Hello everyone! Welcome to the 279th issue of the RoVerse Development Newsletter, where we keep you updated on the progress we've made over the past week. This week, Idyllic continued on their experimentation kick, ticking off another long-time feature request. Available now for testing in the dogfight are new dodge mechanics. Double-tapping left or right will make your ship dodge left or right, and double-tapping s will make you do a loop. Try these new evasive maneuvers in combat and see how they change your fighting style. The first iteration just applied an aggressive roll to your ship, spinning you and your camera around violently. This would've made everyone quite nauseous, so we attempted to counter that roll with an opposite and equal camera roll - making sure it was equal was the difficult part, as seen above. And below... But once we got the balance down, things were smooth sailing. Dodging also uses up a small amount of boost energy, so that you can't just spam dodges nonstop while boosting away from someone, so use your extra maneuverability thrust wisely. Be sure to let us know how it works, and if you'd like any changes. We can adjust the trigger time, if you normally double-tap A and D in other scenarios where you don't want to dodge. And we're not sold on the double roll vs a single roll, so let us know if you think it's too long of an animation. And while we were at it, messing around with ship movement code, we also took a stab at a long-term feature we've promised - Engine Kill: There remains a problem with the location the camera locks in on when triggered that we'll be fixing, but the mechanics are there. The ship maintains its current vector and speed, can't accelerate or boost but can slow down and strafe. You'll be able to cruise past someone, turn and fire your weapons without losing your present direction in style. This should revolutionize the Gatecrash gamemode, since you'll be able to fight back against someone on your tail. We look forward to seeing it in use. With the end of our Hallows Eve Event, the time has come for us to announce the winners of the two categories, and several honorable mentions. The winner overall in both the full-completion category and the speedrunning category, is tygrys. Using a few secret shortcuts that no one else could find, he managed to whittle both down to nearly the fastest they possibly could be completed. He found a way to jump onto the balcony of the house, a way to climb over a maze wall, a technique for climbing out of the crypt, and the right place to reset to speed up his long walks. Incredible work. He has unlocked an exclusive flaming skin for a ship of his choice. Everyone who participated in the speedrunning category will receive a flaming Excalibur skin. And on to the less-glamorous leaderboards - The player with the fastest first completion goes to Codyspace31, with a time of 14:07. Nice work. The player with the slowest first completion was FangABXY, with a time of 1:46:28. Very dedicated. The player with the most full completions was tygrys, with 11, which makes sense with how much practice his records took. The player with the most improvement between first time and final time, is FangABXY, with a difference of 1:34:39. Wowza. The player with the most attempts was a close race, with tygrys pulling ahead at 65, followed by DevKomodo with 59 and Fang at 44. And last but not least, most failures goes to Screech, with 6. Better luck next year. Everyone mentioned here will get a Silver Excalibur skin, when the Capital Update comes out. And for future reference, some stats! 17 people completed a full run, there were , and 6 people solved the secret puzzle. The game received 267 visits, 6 favorites, and 8 likes. Thanks again everyone for participating! Those that unlocked the secret puzzle will receive a special skin that randomizes the part colors of every ship, in the theme of paintball. This week in the dogfight there were 877 kills, 0 with auto, 123 with beam, 1 with laser, 0 with plasma, 7 with railgun, and 746 with torpedo. The most dangerous ship was the VSa1-1_Kazan with 439 kills, followed by the Silencer with 234. The most dangerous map was Blue_Spaceway with 319 deaths, followed by The_Great_Hollow with 284. And now, the moment you've been waiting for... The three players that topped the leaderboard were FangABXY, with 439 kills and 0 deaths and a N/A KDR; tygrys202 with 258 kills, 4 deaths and a 64.5 KDR; and Screech9791 with 179 kills, 21 deaths, and a 8.52 KDR. They have unlocked the exclusive ship Stormfront Armaments Hercules in the Alpha Dogfight. Nice work pilots! If you'd like to check out the rest of our data, you can find the spreadsheet here: Phase 1 Data (Week 121) Calexian Community Challenge The challenges are: 1,000,000 Kill Distance, and 3000 Non-Torpedo kills In a shocking turn of events, both the 1,000,000 kill distance and the 3000 kills have been completed this week, unlocking both the Aelia and the Estival Excursion. That is 7 Calexian ships unlocked, with 4 remaining. The new challenges will be: Claim Victory over the Outpost 100 times and Get kills from over 1̶,̶0̶0̶0̶,̶0̶0̶0̶ 10,000,000 studs away Each week we compile a Q&A section here whenever there are any new questions posted on the RoVerse Community group wall or in the Community Discord Server. Be sure to join if you have any questions about RoVerse: ROBLOX Group: https://www.roblox.com/My/Groups.aspx?gid=2948290 Discord server: https://discord.gg/npxBGwJ Q1: Will we be able to salvage disabled ships and use them again, if they haven't undergone significant damage? A1: As things currently stand, shooting a ship to death currently causes it to explode. Salvage from that wreck would at best be cargo, and normally just raw materials in a ruined state. There is certainly an opportunity for certain turret types to potentially kill ships without destruction as a rare chance, allowing you to steal a mostly-usable carcass to take back to a station. You can support us by joining our Community Group or Discord server! So far, the community has been absolutely amazing, supportive, and very friendly. We are very appreciative of all the support you guys show us! If you want to catch any of our developers streaming, you can always follow our official Twitch channel here! Remember, we are always looking for new, talented builders, scripters and artists! If you’d like to help us you can always get in touch with us through RoVerse_Official on the ROBLOX website, or by contacting an Administrator in the community Discord! Don’t worry, we don’t bite! 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AuthorsVaktus: Leader of the Vaktovian Empire and head of the RoVerse Project |