Hello everyone! Welcome to the forty-fifth issue of the RoVerse Development Newsletter, where we keep you updated on the progress we've made over the past week! This week, we have quite a bit to show off from our team, and we especially look forward to showing off Vedrakkerous' work! We have received a lot of information on the planet status from Idyllic this week. He has said that the main setback for planetary generation is the time it takes to generate roughly 600 planets in low and high detail separately. We are switching from Vector3Values for the parameter storage of continents, wind, elevation, etc. in favor of a table format, which will allow all information to be accessed in a less intensive manner, therefore speeding up the generation process. Idyllic has also been constantly going back and forth to time planetary generation to find the slowest processes, and has generated the following timetable!
All of these numbers narrow down to a total time of 2.2 hours, which is still far too long for the galactic scale we are looking for, however this is definitely down from the 4 days it took to generate high detail planets in the past! RexPatriot has also been hard at work getting the Research Center finished after studying several concepts we've sent him, and he has come out with yet another stunning product that captures the feel of a high-tech laboratory! With the massive satellite on top, you can imagine a network of these structures working together to improve and synchronize tests with the top-of-the-line orbital relay technology, all working in tangent to produce an end product across the planet! This week, Vedrakkerous has been hard at work setting up the grayscale nebula images so that he can generate plenty of nebulae using various colors, and with the recent Color3 support update he is now able to generate thousands of nebulae using a large set of various textures and an absolutely stunning array of colors to blend and make each nebula completely unique! Space clouds have never been more exciting! Grayscale individual textures: Multi-layer Color3 Demonstration Layering Demonstration Color3 on a single layer Each week we compile a Q&A section here whenever there are any new questions posted on the RoVerse Community group wall or in the Community Discord Server. Be sure to join if you have any questions about RoVerse: ROBLOX Group: https://www.roblox.com/My/Groups.aspx?gid=2948290 Discord server: https://discord.gg/npxBGwJ Q1: Will we be able to fly our ships into Gas Giants? A1: Spaceships are designed for a specific location, usually space. Shields would theoretically have a hard time operating in-atmosphere, where a ship would constantly be colliding with particles, and, at this point, we think we will use this as the basis for restricting both ship flights close to the surface of rocky planets, and as a limiting factor for gas giants. Now that's not to say that you won't be able to fly into them at all, it just might take a lot a power to your shields to stay there for long. Q2: How many bases will a clan be able to establish on a planet? A2: So recently, a member of our discord community did the math on the surface area of the average planet that we have planned - with a radius of 4,000 studs, each planet would have around 200,000,000 square studs of surface area. That's a lot of room - so you should be able to establish as many bases as you would like, so you can have a quick response to any attacks. Just don't put them too close to each other, or they might make an easy target for orbital bombardment! Q3: Will we be able to buy in-game 'stock' within businesses starting out in Ro Verse? A3: We haven't quite nailed down how businesses will work, but running a stock market on top of that would be extremely complicated. I wouldn't look for it in the initial release, but depending on how businesses work out, it might be implemented at a later point. I can imagine giving employees a cut of the profits might encourage them to defend your fleets, or investing in mineral acquisition could make you a millionaire. Q4: With all this talk about planets, is RoVerse no longer a space game? A4: RoVerse is very much still about exploring star systems, giant space battles between fleets of star ships, and the conflict and politics of a larger galaxy, planets just happen to be a cool part of the picture, both as a backdrop for conflicts as well as part of the economy, and the lore of clans. Big empty voids are only so much fun, but without landmarks, players lose interest fast. Also, we talk a lot about planets because we currently have a lot of progress being made on them every week, while the systems for star systems and space are less pretty at the moment. Look for more work from Vedrakkerous, as he completes more nebula effects and other space-based stuff. You can support us by joining our Community Group or Discord server! So far, the community has been absolutely amazing, supportive, and very friendly. We are very appreciative of all the support you guys show us! If you want to catch any of our developers streaming, you can always follow our official Twitch channel here! Remember, we are always looking for new, talented builders, scripters and artists! If you’d like to help us you can always get in touch with us through RoVerse_Official on the ROBLOX website! Don’t worry, we don’t bite! ~Written by Aleuvian ~Edited by IdyllicDestroyer
Oberhauser
5/30/2017 01:02:09 am
How much would a fully decked-out largest possible capital ship of the line be worth, estimated? Millions? Billions? Comments are closed.
|
Archives
January 2023
Categories
All
AuthorsVaktus: Leader of the Vaktovian Empire and head of the RoVerse Project |