Hello everyone! Welcome to the 262nd issue of the RoVerse Development Newsletter, where we keep you updated on the progress we've made over the past week. This week, Idyllic refined the round end screen a bit more, making it fit on-screen between the existing hangar UI instead of overlapping. We also have a new faction ship, and the release of the cycle reward ship. First up, the Tenebruzian Monarchy's Diptera: Last week we showed off our completed round report screen, and no one noticed the really cool feature of it that we didn't mention directly, making Idyllic sad. So I guess we'll just point it out here as we look at the round screen again - the background of the hangar has been gaussian blurred. Thanks to a fancy module by Fractality, and a bit of tweaking, those with high graphics settings can see their menus with better clarity. We'll try not to abuse this power by applying it to every menu in the game, but it's going to be hard to resist. And lastly, the new cycle reward ship, the Cosmos Asimov: This week in the dogfight there were 861 kills, 18 with auto, 27 with beam, 43 with laser, 135 with plasma, 44 with railgun, and 594 with torpedo. The most dangerous ship was the VSa1-1_Kazan with 528 kills, followed by the Koguun with 157. The most dangerous map was Pillarum with 413 deaths, followed by The_Great_Hollow with 259. And now, the moment you've been waiting for... The three players that topped the leaderboard were FangABXY, with 486 kills and 3 deaths and a 162 KDR; CptJaller with 158 kills, 7 deaths and a 22.57 KDR; and tygrys202 with 117 kills, 4 deaths, and a 29.25 KDR. They have unlocked the exclusive ship Cosmos Asimov in the Alpha Dogfight. Nice work pilots! If you'd like to check out the rest of our data, you can find the spreadsheet here: Phase 1 Data (Week 106) Calexian Community Challenge The challenges are: 6000 Outpost Turrets, and 3000 Non-Torpedo kills. Each week we compile a Q&A section here whenever there are any new questions posted on the RoVerse Community group wall or in the Community Discord Server. Be sure to join if you have any questions about RoVerse: ROBLOX Group: https://www.roblox.com/My/Groups.aspx?gid=2948290 Discord server: https://discord.gg/npxBGwJ Q1: Can buildings have detail on them that does damage to players? A1: While allowing details like barbed wire to actually do damage to players trying to climb over walls would certainly be immersive, it would also lead to an arms race of factions designing their buildings to subtly trap and kill enemy players with any sort of mechanic like that. Unfortunately, for the sake of balance, we're going to have to say no. Q2: Will credit balances transfer from dogfight to freeroam? A2: Unlikely. While the difficulty of obtaining credits in the dogfight is appropriately difficult, having players start Freeroam with a million or ten would throw any balancing aspects we have planned right out the window. With freeroam, we want to balance the core gameplay loop first, then expand to the rest of the mechanics, and we can't do that if everyone just bypasses their first ship and mining experience. We'll make unlocked ship blueprints transfer to make it worth the effort to unlock them, but not straight credit transfers. Q3: What happens if a faction loses their major stations? A3: While losing your last station isn't entirely fatal to the faction that built it, it certainly isn't good. A station is a huge investment of time and resources, let alone an important identifiable structure showing off a faction's power - losing one will certainly impact morale, reduce a faction's ability to complete tasks like research, shipbuilding, and refining, as well as losing a significant contributor to influence on claiming a system as their own. Losing a station won't immediately make that faction lose a system, but it will make it much easier for an opponent to sneak in and claim it. You can support us by joining our Community Group or Discord server! So far, the community has been absolutely amazing, supportive, and very friendly. We are very appreciative of all the support you guys show us! If you want to catch any of our developers streaming, you can always follow our official Twitch channel here! Remember, we are always looking for new, talented builders, scripters and artists! If you’d like to help us you can always get in touch with us through RoVerse_Official on the ROBLOX website, or by contacting an Administrator in the community Discord! Don’t worry, we don’t bite! Comments are closed.
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AuthorsVaktus: Leader of the Vaktovian Empire and head of the RoVerse Project |