Hello everyone! Welcome to the thirty-third issue of the RoVerse Development Newsletter, where we keep you updated on the progress we’ve made over the past week! This week, we've had some experimentation with complete biome generation, some news on flora development, and we'd like to take the time to explain the process we are using the develop the interiors of our stations to help you guys design your own stations in the future! Be warned, this will be a text-heavy newsletter! First, we have exciting news from the world of IdyllicDestroyer, creator of worlds! Experimentation on some world generation has been taking place, and a lot of coding is being done behind the scenes to ensure each planet generates with the appropriate biomes, and each biome seamlessly leads into another. The generation is very early in it's development, and there have been some interesting issues we have discovered, but we are really looking forward to the polished product that we know Idyllic will bring us! We've been taking a look at a lot of interesting flora concepts from various games to give worlds try and give each planet an organic, alien look, and some of them may feel pretty homely! We're starting with local flora, as in those we can find in the real world, and we will be expanding to various concepts and creating some interesting new plants to decorate each world! From your average spruce tree, to a flailing tentacle plant - we plan on showing it all off in the future! And finally, we want to describe the way we build the interior of each space station, to help out those clan leaders who are having stations created in advance. We don't want anyone building an amazing station, only to find it can't be used for some silly reason! First, we begin with the full exterior of the station, ensuring it is completely hollow. We then go about fitting loose walls, and the skeleton structure of each floor using some basic bricks. This helps us keep track of how many floors we have, how many different rooms there are, and the rough scale of each room as compared to the whole station itself. It also lets us see the amount of space we have left that we need to fill. Then we go about placing notes for ourselves about how we want to detail the station out later in time. For example, in the pictures of the military command module (above), we laid out the rough location of walls and major assets, and we went around placing small bricks with notes to remind ourselves of the little details we want to include in each room. Afterwards, we go throughout the station and flesh out the walls, floors, ceilings, and build each individual detail as we listed them, and we eventually come out with a station that has both a complete exterior and complete interior, ready to be shipped off into space! As a bit more news, WhoToTrus has recently come back from his SAT testing, and has informed us that he will be able to dedicate a lot more time to RoVerse now that he is out of testing! We are very happy to have him back as an active developer, and we look forward to his upcoming work! Each week we compile a Q&A section here whenever there are any new questions posted on the RoVerse Community group wall or in the Community Discord Server. Be sure to join if you have any questions about RoVerse: ROBLOX Group: https://www.roblox.com/My/Groups.aspx?gid=2948290 Discord server: https://discord.gg/npxBGwJ Q1: Will different factions be able to submit custom sound effects? A1: This is definitely on the table, though we can't confirm if it'll be in the finished game until further testing. Q2: Will we be able to fly unmanned drones? A2: Yes, we hope to have remotely controlled probe drones in RoVerse which would be used for long-range reconnaissance. Q3: What could clans do to increase their chances of making it into RoVerse at launch? A3: Try to be as original as possible with your clan's roleplay, lore and culture - we want RoVerse to bring out all the most creative and passionate parts of the clan world. The more depth your clan has, the better odds you have at it becoming a faction in the RoVerse galaxy. Q4: Can clans have planetary governments and have certain members in charge of cities? A4: Absolutely! Though it may not be specifically listed in game, clans will find benefits in assigning high ranks to be governors of specific planets. This way those high ranks will be able to ensure order and security on their planets and the space around them, as well as ensuring civilians don't think of starting any revolts! Q5: How much control will clans have over the residents of their controlled planets and space? A5: Clans will be able to devise whatever laws they see fit for their territories, and will enforce those laws through the use of their military and navy. Local economies will see an especially large impact from who owns those local territories, particularly if a clan outlaws certain commodities it deems to be hazardous or even sacrilegious. Q6: Will there be artifacts that contribute greatly to a clan's research? A6: Yes most likely there will, of course we'd want to ensure the way artifacts spawn is not exploitable and is 100% balanced. Clans generally research new technologies through the use of research lab stations, so this would be where a player could sell an artifact for a huge credit reward. Q7: Will we be able to salvage and re-purpose our enemies ships after combat? A7: Once a capital ship is destroyed, its wreck will be too heavily damaged to be usable, you may be able to get lucky while salvaging it for scrap and pickup a piece of intact tech, but this would mostly just be worth selling for credits. However, if you were to board it, defeat its crew and take control of the bridge, you would then gain ownership of the vessel! Unfortunately, since you didn't officially purchase the ship, you would not have access to rebuy options in the event of its destruction - so use the chance wisely! It should also be noted that the original owner will be able to have their ship replaced in the same way as if it was destroyed, since the replacement insurance is in their name.
We really hope you enjoyed reading about our weekly progress, and we are really excited to share these newsletters each week! You can support us by joining our Community Group or Discord server! So far, the community has been absolutely amazing, supportive, and very friendly. We are very appreciative of all the support you guys show us! Remember, we are always looking for new, talented builders, scripters and artists! If you’d like to help us you can always get in touch with us through RoVerse_Official on the ROBLOX website! Don’t worry, we don’t bite! ~Written by Aleuvian ~Edited by Vaktus
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AuthorsVaktus: Leader of the Vaktovian Empire and head of the RoVerse Project |