Hello everyone! Welcome to the 251st issue of the RoVerse Development newsletter, where we keep you updated on the progress we've made over the past week. This week was all about bug fixes. We opened up the Beta test of the Capital Update to the community last week, and they did not disappoint. They found a mound of bugs, both obvious and obscured, and reported them to Idyllic to be fixed. Also, the Beta branch has a new, dedicated icon to celebrate the upcoming new version. Testing got off to a rocky start, with a bug that literally stopped the game dead in its tracks during the loading screen. Turns out a few new values weren't being initialized properly, stuff like Skins and the default selected Capital, so when the game went looking for those default values, it found nothing. This bug has been rectified. From there, a few more menu errors were found, like this one. In a similar vein to the first bug, the default loadout of the default capital was nonexistent in the player's saved data, so it locked up. This part should be fixed, as well as the camera sinking below the floor of the fighter hangar instead of snapping to the capital hangar. A few bugs here that don't have good pictures - plane lock was disabled from testing, and has been re-enabled at its usual tab configuration. Speed should now be scaled on the HUD, as was recently updated on the Alpha Dogfight. Outpost turrets should now be able to be depressed, I mean, they can now shoot lower than the horizon, another recent addition to the Dogfight. Also, all gamemodes have been re-enabled, and now Outpost Strike should again be the only mode available if you're alone. There are a few errors yet that we are tracking, but haven't quite solved - loadouts don't save on respawn, targeting doesn't clear between rounds "ghost ships", chat menu is missing its background, missiles don't fire, and pre-rolling gamemode doesn't always display correctly or at all. And last, but not least, the new Capital Update thumbnail. It was long past time for us to replace the old cover photo on the game. While WhoToTrus did a fantastic job on it, advertising all the newest features at the time - the ability to change fighters - it was time to be replaced with something that shows off the latest features we've added. And so, with out further ado, the new icon. As the bugs get patched and it comes time to replace the Dogfight Alpha with the newest version, this icon will make its way to the official game. This week in the dogfight there were 397 kills, 23 with auto, 2 with beam, 8 with laser, 96 with plasma, 18 with railgun, and 250 with torpedo. The most dangerous ship was the Silencer with 251 kills, followed by the Sable_Axt with 86. The most dangerous map was Pillarum with 252 deaths, followed by The_Great_Hollow with 112. And now, the moment you've been waiting for... The three players that topped the leaderboard were Phaytox, with 275 kills and 18 deaths and a 15.27 KDR; TheUnderseer with 90 kills, 34 deaths and a 2.64 KDR; and Tzleo with 30 kills, 1 deaths, and a 30 KDR. They have unlocked the exclusive ship Odonata Anisoptera in the Alpha Dogfight. Nice work pilots! If you'd like to check out the rest of our data, you can find the spreadsheet here: Phase 1 Data (Week 95) Calexian Community Challenge Before the end of Cycle 13, the community must strive to complete the following two challenges to unlock a Calexian ship for all to use. Gatecrash is holding strong, but flight distance has quite a gap to close. The challenges are: 1000 Gatecrash points, and 3,000,000 studs flown. Each week we compile a Q&A section here whenever there are any new questions posted on the RoVerse Community group wall or in the Community Discord Server. Be sure to join if you have any questions about RoVerse: ROBLOX Group: https://www.roblox.com/My/Groups.aspx?gid=2948290 Discord server: https://discord.gg/npxBGwJ Q1: How long will it take for the first version of Freeroam? A1: While we don't like giving specific answers in scales of time, the first version of Freeroam should be out quite quickly after the Capital Update. Quite a lot of work has already gone into it, and it mostly just needs a flight system to be functional - aka the Dogfight's entire purpose. The first version certainly won't have too many features, but the earlier we get it out, the earlier we can start getting feedback, which is one of the problems we've had with other stages of the project. The community feedback on the dogfight has changed a significant number of things that we had designed, and made it that much better in the process. You can support us by joining our Community Group or Discord server! So far, the community has been absolutely amazing, supportive, and very friendly. We are very appreciative of all the support you guys show us! If you want to catch any of our developers streaming, you can always follow our official Twitch channel here! Remember, we are always looking for new, talented builders, scripters and artists! If you’d like to help us you can always get in touch with us through RoVerse_Official on the ROBLOX website, or by contacting an Administrator in the community Discord! Don’t worry, we don’t bite! Comments are closed.
|
Archives
January 2023
Categories
All
AuthorsVaktus: Leader of the Vaktovian Empire and head of the RoVerse Project |