Hello everyone! Welcome to the 278th issue of the RoVerse Development Newsletter, where we keep you updated on the progress we've made over the past week. After the successful inclusion of 28 ship shields, Idyllic doubled down and set a task of creating shields for every last ship included in the dogfight. While blender may have complained about it, and there may have been some long not responding delays, 101 more ships were meshed, nearly entirely at the same time. After many crashes and a lot of RAM issues, the whole fleet has been successfully meshed. Bulk imports respecting UV maps was fixed, and a custom solution to modifying specialmesh offsets was developed. A terribly glitchy fork of SBS was made, that instead of moving parts, moves the offset value of the mesh. It's also so broken that it doesn't work when reopening a place, and has to be re-exported as a local plugin. We made a few touchups to missile raycasting, so that their explosions occur closer to where the rockets appear to be. This will change the feel of torpedoes a bit, but those are mostly only useful on Outpost Turrets, and the community has just proven how deadly non-missile weaponry can be. Previously, the rocket visuals would trail the raycast by an entire step, and due to its acceleration over time, the lengthening raycast made the rocket fall further and further behind. Now, it should stay relatively close to the front of the raycast, and keeping the rocket closer to the explosion site. However, this may lead to situations where the rocket passes through something that hasn't been hit by the raycast, but that is just a sacrifice we'll have to make. A dark shadow has fallen across the galaxy. Whispers of an ancient evil rising once more. The Contagion Guillotine has been added to the Dogfight. With the conclusion of another Cycle, a new Cycle Reward ship has appeared. Top the leaderboard any week in the Cycle, and you'll unlock the Stormfront Armaments Hercules as an exclusive reward. This week in the dogfight there were 479 kills, 70 with auto, 209 with beam, 27 with laser, 8 with plasma, 16 with railgun, and 149 with torpedo. The most dangerous ship was the VSa1-1_Kazan with 148 kills, followed by the Silencer with 88. The most dangerous map was Pillarum with 208 deaths, followed by The_Great_Hollow with 156. And now, the moment you've been waiting for... The three players that topped the leaderboard were FangABXY, with 187 kills and 11 deaths and a 17 KDR; FoxMcClou with 160 kills, 49 deaths and a 3.26 KDR; and tygrys202 with 106 kills, 0 deaths, and a N/A KDR. They have unlocked the exclusive ship Stormfront Armaments Hercules in the Alpha Dogfight. Nice work pilots! If you'd like to check out the rest of our data, you can find the spreadsheet here: Phase 1 Data (Week 120) Calexian Community Challenge The challenges are: 1,000,000 Kill Distance, and 3000 Non-Torpedo kills The 3000 Outpost Turret Kills Challenge has been completed. The reward ship will be made available next week, and the next challenge announced. Each week we compile a Q&A section here whenever there are any new questions posted on the RoVerse Community group wall or in the Community Discord Server. Be sure to join if you have any questions about RoVerse: ROBLOX Group: https://www.roblox.com/My/Groups.aspx?gid=2948290 Discord server: https://discord.gg/npxBGwJ Q1: Will fighters have their own warp drives, or will they have to dock in a bigger ship? A1: All ships will have their own warp drive for travel locally around star systems. Certain Capitals that can't fit through jumpgates may have their own special drives for warping between systems. Q2: Will fighters be able to repair themselves in flight, or will they have to dock for repairs? A2: If you've brought along some consumable repair nanites, you will be able to repair your hull most of the way. Over time, "wear and tear" will build up, making in-flight repair less effective. Returning to a hangar at a station will remove this debuff. You can support us by joining our Community Group or Discord server! So far, the community has been absolutely amazing, supportive, and very friendly. We are very appreciative of all the support you guys show us! If you want to catch any of our developers streaming, you can always follow our official Twitch channel here! Remember, we are always looking for new, talented builders, scripters and artists! If you’d like to help us you can always get in touch with us through RoVerse_Official on the ROBLOX website, or by contacting an Administrator in the community Discord! Don’t worry, we don’t bite! Comments are closed.
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AuthorsVaktus: Leader of the Vaktovian Empire and head of the RoVerse Project |