Hello everyone! Welcome to the forty-fourth issue of the RoVerse Development Newsletter, where we keep you updated on the progress we've made over the past week! This week, Idyllic has been resolving some major roadblocks with planetary generation time, continued structures and concept work from RexPatriot, and a new member of the team to introduce! Idyllic has been running into major issues with the generation time for each planet and how impractical it tends to become. As we plan on over two-hundred systems with at least one planet per system, and with the odds of us choosing the minimum number for each being very small, the time simply ends up taking far too long, even with several computers working simultaneously. The first step to reducing the time it takes to generate planets is to reduce duplicate points of generation, which in turn smooths out the overall terrain. Before: After: RexPatriot has been busy at work this week developing a new planetary factory, which will likely be converted to a civilian factory designed to produce commercial goods from the planet's resources. He has also been brainstorming concept designs for the research center and research posts, and now has a general idea to work to make the provided concepts a reality for next week, and we look forward to seeing what he comes up with! The factory exterior: The factory interior: And finally, we would like to introduce our newest member to the team; Vedrakkerous. He is an incredibly talented builder and an absolute wizard with particle effects, and he is an active and very dedicated member of the community who we are happy to work with! Currently, Vedrakkerous is working on nebula generation with particle effects, atmospheric effects, and generally all other fine details to enhance the game further! His work-in-progress images are absolutely stunning, and we look forward to showing off his work next week! Each week we compile a Q&A section here whenever there are any new questions posted on the RoVerse Community group wall or in the Community Discord Server. Be sure to join if you have any questions about RoVerse: ROBLOX Group: https://www.roblox.com/My/Groups.aspx?gid=2948290 Discord server: https://discord.gg/npxBGwJ Q1: Will we be able to fly larger ships in first and third person by choice? A1: We absolutely intend to fully support cockpit and/or bridge view alongside the external ship view, although this does depend on the limitation to the ROBLOX engine. Q2: Will large ships have segments that can be destroyed to weaken it? A2: Yes, capital ships will have modular damage systems, meaning you will be able to target specific parts in order to damage it in particular ways. For example, destroying the engines completely will make the ship unable to move until they are repaired. Q3: Will all space stations have at least some defenses, or will the military stations be the only ones with weapons on them? A3: All stations will have auto turrets for some light defense, however military stations will be much more durable and have much more powerful defenses. The owner may also deploy defense platforms for extra defense. Q4: How valuable will spice actually be relative to other resources in the galaxy? A4: Good question - just like all other commodities in the economy, prices will go up and down over time depending on the market, but generally it will be like gold dust! (There's even the possibility it may be used to craft unique health-refilling consumables) Q5: What planned strategic resources will be in the galaxy? Will each sector of the galaxy have it's own inherent resource to add strategy to claiming different regions and force trade? A5: Each star system has a primary planet type which offers specific resources based on which type of planet it is. For example, ocean worlds will have exotic fish that would never be found in star systems with a desert primary planet. Q6: Will trade be required for an empire to survive? A6: Technically no, however it would be difficult for an empire to acquire as many resources as other factions if they are not open to trading for those resources. It would also mean a very profitable source of income for the nation being taken out of the picture, so if that empire would want to gain as many resources as other factions, it would need to do a lot of conquering! Q7: Will there be a kill feed for each server? A7: If there will be a kill feed, it will only show kills in your nearby area. After all, we don't want to break your immersion by having your screen filled with text about battles you don't even know are ongoing. Q8: Will we be able to make weapons that can only be used by certain races? A8: Ships, weapons and equipment that belong to a faction's military can only be used by members of that faction's military. As for player corporations producing weapons, we hope to include a filter for the owner to select who has access to their outpost's equipment dealer. Though, we still need to advance further along in the coding process before we can give definite answers on that. You can support us by joining our Community Group or Discord server! So far, the community has been absolutely amazing, supportive, and very friendly. We are very appreciative of all the support you guys show us! If you want to catch any of our developers streaming, you can always follow our official Twitch channel here! Remember, we are always looking for new, talented builders, scripters and artists! If you’d like to help us you can always get in touch with us through RoVerse_Official on the ROBLOX website! Don’t worry, we don’t bite! ~Written by Aleuvian ~Questions by Vaktus ~Edited by IdyllicDestroyer
Merrlock
5/26/2017 10:53:17 pm
Will we be able to buy in-game 'stock' within businesses starting out in Ro Verse? Comments are closed.
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AuthorsVaktus: Leader of the Vaktovian Empire and head of the RoVerse Project |