Hello everyone! Welcome to the 187th issue of the RoVerse Development Newsletter, where we keep you updated on the progress we've made over the past week. This week, the finishing touches were put on the Outpost Strike gamemode, knocking out a few bugs and adding the last few important features of the mode. Last week, we had the outpost turrets locking on and obliterating any fighters that dared to get near. This week was a time for vengeance. Players can now fight back by using the weapons at their disposal to damage the turrets and knock them offline. Each turret has quite a bit more health than the average fighter, but that's only fair since they don't move or heal, and are large, mounted capital-class turrets. Idyllic manage to pull off the first unofficial striker-team victory, with the utter obliteration of all the outpost's defenses within the time limit. This feat was immeasurably close to failure, as seen in the screenshot above and below. That is correct - the missiles struck the last turret as the clock ticked down to 0, with Idyllic barely pulling off a victory. His experience during this test, which involved firing missiles in alternating volleys by toggling the different turrets on and off, was unpleasant at best. This led him to add the latest feature coming to the official dogfight soon - missile alternation. Rather than firing all missile turrets with one press of the F key, hitting the fire key fires one missile at a time - you can still spam all your turrets at once by spamming the F key, but it offers a bit more control when one missile would do the trick. Another community-voted item checked off the list! Other stuff wrapped up this week include the gamemode resetting after a round has ended, which didn't exactly work before. Luckily, the gamemode system was set up ages ago with a few lines of code specifically to set up gamemodes like Outpost Strike, so the addition was amazingly simple. Also, we fixed a problem with players being placed on the Outpost team instead of only on the Strikers team, which really broke things when it happened. Don't miss our third issue of DaftCube's Dividends, Issue #2 is available here. He talks about a variety of topics, from work he's doing on our databases to stuff he's doing in real life, check it out. Now that we have the ability to strike back at the outpost, we have come to a juncture in the road for the leaderboard. On the one side, we can report the kills and deaths sustained by or against the outpost as part of the official leaderboard, as they are a fair challenge to kill, while on the other hand we can separate those stats out and only count player-vs-player kills for the leaderboard. For this first week, we have chosen to report both, and we'll take community feedback to decide the future. The winner in the Outpost Category is the player that did the most testing of new features - IdyllicDestroyer - with 112 kills, 75 deaths, and a 1.49 KDR. That is, of course, not counting the 465 kills to 169 deaths that the outpost itself had - a 2.75 KDR, by the way. Maybe when the outpost wins the cycle, we'll give it a custom skin... In the non-Outpost Category, the winner was Imaboss2122, with 6 kills, 0 deaths. Nice work. The most commonly used weapon was the Torpedo, with 128 kills, followed by 40 beam, 7 railgun, 7 laser, and 5 auto. The most deadly ship was the Iridium, with 118 kills, followed by the Gladiator with 22. Each week we compile a Q&A section here whenever there are any new questions posted on the RoVerse Community group wall or in the Community Discord Server. Be sure to join if you have any questions about RoVerse: ROBLOX Group: https://www.roblox.com/My/Groups.aspx?gid=2948290 Discord server: https://discord.gg/npxBGwJ Q1: How is the outpost gamemode going? A1: Fantastic! All of the features are there, and the major bugs have been dealt with. We'll give it a few weeks of testing, then release it to the Dogfight proper. Q2: Can a group change from a subfaction to a faction? A2: Of course! This is the primary way we will be adding new factions post-release. A group of people will claim some territory as an organization, and through some process that has yet to be determined, make the transition to full faction. Q3: Can a group change from a faction to a subfaction? A3: Now this would be a little bit more complex to work out. Factions are very involved, and organizations don't have access to a lot of the things Factions do. In the case that a Faction downsizes, I would expect them to just found their own organization and transfer their assets over, rather than a simple button or coded process.
You can support us by joining our Community Group or Discord server! So far, the community has been absolutely amazing, supportive, and very friendly. We are very appreciative of all the support you guys show us! If you want to catch any of our developers streaming, you can always follow our official Twitch channel here! Remember, we are always looking for new, talented builders, scripters and artists! If you’d like to help us you can always get in touch with us through RoVerse_Official on the ROBLOX website, or by contacting an Administrator in the community Discord! Don’t worry, we don’t bite! Comments are closed.
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AuthorsVaktus: Leader of the Vaktovian Empire and head of the RoVerse Project |