Hello everyone! Welcome to the 206th issue of the RoVerse Development Newsletter, where we keep you updated on the progress we've made over the past week. This week, Idyllic ticked off several new gamemodes that have been on our feature list for quite a while, developing important mechanics that will impact the fighter mechanics when we pivot to freeroam. First up, the Outpost Strike gamemode has been merged into the Dogfight Alpha, along with quite a few of the smaller features demoed in the test version, notable weapon reload bars on the HUD, better turret movement, and keybinding support. With the further gamemode research Idyllic has been up to, he has now completed the score system for the gamemode, allowing its implementation to proceed. Unlike other gamemodes, you earn points for killing non-player objects, which posed a difficulty when it came to editing the rewards system, but now it is finally possible. The elimination gamemode we showed off last week has seen some improvements, with a new camera system bolted on that lets you fly around while attached to the fighter that killed you while you are eliminated. Instead of freezing in place, you can now coast through the stars as a phantom. While it is a bit jumpy in the gif, actual gameplay is as smooth as if you were flying the fighter yourself. Also good news, the gamemode can't be cheese by not deploying from the hangar! We planned on having to add some code to prevent that, but it naturally occurred and was unnecessary. Now on to the new gamemodes created this week: Killerball is a gamemode where players respawn if the player that killed them is killed, and was an easy addition that required only adding 6 lines of code to the Elimination gamemode. Victory is achieved by eventually eliminating all opponents, as players respawn unless you've killed them, which should be a fairly exciting gamemode to try out. Teamtag is a gamemode where you are switched to the other team when you get killed, is a relatively simple mode that was important to testing the ability to freely switch the teams of players during a game. The winning team, which is actually everyone, wins the pot when all other players are eliminated and converted. With the gamemode code solidly understood by the coders, we can move forward with other changes and improvements and features that we will be adding to the Dogfight as we inch closer and closer to the Capital Update. It was a quiet week in the dogfight, there were 34 kills, 19 with beam, 13 with auto, 2 with laser, 0 with railgun, 0 with plasma, and 0 with torpedo. The most dangerous ship was the Excalibur, with 19 kills, followed by the Hayabusa III with 15. The most dangerous map was Citadel with 13 deaths, followed by Blue Spaceway with 11. And now, the moment you've been waiting for... The three players that topped the leaderboard were FutureScience, with 16 kills and 1 deaths and a 16 KDR; FangABXY with 15 kills, 0 deaths and a NAN KDR; and SkyleeLuna with 1 kill, 3 deaths, and a 0.33 KDR. They have unlocked the exclusive ship Stratus Sprite in the Alpha Dogfight. Nice work pilots! If you'd like to check out the rest of our data, you can find the spreadsheet here: Phase 1 Data (Week 50) Each week we compile a Q&A section here whenever there are any new questions posted on the RoVerse Community group wall or in the Community Discord Server. Be sure to join if you have any questions about RoVerse: ROBLOX Group: https://www.roblox.com/My/Groups.aspx?gid=2948290 Discord server: https://discord.gg/npxBGwJ There were no new questions in the community discord this week, but if you have any we'll be happy to answer them. You can support us by joining our Community Group or Discord server! So far, the community has been absolutely amazing, supportive, and very friendly. We are very appreciative of all the support you guys show us! If you want to catch any of our developers streaming, you can always follow our official Twitch channel here! Remember, we are always looking for new, talented builders, scripters and artists! If you’d like to help us you can always get in touch with us through RoVerse_Official on the ROBLOX website, or by contacting an Administrator in the community Discord! Don’t worry, we don’t bite! Comments are closed.
|
Archives
January 2023
Categories
All
AuthorsVaktus: Leader of the Vaktovian Empire and head of the RoVerse Project |