Hello everyone! Welcome to the 280th issue of the RoVerse Development Newsletter, where we keep you updated on the progress we've made over the past week. The time of the turkey is upon us once again. A dark time to hold your loved ones close as terrors creep around just outside your vision. The time of the Space Turkeys. If you have survived another year without being eviscerated and eaten, we have a newsletter for you. This week, before the holidays set in, Idyllic worked on refining the dodge mechanics we revealed last week, and we've made a few changes to how they work. Now that we've had a chance to test the dodge with a wider variety of ships, a few changes were clearly necessary. For larger ships, the agile and quick sideways dodge just wasn't the right fit, as was immediately demonstrated by Fang and his Kazan. Big ships with slow speeds just look ridiculous twirling around in space all graceful like, and that won't do, no matter how hilarious it is to see. Now, the ship's agility stat is used to determine the roll speed, preventing such wild flailing around, while keeping light fighters quick and nimble. You may also notice that it only completes one revolution. Under a certain threshold, double-roll dodges would take upwards of 15 seconds to complete, which didn't seem in the spirit of things. So they keep their slow roll, but only roll over once, and don't go nearly as far laterally, to make up for their low agility. We also made a few changes to controls. We're going to be testing out moving the dodge keys to Q and E and see how that performs in combat, since the roll keys are prone to be tapped more often. Also, the loop-the-loop dodge has been replaced by a 180, and moved to the X key, so double-tap that to turn around. This week in the dogfight there were 94 kills, 13 with auto, 16 with beam, 0 with laser, 6 with plasma, 7 with railgun, and 52 with torpedo. The most dangerous ship was the VSa1-1_Kazan with 49 kills, followed by the Iridium with 16. The most dangerous map was Blue_Spaceway with 57 deaths, followed by Classic with 22. And now, the moment you've been waiting for... The three players that topped the leaderboard were FangABXY, with 68 kills and 16 deaths and a 4.25 KDR; IdyllicDestroyer with 22 kills, 19 deaths and a 1.15 KDR; and tygrys202 with 2 kills, 1 deaths, and a 2 KDR. They have unlocked the exclusive ship Stormfront Armaments Hercules in the Alpha Dogfight. Nice work pilots! If you'd like to check out the rest of our data, you can find the spreadsheet here: Phase 1 Data (Week 122) Calexian Community Challenge The challenges are: 10,000,000 Kill Distance, and 100 Outpost Victories Each week we compile a Q&A section here whenever there are any new questions posted on the RoVerse Community group wall or in the Community Discord Server. Be sure to join if you have any questions about RoVerse: ROBLOX Group: https://www.roblox.com/My/Groups.aspx?gid=2948290 Discord server: https://discord.gg/npxBGwJ Q1: On mining ships, can we just put all the mining laser turrets on the front in a clump to make mining easier? A1: While this is currently feasible with fighter weaponry, since the craft are so small, we're not certain that allowing this on larger ships would lead to much innovation. At the moment, we're considering a proximity limit forcing designers to spread their mount locations out a bit, instead of layering them all on top of each other. Nothing that would be hard-line enforced, if you have a cool design idea, but just as a design principle, don't put your turret mounts all on top of each other. Something something heat dissipation problems... You can support us by joining our Community Group or Discord server! So far, the community has been absolutely amazing, supportive, and very friendly. We are very appreciative of all the support you guys show us! If you want to catch any of our developers streaming, you can always follow our official Twitch channel here! Remember, we are always looking for new, talented builders, scripters and artists! If you’d like to help us you can always get in touch with us through RoVerse_Official on the ROBLOX website, or by contacting an Administrator in the community Discord! Don’t worry, we don’t bite! Comments are closed.
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AuthorsVaktus: Leader of the Vaktovian Empire and head of the RoVerse Project |