Hello everyone! Welcome to the 252nd issue of the RoVerse Development Newsletter, where we keep you updated on the progress we've made over the past week. This week, Idyllic continued crunching and mashing bugs in the Capital Beta, including bugs involving missiles, outpost strikes, and targeting clearing. This week will be your last chance to participate in the Community Egg Hunt. Collect those last few eggs by battling in the dogfight, descend into a volcano, find a fungal cave, and travel through time to unlock an exclusive ship. A small update to missile code should fix them not firing in the Beta. A conversion of the aim data in the firing event was missed the statics code block, which is separate from the active turret firing code. A few edits have been made to Outpost Strike generation code, to try and prevent turrets from spawning inside rocks and itself. Perhaps the second time is the charm. There has been a persistent problem with ghost ships appearing in the map from the previous round, as well as problems target-selecting players with the wrong teamcolor target. This has been traced down to a likely cause being a failure to clear the map at the end of a round, which we have attempted to patch. This can really only be tested live in the dogfight, so let us know if it continues to happen. This week in the dogfight there were 2225 kills, 63 with auto, 288 with beam, 36 with laser, 78 with plasma, 111 with railgun, and 1649 with torpedo. The most dangerous ship was the Silencer with 1432 kills, followed by the Excalibur with 221. The most dangerous map was The_Great_Hollow with 757 deaths, followed by Pillarum with 716. And now, the moment you've been waiting for... The three players that topped the leaderboard were Phaytox, with 1234 kills and 114 deaths and a 10.82 KDR; FangABXY with 341 kills, 79 deaths and a 4.31 KDR; and tygrys202 with 279 kills, 124 deaths, and a 2.25 KDR. They have unlocked the exclusive ship Odonata Anisoptera in the Alpha Dogfight. Nice work pilots! If you'd like to check out the rest of our data, you can find the spreadsheet here: Phase 1 Data (Week 96) Calexian Community Challenge Before the end of Cycle 13, the community must strive to complete the following two challenges to unlock a Calexian ship for all to use. In a single week, the community has managed to rack up over 500 gatecrash points, smashing the requirements and unlocking the reward 3 weeks early! For this everyone will have access to the Atticus. On the distance flown front, we doubled our distance from the previous 3 weeks, and are nearly to the goal. Keep up the good work pilots! The challenges are: 1000 Gatecrash points, and 3,000,000 studs flown. Each week we compile a Q&A section here whenever there are any new questions posted on the RoVerse Community group wall or in the Community Discord Server. Be sure to join if you have any questions about RoVerse: ROBLOX Group: https://www.roblox.com/My/Groups.aspx?gid=2948290 Discord server: https://discord.gg/npxBGwJ Q1: How will respawning work in the game? Will there be a clone mechanic, or like we're robots? A1: Functionally, respawn will work as normal, but how players respawn is left up to factions in the form of lore. Perhaps an emergency teleport system is the easiest route to go, or factions with robots could reupload your consciousness somewhere else. We're not going to go out of our way to explain how. Q2: Does the armament stat effect damage when submitting faction fighters? A2: The armament stat does not effect damage done by any weapons, it is only used to calculate how many and how large the turrets you can mount on a ship can be. Q3: What's the record for most kills in a week? A3: The current record is 788. This has now been broken by Phaytox, with 1234. Q4: Will ricocheting conventional shots hit a capital multiple times? A4: When a shot ricochets, it deals a proportion of its damage to whatever it hit, then continues on. If your ship is shaped to trap these shots, it'll deal a smaller and smaller proportion with each hit. Shots can only ricochet 3 times. Good luck trying to rebound shots back at the shooter, if that's an idea you're thinking about. You can support us by joining our Community Group or Discord server! So far, the community has been absolutely amazing, supportive, and very friendly. We are very appreciative of all the support you guys show us! If you want to catch any of our developers streaming, you can always follow our official Twitch channel here! Remember, we are always looking for new, talented builders, scripters and artists! If you’d like to help us you can always get in touch with us through RoVerse_Official on the ROBLOX website, or by contacting an Administrator in the community Discord! Don’t worry, we don’t bite! Comments are closed.
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AuthorsVaktus: Leader of the Vaktovian Empire and head of the RoVerse Project |