Hello everyone! Welcome to the 290th issue of the RoVerse Development Newsletter, where we keep you updated on the progress we've made over the past week. Last week Idyllic set out to reorganize and reprise the code on the ship modification system, and is making significant progress in that area. The code now takes advantage of modulescripts for sandboxing certain common functions, and we have reduced the number of global variables getting written to and rewritten, that was causing most of our problems with phantom turrets and ghost ships. It has been quite a lesson on doing things right the first time, rather than leaving optimization and correcting things for the future. Also this week, a few members of the community helped test out the juggernaut and capital TDM rounds that will be coming soon with the Capital Update. They found a plethora of bugs that could only be found when testing with multiple people, and will help us finalize the code for these new modes. Have some pictures from their tests: We'll get these things all patched up in the coming weeks - stop by the community discord and you too can join us in testing. This week in the dogfight there were 168 kills, 0 with auto, 0 with beam, 42 with laser, 41 with plasma, 0 with railgun, and 85 with torpedo. The most dangerous ship was the Silencer with 165 kills, followed by the Excalibur with 2. The most dangerous map was Pillarum with 99 deaths, followed by Blue_Spaceway with 41. And now, the moment you've been waiting for... The three players that topped the leaderboard were pigyyyyy345, with 127 kills and 0 deaths and a N/A KDR; Phaytox with 38 kills, 0 deaths and a N/A KDR; and SaltyAnd_Sour with 2 kills, 0 deaths, and a N/A KDR. They have unlocked the exclusive ship Stormfront Armaments Centaur in the Alpha Dogfight. Nice work pilots! If you'd like to check out the rest of our data, you can find the spreadsheet here: Phase 1 Data (Week 132) Calexian Community Challenge The challenges are: 10,000,000 Kill Distance, and 100 Outpost Victories Each week we compile a Q&A section here whenever there are any new questions posted on the RoVerse Community group wall or in the Community Discord Server. Be sure to join if you have any questions about RoVerse: ROBLOX Group: https://www.roblox.com/My/Groups.aspx?gid=2948290 Discord server: https://discord.gg/npxBGwJ Q1: Will incoming rockets/missiles be destructible, making a need and use of picket ships and Point-Defense-Weapons? A1: Indeed - flak barrages will screen Capitals from incoming missiles and torpedoes, and will be a vital part of their defenses. We'll have to consider whether auto turrets can be automated and do the same in the future. Q2: Will there be any extreme mods for ships that push them far beyond the safety limits? A2: None are planned at the moment, but that would be an interesting area to explore with research in the full game. Q3: Do ground vehicles get shields? A3: Yes they can. While they wont be ubiquitous like shields on ships are, spending 0 points in the shield category can make an armor-only vehicle, if that is your faction's preference. You can support us by joining our Community Group or Discord server! So far, the community has been absolutely amazing, supportive, and very friendly. We are very appreciative of all the support you guys show us! If you want to catch any of our developers streaming, you can always follow our official Twitch channel here! Remember, we are always looking for new, talented builders, scripters and artists! If you’d like to help us you can always get in touch with us through RoVerse_Official on the ROBLOX website, or by contacting an Administrator in the community Discord! Don’t worry, we don’t bite! Comments are closed.
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AuthorsVaktus: Leader of the Vaktovian Empire and head of the RoVerse Project |