Hello everyone! Welcome to the 261st issue of the RoVerse Development Newsletter, where we keep you updated on the progress we've made over the past week. This week, Idyllic coded up the round-end screen we debuted a few weeks back as a concept, with full gamemode integration and fancy animations. Let's check it out. After locating where we saved the concept menu, Idyllic set about making it a reality. This turned out to be a rather complex endeavor, involving UI, animation, and saving data from a variety of places to display on the client after a round has ended. Here we have the old concept, with three activity groups, an experience bar based on the cycle challenges display, and an awards area. For each player, the game has to track a wide variety of stats, and calculate a bunch of other stuff - kills, deaths, streak, round rewards, kill rewards are all tracked, while KDR, and percentages of round totals are calculated dynamically. At long last, Experience finally has a striking visual display to let you track your progress as you advance level to level. Previously, all that would happen is a small popup at the bottom-center of your screen during a match, which wasn't very striking. Now, both your experience and rank are tracked. Awards are special achievements given to players that accomplish certain tasks, like completing a round without dying, going on a long killstreak, or scoring the most points. Without further ado, the animated Round Report Screen: Some fun math went into making the rings display the proper percentages, as well as ticking up the numbers for kills and the credits earned stats. The experience bar is animated, showing you just how far you've come this round, and how far you have yet to go. And the awards are all awarded one at a time, even going offscreen if you happen to be an overachiever. Using fake data was one thing, getting it to work in the Beta was another. But we did. Here we have Idyllic doing a test-run against a tiny Outpost, killing 5 turrets to earn 1,250 credits, winning the round to earn 800, and not dying, while earning 75 xp towards level 1. Awards were not quite implemented correctly, but that has since been fixed. While it may require a few dimensional changes, nothing is too cramped on-screen to make that a problem. We hadn't initially planned on the round report appearing in the hangar, instead we wanted it to hang around in space after a round ended, but the way the game is cleared between rounds made that impossible. This week in the dogfight there were 1503 kills, 310 with auto, 5 with beam, 201 with laser, 45 with plasma, 47 with railgun, and 895 with torpedo. The most dangerous ship was the Niu with 573 kills, followed by the VSa1-1_Kazan with 264. The most dangerous map was Blue_Spaceway with 663 deaths, followed by Pillarum with 472. And now, the moment you've been waiting for... The three players that topped the leaderboard were Edgar_TM, with 1005 kills and 9 deaths and a 111.66 KDR; FangABXY with 299 kills, 20 deaths and a 14.95 KDR; and CptJaller with 167 kills, 16 deaths, and a 10.43 KDR. They have unlocked the exclusive ship Cosmos Novikov in the Alpha Dogfight. Nice work pilots! If you'd like to check out the rest of our data, you can find the spreadsheet here: Phase 1 Data (Week 105) Calexian Community Challenge With the end of the 15th Cycle, we have a few changes to make to the Community Challenges - rather than failing to hit the goal in a specific timeframe and having all your hard work erased, challenges will now continue until the goal is reached. Once both challenges are completed, the next set of challenges will be unlocked, with two more ships. This way, we don't have to recycle failed challenges back through again somewhere in the future, and your work will always count towards the goals. The challenges are: 6000 Outpost Turrets, and 3000 Non-Torpedo kills. Now, for the overall cycle stats! Blue Spaceway was the most dangerous map, with 1040 kills, followed by Pillarum and The_Great_Hollow with 999 and 586 each. The top ship was the Niu, with 573 kills, followed by the Kazan with 564, and the Spirit Kazan with 261. The top weapon was the Torpedo, with 1462 kills, followed by Laser with 424, and Auto with 419. Plasma marked up to 172, Railgun with 72, and Beam with 63. Overall, 19 pilots participated this cycle and earned at least one kill, while 34 players died at least once. The lowest KDR belongs to The Outpost with a .03 KDR. The dogfight has seen 8,071 visits, with an 83% approval rating (149-30) and 377 favorites. This cycle there were 2,612 kills total. Topping off this cycle's leaderboard was Edgar_TM, with 1009 kills, 9 deaths, and a 112.11 KDR. He was followed by FangABXY with 873 kills, 49 deaths, and a 17.81 KDR, and pigyyyyy345 with 239 kills, 4 Deaths, and 59.75 KDR. These three pilots have unlocked the exclusive Golden Novikov Skin, coming soon to a dogfight near you. If you'd like to check out the rest of our data, you can find the spreadsheet here: Phase 1 Data (Championship Series 15) Each week we compile a Q&A section here whenever there are any new questions posted on the RoVerse Community group wall or in the Community Discord Server. Be sure to join if you have any questions about RoVerse: ROBLOX Group: https://www.roblox.com/My/Groups.aspx?gid=2948290 Discord server: https://discord.gg/npxBGwJ Q1: Can you vandalize other people's planets with decorative structures? A1: While you could theoretically sneak in and plant a bunch of pyramids all over someone's planet, they could just turn around and remove them, so you basically just gave them resources. It could be worth the laugh, I guess. We won't stop you. Q2: Will you be able to form squadrons/fleets that sync movement? A2: Unfortunately, forming squads and fleets in RoVerse will only come with enhanced communication and server preferences, not fly your ships automatically. You might want your factions to practice keeping in formation, and the payoff will certainly be worth it. You can support us by joining our Community Group or Discord server! So far, the community has been absolutely amazing, supportive, and very friendly. We are very appreciative of all the support you guys show us! If you want to catch any of our developers streaming, you can always follow our official Twitch channel here! Remember, we are always looking for new, talented builders, scripters and artists! If you’d like to help us you can always get in touch with us through RoVerse_Official on the ROBLOX website, or by contacting an Administrator in the community Discord! Don’t worry, we don’t bite! Comments are closed.
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AuthorsVaktus: Leader of the Vaktovian Empire and head of the RoVerse Project |