Hello everyone! Welcome to the thirty-seventh issue of the RoVerse Development Newsletter, where we keep you updated on the progress we’ve made over the past week! We hope you all enjoyed our joke today, and we have a bit of content to get out to you guys this week, as well as a bit of internal discussion regarding a topic we had not actually thought much on until today. (If you happened to miss our April Fools newsletter, you can take a look here: https://forum.roblox.com/Forum/ShowPost.aspx?PostID=213267615) This week, Rex has been brought back to the world of the living and immediately began work on the barracks and some of the turrets. He managed to completely finish the interior, exterior, and the first of many land-based turrets necessary for planetary conquest! The barracks, as shown below, is a basic spawn location in a city or military outpost, and is integral in the defense of a planet. While the barracks is small, sturdy and reinforced, it has some homeliness with some windows to let in natural lights and a few tables and comfortable beds for the soldiers to rest each night and think of their homes and families they are protecting! (Or not.)
In other news, Vaktus was able to join us this week to define our plans to make cities integral to gameplay, and gave us the fully system through which cities are able to be conquered and offer very valuable insight on the conquest of planets! Cities will have a measurable population that automatically grows over time (and is not based on the size of a group) and will serve as a way for clans to mark territory of a planet as their own! When a city is constructed, it starts as a small colony of a few buildings and gradually grows into a massive city over time, with buildings being constructed by complex scripts that correlate with the population. A cities growth is not only a visual aspect to add depth to the game, though! Each city will produce constant points towards a clan's treasury, and a higher population means more points going into the treasury, meaning using all possible space on a planet is ideal, and controlling multiple planets is even more ideal! Cities will also have a specific territory associated with them which can be viewed in planetary 'map'. This map will show the player the entire planet, where they can drag the planet and orbit it from outside the atmosphere, much like a satellite. Players will be able to zoom in and out of specific locations, and more importantly will be able to toggle territory mode, which will show the expansion of controlled territory from each city on the planet. Now, once a system is completely conquered by an attacking clan, and they wish to start claiming the planet, this territory system will come into play. In order to start placing their own cities, the attackers must find land that is not covered by enemy territory, meaning that they must start attacking and destroying cities! This will not be easy, however, especially if the clan defending is passionate about their planet, as they will still be able to spawn in their controlled cities even if you control the space above, meaning that the battle for a system can rage on for days, weeks and in some cases even months after the space has been claimed above. To completely claim the planet, you must attack each city and town, slowly destroying buildings and decreasing the population of each city to a certain amount, where you will be able to build a command post to claim the city, or you can continue to completely decimate the city entirely and build a new one in your name! While building the command post, it still has to be defended for the several hours by the invaders and even then can be destroyed and the city can be reclaimed by the defenders. This makes conquering homeworlds incredibly difficult, while snagging the outer rims of each galactic empire much easier. Each week we compile a Q&A section here whenever there are any new questions posted on the RoVerse Community group wall or in the Community Discord Server. Be sure to join if you have any questions about RoVerse: ROBLOX Group: https://www.roblox.com/My/Groups.aspx?gid=2948290 Discord server: https://discord.gg/npxBGwJ Q1: Can you use immense stations to mine large asteroids and asteroid belts, instead of ships? A1: This has definitely been something we've thought about, but we don't want the economy to become too automated and leave players twirling their thumbs all day waiting for resources to pile up automatically. It's still very possible you'll be seeing buildable structures which enhance resource harvesting in the local area. Q2: Roughly how big will asteroids be, and what variation will there be in size? A2: The variation in asteroid sizes will be very wide indeed. Thanks to the procedural generation of the RoVerse galaxy, asteroid fields will consist mostly of small to medium sized asteroids, however you will sometimes encounter truly huge asteroids that can act as landmarks and strategically advantageous positions for outposts and fleets. Q3: Can you create large solar-energy collecting stations? A3: Yes you can! When you own an outpost you get to decide what modules to construct as part of it. So, say you wish to focus your station around energy/fuel generation - you'd create a massive array of energy farm modules to harvest the solar-energy and plenty of cargo modules to store all those energy cells. Soon enough you'll find yourself in a very profitable position, but whether you decide to sell to the public as a popular fuel stop along the hyper-lanes, or sell to specific factions you wish to back the expansion of, or simply keep it all for yourself as a private stockpile in case the space apocalypse comes! Q4: Will there ever be a public-development Trello so we can track progress? A4: Quite possible, though this would only be after the majority of development has been completed for RoVerse. We don't want people to get too excited so early on in development, neither do we want to confuse people on what each feature means. It'll be much clearer for us to take the project step by step, and reveal more of our plans for future features after we have a solid foundation laid. You can support us by joining our Community Group or Discord server! So far, the community has been absolutely amazing, supportive, and very friendly. We are very appreciative of all the support you guys show us!
Remember, we are always looking for new, talented builders, scripters and artists! If you’d like to help us you can always get in touch with us through RoVerse_Official on the ROBLOX website! Don’t worry, we don’t bite! ~Written by Aleuvian ~Edited by Vaktus Comments are closed.
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AuthorsVaktus: Leader of the Vaktovian Empire and head of the RoVerse Project |