Hello everyone! Welcome to the 196th issue of the RoVerse Development Newsletter, where we keep you updated on the progress we've made over the past week. This week, Idyllic knocked out a list of bugs and features we've had on the board for a while, while Skinny worked on some brand-new skyboxes for the dogfight maps. There is also a special message regarding the 2020 Egg Hunt, so stick around to the end. Work on warp effects has continued, this time on the side of someone watching another ship warp away. With a burst of speed and a pulse of energy, their ship vanishes into the ether. Work continues on the engine charge up effects, and we're working on making the ship leave a streak in its wake, so stay tuned. Next up is a zoom button, allowing you to make those extra-accurate shots when most needed. Designed to make precision shots with the slower-reloading weapons like railguns and missiles a little easier, zooming trades a bit of control over your ship movement for an increase in weapon accuracy. The third feature added this week is the much-anticipated Vector-lock. Unlike Plane-lock, which you are all well aware of in the current and classic dogfights, vector lock does not orient your ship upright. Instead, your ship continues on in a straight line in the direction you were heading, allowing you to freely aim ahead of you. Along with the new vector-lock mode, it was time to add in visualization for when your ship is locked in a direction. Thus, the new lock-mode HUD gui has been implemented. No more wondering why your ship won't turn where you're pointing. We also have this latest demo of the planned shield effects... As we complete the meshes for fighters, we'll be turning on this shield effect for them. As for the bugs we knocked out this week, the Hull and Shield HUD not updating correctly has been fixed, as well as the Outpost gamemode not updating the correct number of turrets until you destroy one. Also, the faction ship Harpy, which has been sitting incomplete for quite some time due to a huge number of parts has received its wings at last this week. All these features are live in Icarus 2 for final testing, before we implement them into the Dogfight Alpha proper. And last but not least, we have a sneak peek at Skinny's skybox work. Outstanding! The fifth week of our weekly Community Dogfight Event was held this week. Members of the Community and abroad got together to blast each other to bits in the chase towards the top of the leaderboard and the chance to win this cycle's exclusive reward ship, the Veptor. This week, we had a few dedicated pilots arrive for the fun. Here are some action-shots for those who couldn't make it. If you have cool screenshots on your end, we'd love to add them to the collection. This week, there were 215 kills, 85 with beam, 46 with auto, 38 with laser and plasma, 5 with missiles, and 3 with railgun. The outpost killed 11 ships. The most dangerous ship was the Cardinal, with 53 kills, followed by the Hex with 38, and the Iridium with 36. The most dangerous map was Classic with 158 deaths, followed by Citadel with 20. And now, the moment you've been waiting for... The three players that topped the leaderboard were TheCandyVanMan, with 53 kills and 42 deaths and a 1.26 KDR; devOmegax with 45 kills, 22 deaths and a 2.04 KDR; and Phaytox with 38 kills, 31 deaths, and a 1.22 KDR. Nice work pilots! If you'd like to check out the rest of our data, you can find the spreadsheet here: Phase 1 Data (Week 40) The first week of the RoVerse 2020 Egghunt is now complete! We saw a wide variety of people participate - some active members of the community and some new faces stopped by. Fun was had, and puzzles were solved, and a few people have managed to collect all the eggs. Be sure to keep hunting if you don't have all the eggs yet - this exclusive ship is a once-in-a-lifetime opportunity that won't be available for long! The two faction eggs also released early in the week, and were quite the challenge to collect. However... An Emissary of the Calexian Imperium has been stationed on Hyperion Station to offer a new hunt to find a fabled Calexian Vault. In the Calexian Update, players can experience: - Four Brand new Eggs - An exploration on Nexus and beyond through locations both new and old - A brand new activity to do in Hyperion Station - A brand new Calexian Industries pinnacle reward ship named Sails of Cheer and many more... As soon as the update goes live it will be announced sometime next week in the announcements channel by the Calexian King himself, once the update is live players may head to Hyperion Station, find the Calexian Emissary and continue the hunt. Each week we compile a Q&A section here whenever there are any new questions posted on the RoVerse Community group wall or in the Community Discord Server. Be sure to join if you have any questions about RoVerse: ROBLOX Group: https://www.roblox.com/My/Groups.aspx?gid=2948290 Discord server: https://discord.gg/npxBGwJ Q1: How long will the Egg Hunt last? A1: We haven't decided on a specific date yet, but at least a few more weeks. A month seems like a large enough window for everyone to get a chance. Q2: How do you calculate if a planet is captured or not if the defenders win one server and the attackers win another? A2: While attacking an installation on a planet is a good way to take over a planet, it's not the primary factor that goes directly into the calculation. Infrastructure on a planet, from the smallest of bases to the largest generated colony cities, all contribute to a faction's influence over that planet. Raiding a colony will damage that influence, but to really take over you'll need to tear their stuff down and build your own buildings in their place. Q3: What size is the RoVerse map in lightyears? A3: The exact number has not yet been deduced. While the 220 star systems do fit nicely onto the map, they aren't in exactly that spot in reality. The wormholes that connect these star systems leap vast distances across the galaxy. Some factions may take on the research of that exact number in the future, but for now it's unknown. You can support us by joining our Community Group or Discord server! So far, the community has been absolutely amazing, supportive, and very friendly. We are very appreciative of all the support you guys show us! If you want to catch any of our developers streaming, you can always follow our official Twitch channel here! Remember, we are always looking for new, talented builders, scripters and artists! If you’d like to help us you can always get in touch with us through RoVerse_Official on the ROBLOX website, or by contacting an Administrator in the community Discord! Don’t worry, we don’t bite! Comments are closed.
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AuthorsVaktus: Leader of the Vaktovian Empire and head of the RoVerse Project |