Hello everyone! Welcome to the 188th issue of the RoVerse Development Newsletter, where we keep you updated on the progress we've made over the past week. This week, we have two new features in the pipeline for the dogfight - filters for the ship lists, and turret cooldown indicators. When we first opened the dogfight with 20 default ships for players to choose from, we never imagined how our system would work with the explosion of ship submissions we received from faction members. The number of available ships quickly surpassed 100 in a matter of months - and scrolling through all of them quickly became a chore. Ship filters to the rescue! Now you will be able to set toggles for what sort of ships you're looking for, whether it all ships, to browse the possibilities, or perhaps only faction ships, which filters them down to only ships available from factions you're in, or even filtered down to owned ships, so you can quickly select a ship you've already purchased. In what turned out to be a relatively painless process of just modifying the list of ships every time the toggles are clicked, four filters were added that trim the full list down, and four filters that trim those filters down even more, by ship class. The next feature on the list is vital to shooting at a stationary outpost with missiles - a visual indicator showing you how long until your missiles are ready. This works for all weapon types, but is only really useful for torpedoes and railguns, with their extended delay. And here they are in an action shot: The system only shows the cool-downs for the number of weapons you currently have equipped, and in the case its unbalanced, creates a dead segment to even it out. Right now, it can support up to 12 weapon mounts, but we could add a second row in the case that more are necessary. We could potentially add icons for the weapon type, if that seems necessary, in the future. This week, the Outpost yet again snagged victory from us players, knocking down 351 pilots and only losing 329 turrets - a 1.06 KDR. IdyllicDestroyer came in second in the outpost category, with 87 turret kills and only 36 deaths - a 2.41 KDR. This weeks winner of the non-outpost dogfight was Angrybird, with 24 kills and 0 deaths. Second place, close behind, was P4thf1nder, with 22 and 3. Almost had it! The top ship was Excalibur, with 37 kills, followed by Gladius at 24. There were 61 total player kills, 26 with auto, 24 with beam, 7 with laser, and 4 with plasma. Ecumenopolis had the most kills, with 31. If you'd like to check out the rest of our data, you can find the spreadsheet here: Phase 1 Data (Week 32) Each week we compile a Q&A section here whenever there are any new questions posted on the RoVerse Community group wall or in the Community Discord Server. Be sure to join if you have any questions about RoVerse: ROBLOX Group: https://www.roblox.com/My/Groups.aspx?gid=2948290 Discord server: https://discord.gg/npxBGwJ Q1: Do the developers talk to each other? A1: All the time! We have our own discord server and everything to help foster communication amongst our team, where we post everything from progress updates to funny memes, to holding energetic discussions about the future of our game. It's great fun! Q2: Will skins transfer over from the dogfight to the main game? A2: We do plan on skins and other aesthetic purchases making the transition to the full game, while things like ships most likely will not. The two games will have such a different progression system that allowing the dogfight purchases into the final game would severely unbalance gameplay. Q3: Will researching an armor upgrade increase the value of the armor stat points? A3: Functionally increasing the value of the stat points is mathematically the same as increasing a ships total health number, so I guess yes? The true depths of research are still in development, so if you have any ideas relating to that area feel free to share them. You can support us by joining our Community Group or Discord server! So far, the community has been absolutely amazing, supportive, and very friendly. We are very appreciative of all the support you guys show us! If you want to catch any of our developers streaming, you can always follow our official Twitch channel here! Remember, we are always looking for new, talented builders, scripters and artists! If you’d like to help us you can always get in touch with us through RoVerse_Official on the ROBLOX website, or by contacting an Administrator in the community Discord! Don’t worry, we don’t bite! Comments are closed.
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AuthorsVaktus: Leader of the Vaktovian Empire and head of the RoVerse Project |