Hello everyone! Welcome to the 226th issue of the RoVerse Development Newsletter, where we keep you updated on the progress we've made over the past week. This week was an important one, as Idyllic tackled one of the last major hurdles remaining with Capital ship turrets. There has been a math problem for some time, that had yet to be solved - turrets only worked for targets in front of them, limiting their view to 180. As you can see above, if a target moved behind the turret, the angle would start decreasing, instead of following the target all the way around. This just wouldn't do. Turrets need to be able to shoot at everything that is attacking a Capital, not just what is in front of it. So Idyllic did his research, hunting down strange and exotic formulas, and used them to solve the turret problem. Turrets can now freely rotate around their own horizontal axis, regardless of which direction that horizontal axis is facing. Dot products and Cross products saved the day! Turret elevation is still a work in progress, but we'll have that math hammered out in no time. The RoVerse Hallows Eve 2020 Event has wrapped up, and thanks to your hard work and dedication, the mysterious forces attacking Hyperion station have been repelled. I predict they will not be too happy about that, and may start planning their next move sometime soon. Thanks again to ObscureVisage and Alcertaz for making the event entertaining. This week in the dogfight there were 357 kills, 80 with auto, 0 with beam, 14 with laser, 45 with plasma, 21 with railgun, and 197 with torpedo. The most dangerous ship was the Koguun with 109 kills, followed by the Evoker with 105. The most dangerous map was Blue_Spaceway with 174 deaths, followed by The_Great_Hollow with 130. And now, the moment you've been waiting for... The three players that topped the leaderboard were CptJaller, with 166 kills and 12 deaths and a 13.83 KDR; FangABXY with 110 kills, 14 deaths and a 7.85 KDR; and devOmegax with 51 kills, 16 deaths, and a 3.18 KDR. They have unlocked the exclusive ship Elysion Kokytos in the Alpha Dogfight. Nice work pilots! If you'd like to check out the rest of our data, you can find the spreadsheet here: Phase 1 Data (Week 70) Now, for the overall cycle stats! Pillarum was the most dangerous map, with 1079 kills, followed by The Great Hollow with 320, and Blue Spaceway with 264. The top ship was the Koguun, with 320 kills, followed by the Excalibur with 221, and the Lethe with 178. The top weapon was the Torpedo, with 850 kills, followed by Plasma with 207, and Laser with 150. Auto marked up to 146, Beam with 93, and Railgun with 89. Overall, 31 pilots participated this cycle and earned at least one kill, while 70 players died at least once. The lowest KDR belongs to Isalanctos with a .18 KDR. The dogfight has seen 6,431 visits, with an 82% approval rating (138-29) and 333 favorites. This cycle there were 1,535 kills total. Topping off this cycle's leaderboard was CptJaller, with 440 kills, 28 deaths, and a 15.71 KDR. He was followed by FangABXY with 346 kills, 45 deaths, and a 7.68 KDR, and IdyllicDestroyer with 293 kills, 93 Deaths, and 3.15 KDR. These three pilots have unlocked the exclusive Golden Kokytos Skin, coming soon to a dogfight near you. If you'd like to check out the rest of our data, you can find the spreadsheet here: Phase 1 Data (Championship Series 10) And as we do every cycle, here are the cumulative weapon usage stats. Torpedoes have definitely made a comeback, dominating over half the kills each week, but that's no surprise with their effectiveness against the Outpost. And speaking of the Outpost, we've put together some charts of how it has fared against players. A few weeks it has notched an impressive KDR, like Week 30 where it went 243-0, but it has been creeping back up over the past 20 weeks. Each week we compile a Q&A section here whenever there are any new questions posted on the RoVerse Community group wall or in the Community Discord Server. Be sure to join if you have any questions about RoVerse: ROBLOX Group: https://www.roblox.com/My/Groups.aspx?gid=2948290 Discord server: https://discord.gg/npxBGwJ Q1: Will there be NPC Bounties, where you hunt down an npc instead of a player? A1: Most bounties will involve actual players or player-built structures, and since there won't be npc ships, there's really no way to have you hunt down npc players in space. However, we might be able to implement npcs on planets, but we'll have to consider that again sometime closer to planets being completed. Q2: Why does Idyllic keep making reward ships interceptors? A2: I guess he just prefers fast armored ships over fast tissue paper ones. That, and it helps add a bit of variety when all ships aren't max-speed max-agility. You can support us by joining our Community Group or Discord server! So far, the community has been absolutely amazing, supportive, and very friendly. We are very appreciative of all the support you guys show us! If you want to catch any of our developers streaming, you can always follow our official Twitch channel here! Remember, we are always looking for new, talented builders, scripters and artists! If you’d like to help us you can always get in touch with us through RoVerse_Official on the ROBLOX website, or by contacting an Administrator in the community Discord! Don’t worry, we don’t bite! Comments are closed.
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AuthorsVaktus: Leader of the Vaktovian Empire and head of the RoVerse Project |