Hello everyone! Welcome to the twenty-third issue of the RoVerse Development Newsletter, where we keep you updated on the progress we've made over the past week! Today we are excited to be able to say that the Dogfight Alpha is set to be released roughly next weekend - we were going to announce a specific date, but we don't want to let anyone down should an unforeseen setback occur. Though this is just an Alpha and bugs are to be expected, we don't want to rush and end up delivering to you a shoddy, half-baked first experience of RoVerse. So instead we're going to aim for next weekend, but please don't be disappointed if there are some delays. This week's newsletter will look a little short, but this is due to all our progress being scripts for the Alpha which can be summed up very simply. Within just a week, Fireband has replaced the VAK fighter we were using for testing with one of HeroMaster's RoVerse ships, replaced the turret models with more suitable fighter designs built by HeroMaster, added 'engine kill' which allows players to cut their engines and drift in the same direction from momentum without having to face that direction. He's also added afterburner thrusters, a rear view camera angle, new engine trail particles, muzzle flash effects, directional shield impact visual effect, low health damage particle effects (smoke/fire), and optimized ship collision. As you can see, Fireband has been working overtime to get this script work done in time for the Alpha's release, even dedicating time away from VOID to make more RoVerse progress. Normally, we'd show pictures or video footage of all these new features, but since we're so close to the Alpha's release, we'd prefer to let you experience them for yourself! Idyllic is continuing to design and construct the planetary generation system and has now begun inputting the different biomes that will be found on the generated planets. LordRex has also continued work on the custom in-game chat system which will likely be added to the Alpha at a later update after its initial release. He also coded a very cool kill-feed GUI that you'll get to see in the first version of the Alpha. Along with this, he's been designing the UI for the ship selection screen which will probably be added after the release of the Alpha along with the ability to unlock new ships with points you earn in battle. Here's a look at what he's got so far: WhoToTrus also got some more interior building done on the corporate outpost but, amusingly, was brought on a surprise road trip by his parents for the weekend, so he wasn't able to screenshot his work. Galbotrix on the other hand hasn't been heard from at all this week so hopefully he'll be able to catch up on his interior industrial outpost work next week. Each week we compile a Q&A section here whenever there are any new questions posted on the RoVerse Community group wall, so be sure to join if there's something you'd like to ask about RoVerse: https://www.roblox.com/Groups/Group.aspx?gid=2948290 Q1: How will Clan design submitting work? A1: It is extremely important that all clan designs are structured in an optimized and balanced way, so clans will send their submissions through email most likely, and our builders will go through each to ensure the designs meet the necessary criteria to be added to RoVerse. The process will be very clearly and comprehensively laid out on an application thread for clans to follow. Q2: Will faction leaders have personal shuttles? A2: There most likely won't be a specific system purely set for clan leaders to reserve ships for their own personal use. However a clan leader could always submit a ship design with the description that it acts as a transport ship for important personal, and fly that as their ship. Q3: Will there be a news page on the main menu so we can keep up with galactic news? A3: There will be a galaxy-wide news network that will employ players to write up articles and report on recent events in the galaxy. These news reports will be broadcasted through holographic billboards and news terminals on all stations and outposts, so players will be able to see what's going on in the universe in a very immersive way! A news section could be added to the main menu, but it probably won't be, to ensure the in-game methods of reading the news aren't invalidated. Q4: Will there be the possibility to not be linked to a faction, but instead become a businessman and make money? A4: When it comes to serving a clan, this is pretty much only done if you are in a military or law enforcement career. Whereas if you remain as a civilian and become a trader or miner, you will be considered an independent individual who is simply born from the species of the clan you chose. We hope to add a feature that allows clans to choose whether or not they require players to be a member of their clan in order to join their faction as a civilian, and a separate option for requirements to join their faction's military and law enforcement careers. These requirements would then be shown to players who are choosing a faction when they create their character. Q5: Can a person who is clan-less own an outpost? Or is it only limited to clans? A5: Outposts are considered independent from the main clan factions. An outpost can allow players of all factions to dock and use its services. If you create a sub-faction with an outpost, the members you recruit can be from any faction too, though being a member of a sub-faction doesn't undo your faction 'nationality'. Q6: Will clans be able to submit small things aswel, such as fruits, animals, and other resource materials that in lore could be found on their planet? A6: This is a very interesting question. It could be a possibility though with so many highly-desired features, we'd either only spend time adding a feature like this if all others were finished, or the community showed lots of interest in it. Sorry for not having many pictures to show this week, we've been really focused on coding and that can't exactly be shown in screenshots like builds can. Regardless, we hope you're looking forward to the Dogfight Alpha as we are, and we hope you'll understand if we have to push it back a few extra days from next weekend in order to make sure it's the level of quality you'd expect and deserve! Comments are closed.
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AuthorsVaktus: Leader of the Vaktovian Empire and head of the RoVerse Project |