Hello everyone! Welcome to the thirty-sixth issue of the RoVerse Development Newsletter, where we keep you updated on the progress we’ve made over the past week! This week we've managed to see quite a bit of progress coming from Idyllic regarding planetary generation, and LordRex was able to show off the chat system in it's early stages! As mentioned in last week's article, Idyllic finished plate collisions for planets, and we discussed how the plates determined the way the planet's terrain was generated. This week, Idyllic expanded upon the plate system by adding elevation to planets to create a more natural shape for each planet, rather than a smooth sphere. As usual, Idyllic started with complete chaos and worked his way to the working product. This is what he started with: After a lot of revision he got the biome generation to work happily, however a few small areas didn't like to play nice, as shown by the red areas: Then, after a lot of more revising and cleaning code, Idyllic manage to get elevation completely down in a nice and tidy final product so that the oceans, continents and mountains are forming in a dynamic and organic system. Coasts now lead upward to land, and mountains form where the plates collide quickly! Idyllic predicts, at the pace he is currently working at, he will have planetary generation with smooth terrain in three weeks! First, he has to create the system of moisture movement, and determine the selection of biomes on planets. In other news, LordRex has completed a functional version of our chat system, which many of us have taken a look at behind closed doors. The chat system is, overall, very beautiful and looks very smooth and clean. It doesn't obstruct gameplay at all, and seems to add a certain appeal to the game that I very much enjoy, and we hope you enjoy too! Unfortunately, we were unable to get pictures of it in action though, as the chat GUI fades out too quickly for us to take pictures of, however we will try to get some images out as soon as possible with a better and more final version of the chat system! Each week we compile a Q&A section here whenever there are any new questions posted on the RoVerse Community group wall or in the Community Discord Server. Be sure to join if you have any questions about RoVerse: ROBLOX Group: https://www.roblox.com/My/Groups.aspx?gid=2948290 Discord server: https://discord.gg/npxBGwJ Q1: How will mining work, both on a planet and in space? A1: In space, you will have access to a variety of mining ships - ships designed to mine out and collect ore, which can then be transported to a station to be sold, or to cargo transport ships to be taken further away. Mining on planets hasn't been completely nailed down yet, but will mostly involve players collecting ore in-person, which will then be transported to faction controlled cities, or taken off-planet to stations. Q2: Will the group leaders control which planets to conquer and who to attack, or will the members have free reign? A2: Faction leaders will determine which star systems will be the focus of each week's attacks, with battles taking place in those sectors, while the battles for planets will function more like stations and outposts - one faction can control the solar system, while another controls the surface, where they must battle it out. Keeping control of a planet in enemy space will be a great advantage when retaking a system, serving as a starting point for a counterattack. Q3: Will there be any sort of built-in political system to ensure that diplomacy is possible? A3: Yes, faction commanders (the leaders of clans in RoVerse) will indeed have access to a diplomacy screen where they will be able to offer alliances with neighbouring factions or declare war, as well as transfer ownership of territories if the faction desires to. More in-depth diplomatic activities will be up to the leaders themselves to organise in the game world. Having leaders meet at embassies for negotiations would offer very fun events for security and assassins alike! Q4: Will the speed be faster than in the dog fight? A4: Star fighters are fast and nimble, while ore mining and cargo ships will be somewhat slower when fully loaded. The greatest difference in speed will be larger ships, which benefit from larger engines. That being said, I wouldn't expect too much difference in the top speeds of vessels, both to keep things balanced, and to keep the server running smoothly. Q5: Can factions decide what major landmarks and things can be on their planets and in their cities? Such as palaces and statues? A5: We still haven't completely decided on what we will support in regards to planet details - we want to allow creative and unique planets that clans can make their own, but it is unclear how best to support that at this time. Once planets have been completed, we'll look into clan structures and the like. Q6: Will there be an official rebellion system for clans that want to overthrow the faction in power? A6: As described before, factions that are entirely conquered are trapped on their Capital planet for a period of time, before staging a 'rebellion' and resurfacing, but other than that, there is very little reason to support rebellions officially - but that's not to stop people from their own political intrigue inside clans, though you will need the forces to support your claim to power. You can support us by joining our Community Group or Discord server! So far, the community has been absolutely amazing, supportive, and very friendly. We are very appreciative of all the support you guys show us! Remember, we are always looking for new, talented builders, scripters and artists! If you’d like to help us you can always get in touch with us through RoVerse_Official on the ROBLOX website! Don’t worry, we don’t bite! ~Written by Aleuvian ~Edited by IdyllicDestroyer ~Special Guest Appearance by Vaktus Comments are closed.
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AuthorsVaktus: Leader of the Vaktovian Empire and head of the RoVerse Project |