. Of the 287 players, 74 managed to snag a kill against another player, 103 died at least once, and there were a total of 2,522 kills. There were approximately 1000 farming kills that have been removed from the total.

Out of 2,522 kills, the Excalibur and the Estival took the lion's share, with 572 and 477 kills, respectively. The Laser turret was the favorite, racking up 1,682 kills - that's 66% of all kills. Plasma had a decent showing, with 574 kills, and Auto turrets also put up some numbers, achieving 132 kills. 29 ships were used to get a kill, up from 24 last series.

That brings us to that time of the evening, where we crown the next Grand Champion of the Dogfight. This series, deposing Imaboss by 383 kills, is ManikuCalex! With 840 kills and 348 deaths, he had a KDR of 2.41. Congratulations on the win, and enjoy the grand prize for Series 2!

Second place goes to Imaboss2122, with 457 kills, 101 deaths, and a 4.52 KDR. The highest KDR goes to xMrSwigglesx, at 9 with 9 kills and 1 death. The highest KDR that killed more than 15 people is Imaboss. The lowest KDR is held by codyspace31, at .06. He had 3 kills and 48 deaths. Juszl again led the devs, with 45 kills, 15 deaths, and a nice round KDR of 3.

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If you'd like to check out the rest of our data, you can find the spreadsheet here: Phase 1 Data (Championship Series 2)
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​Each week we compile a Q&A section here whenever there are any new questions posted on the RoVerse Community group wall or in the Community Discord Server. Be sure to join if you have any questions about RoVerse:

ROBLOX Group: https://www.roblox.com/My/Groups.aspx?gid=2948290
Discord server: https://discord.gg/npxBGwJ

Q1: Why weren't there any faction ships released last week?

A1: If you missed the news, the ships mechanics union went on strike for better wages and less dismemberment. This strike was quickly quelled by replacing the mechanics with robots, who worked diligently for about 15 minutes, when a roomba was allegedly "run over" and caused yet another strike.

Q2: How's gravity?

A2: Fairly constant, hardly any fluctuations since the accident.

Q3: How far from implementation are medium and heavy turrets?

A3: Really close, they're entirely functional through the mounting process and menus, attach correctly to your ship and everything. The last bit is making their shots replicate for everyone else, which should be pretty simple. We'll also really want to test them ahead of release to make sure nothing gets corrupted.

Q4: Could someone theoretically wreck enough ships around a station to protect it from attacks?

A4: In theory, you could wreck quite a few ships, but stations are really large and covering them entirely would be infeasible and expensive. Wrecks are intended to make the battlefield more interesting than a complete void, so expect people to use them to their advantage.


​​You can support us by joining our Community Group or Discord server! So far, the community has been absolutely amazing, supportive, and very friendly. We are very appreciative of all the support you guys show us!

If you want to catch any of our developers streaming, you can always follow our official Twitch channel here!

Remember, we are always looking for new, talented builders, scripters and artists! If you’d like to help us you can always get in touch with us through RoVerse_Official on the ROBLOX website, or by contacting an Administrator in the community Discord! Don’t worry, we don’t bite!

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