Hello everyone! Welcome to the 172nd issue of the RoVerse Development Newsletter, where we keep you updated on the progress we've made over the past week. This week our community Halloween event is well underway, and the reward ships have been made available right away so you can hop into the dogfight and chase down your foes in your brand new ships on the brand new maps. Two new ships have been rigged and made available this week, both reward ships for the Hallows Eve event: The Shattered Wing The Curse of Knowledge Both joining the raid ship Diminishing Star in the Alpha Dogfight. You have one more week to collect all three reward ships before the event ends. Take on the Siren in the Quest, and take on the Void in the Lights End raid to get exclusive rewards and bragging rights amongst the community. This week, the leaderboard was topped by ManikuCalex yet again, with again another narrow victory over Imaboss2122. He had a total of 139 kills, 63 deaths, and a 2.2 KDR. Second place had 138 kills, 42 deaths, and a 3.28 KDR. Very nice work! There were 521 kills this week, coincidentally one fewer than last week. 365 kills were with laser turrets, 54 with plasma, 43 with auto, 35 railgun, and 24 beam. The top ship was the Excalibur, with 93 kills, followed by the Sentinels, with 64 and 68 kills each. A total of 27 different ships were used to get a kill this week, an outstanding bit of variety. Each week we compile a Q&A section here whenever there are any new questions posted on the RoVerse Community group wall or in the Community Discord Server. Be sure to join if you have any questions about RoVerse: ROBLOX Group: https://www.roblox.com/My/Groups.aspx?gid=2948290 Discord server: https://discord.gg/npxBGwJ Q1: Will factions be able to prioritize some sort of colony density over others? A1: Planets and colony city generation are still a long ways away, so nothing is fixed, but colony generation will probably be pretty consistent across the board, with every city growing in the same predictable way, just with different structure visuals per faction. As for suburbs, we currently have no plans for generating those, just the towers of an urban center. Q2: Are humans the default species? A2: Technically the default species is robloxian. Your faction species can really be whatever creative stuff you want to come up within your lore. And if you're particularly creative, you can even design your own custom mesh for members of your species to wander around in. Talk to Idyllic and he can talk you through mapping textures to support catalog shirt templates too. Q3: Can we share ship models with specific other factions? A3: In the dogfight, definitely. Idyllic should have that functionality available pretty soon. As for in the final game, you would be able to provide another faction with already constructed ships, which would be a limited supply and theoretically would be revocable. Alternatively, you could sell the schematic and allow them to construct a limited number, or unlimited number of that ship model. Q4: Will there be Binary star systems? A4: One or two are currently planned, we'll see where they shake out. There's nothing inherently impossible about adding them, two stars in the middle of a system, or one far off in the distance. Also, circumbinary is a fun word to say. You can support us by joining our Community Group or Discord server! So far, the community has been absolutely amazing, supportive, and very friendly. We are very appreciative of all the support you guys show us! If you want to catch any of our developers streaming, you can always follow our official Twitch channel here! Remember, we are always looking for new, talented builders, scripters and artists! If you’d like to help us you can always get in touch with us through RoVerse_Official on the ROBLOX website, or by contacting an Administrator in the community Discord! Don’t worry, we don’t bite! Comments are closed.
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AuthorsVaktus: Leader of the Vaktovian Empire and head of the RoVerse Project |