RoVerse
  • Home
  • News
  • Community
  • FAQ
  • Photo Archive
  • Starmap
  • Shipbuilder's Guide
  • Introductory Videos
  • Faction Build List

NEWS

Picture

RoVerse Development Newsletter #186

2/8/2020

 
Hello everyone! Welcome to the 186th issue of the RoVerse Development Newsletter, where we keep you updated on the progress we've made over the past week.

This week we went right back to work on the list of features needed to get us to the Capital Update. Idyllic jumped back on the Outpost Strike gamemode, which the last we left it was nearly functional, with outpost randomized generation and limited target tracking.

Picture
The first step was to make the Flak bursts damage the ships it was targeting. This was a fairly simple task to complete, but it exposed two severe problems with the tracking system. Previously, it only fired bolts to a preset range before they detonated, unfortunately these proved too easy to dodge around, or camp inside the range, and would make destroying turrets trivial, which wouldn't do. The second problem was targeting multiple ships at once - the original code targeted the closest ship to the station with every single turret. This work when it could hit its target, but when pilots were too ellusive, allowed people to sit right next to the station with impunity. The solution, then, was to target ships individually on a per-turret basis - it is definitely a more complex calculation, but it is well worth the effort. There is also lots of room for optimization.
Picture
Picture
With those two problems out of the way, the game was opened to the community to test and see how it performed. The test went exceptionally well, with a significant number of fatalities among unprepared pilots. Damage and accuracy were tweaked to a more manageable level, and work continued.
Picture
Next up was a bit of leaderboard work, making the menu look better and with fewer typos. Now it takes the standard team deathmatch layout, with the outpost's defenses arrayed against how many lives your team has left to defeat the station.

​
The last important step of the process was being able to damage the turrets and knock them offline, giving them health values and letting the ship weapon system detect them. Current status is turrets that have health and can be destroyed, but don't yet stop firing at you.
Picture

We also have another round of faction ships:

​The Vaction Grimlock...
Picture

...and a public variant of the Sentinel.

Picture

Last up, we have a brand new map for the Dogfight Alpha, built by a member of our community.

Citadel has access to the Team Deathmatch and Free-for-all gamemodes. Check it out this week in the dogfight!
Picture

The winner this week by unanimous decision was the Outpost. 243 pilots stood against it, and one by one they were cut down. This, of course, took place in a test version that still had the output settings turned on, so it really doesn't count, but it certainly looks good on the accuracy of the automated turret system.

The actual dogfight was surprisingly quiet this week, so there was no real winner this week. If you're looking to top the leaderboard for cycle 4 and earn your own exclusive skin, now's your chance.

If you'd like to check out the rest of our data, you can find the spreadsheet here: Phase 1 Data (Week 30)
Picture
Each week we compile a Q&A section here whenever there are any new questions posted on the RoVerse Community group wall or in the Community Discord Server. Be sure to join if you have any questions about RoVerse:

ROBLOX Group: https://www.roblox.com/My/Groups.aspx?gid=2948290
Discord server: https://discord.gg/npxBGwJ

Q1: What is the competition between factions and solo players?

A1: The idea is that factions and solo players have two nearly entirely separate realms of gameplay - factions care about the big picture, galactic conquest, major infrastructure, and their members, while solo players are in it for exploration, upgrading their ship, having fun. The point where these overlap is in recruitment. Factions will always want more members, and solo players may want access to the bigger-picture features, so they strike a deal. A solo player in faction territory isn't likely to be a problem, unless it's in your faction lore to be highly xenophobic.

Q2: What is dev questions coming to?

A2: I'm glad you asked! Moderating a discord channel is a delicate balance between being too controlling of content and being too loose. Finding the level between the two is an important but entirely unpredictable process. Sometimes, it involves allowing absurd or ridiculous questions to be asked in the asking-questions channel. A little informality goes a long way in soothing the sharp edges of a moderated server.

Q3: What is a man?

A3: A featherless biped.

Q4: Will organizations be able to build more than one outpost if they want to?

A4: Definitely. Organizations can build as many outposts as they have the resources to build, there are no restrictions on our end, except for the limit to how many structures can be built in one system.


​​You can support us by joining our Community Group or Discord server! So far, the community has been absolutely amazing, supportive, and very friendly. We are very appreciative of all the support you guys show us!


If you want to catch any of our developers streaming, you can always follow our official Twitch channel here!

Remember, we are always looking for new, talented builders, scripters and artists! If you’d like to help us you can always get in touch with us through RoVerse_Official on the ROBLOX website, or by contacting an Administrator in the community Discord! Don’t worry, we don’t bite!

Comments are closed.

    Archives

    January 2023
    August 2022
    July 2022
    June 2022
    May 2022
    April 2022
    March 2022
    February 2022
    January 2022
    December 2021
    November 2021
    October 2021
    September 2021
    August 2021
    July 2021
    June 2021
    May 2021
    April 2021
    March 2021
    February 2021
    January 2021
    December 2020
    November 2020
    October 2020
    September 2020
    August 2020
    July 2020
    June 2020
    May 2020
    April 2020
    March 2020
    February 2020
    January 2020
    December 2019
    November 2019
    October 2019
    September 2019
    August 2019
    July 2019
    June 2019
    May 2019
    April 2019
    March 2019
    February 2019
    January 2019
    December 2018
    November 2018
    October 2018
    September 2018
    August 2018
    July 2018
    June 2018
    May 2018
    April 2018
    March 2018
    February 2018
    January 2018
    December 2017
    November 2017
    October 2017
    September 2017
    August 2017
    July 2017
    June 2017
    May 2017
    April 2017
    March 2017
    February 2017
    January 2017
    December 2016
    November 2016
    October 2016
    September 2016
    August 2016
    July 2016

    Categories

    All
    Bug Fixes
    Concepts
    Environmental
    Scripting
    Ships
    Structures
    User Interface

    RSS Feed

    Authors

    Vaktus: Leader of the Vaktovian Empire and head of the RoVerse Project

    IdyllicDestroyer: Master of code, planetary creator and destroyer, and Space-Turkey Warlord. The myth, the legend, IdyllicDestroyer.

    PAST AUTHORS
    Aleuvian: Overseer of the Combine Empire, writer and musician in High School

Powered by Create your own unique website with customizable templates.
  • Home
  • News
  • Community
  • FAQ
  • Photo Archive
  • Starmap
  • Shipbuilder's Guide
  • Introductory Videos
  • Faction Build List