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NEWS

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ROVERSE DEVELOPMENT NEWSLETTER #46

6/3/2017

 
Hello everyone! Welcome to the forty-sixth issue of the RoVerse Development Newsletter, where we keep you updated on the progress we've made over the past week!

This week we've seen an astonishing amount of visual work from Vedrakkerous and Idyllic has been working behind the scenes on the resource system for RoVerse, and has a very convoluted and terrifying spreadsheet detailing the first progression concept from basic minerals to full spacecraft and structures!



This spreadsheet has been an absolute nightmare of organization and research to ensure that almost all ores and materials progress in a way that is somewhat accurate.
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As seen above, Idyllic is still quite far from completion, but has already managed to create the most convoluted chart ever seen, and we are excited to see what new organizational nightmare he comes up with later on.

Vedrakkerous, on the other hand, has been hard at work creating, refining and optimizing particles for just about everything from space dust to entire stars! Take a look at some of these beautiful visuals that will enhance the game just that bit more:

The image below is the shield effects, which flare up when your shields take damage and pulse outward around your ship based on the type of shield you use! Once a shield has been completely dissipated, it will create a form of vortex around the ship to indicate it is recharging, and once charged you will be once again safe from damage!
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Vedrakkerous even got the inspiration from Stellaris to make a few stars, namely some of the most common stars;

The Class M Red Dwarf star:
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The Class G Orange star:
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The Class A White Dwarf star:
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While the stars are beautiful, and look absolutely stunning in dogfight mode, Vedrakkerous decided he wasn't done yet and decided to go out of his way to prepare warp effects for larger ships which look absolutely stunning as is to be expected at this point!
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And finally, he prepared a gif showing off the set status effects each ship has when under damage to provide just that little bit of additional detail to ships to show off current damage or destroyed modules on larger ships.
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​At the time of my writing of this, Vedrakkerous is still hard at work updating and creating new effects for use, and if I were to update each time he made a change, I would be here all night!

Each week we compile a Q&A section here whenever there are any new questions posted on the RoVerse Community group wall or in the Community Discord Server. Be sure to join if you have any questions about RoVerse:


ROBLOX Group: https://www.roblox.com/My/Groups.aspx?gid=2948290
Discord server: https://discord.gg/npxBGwJ

Q1: Will there be clan specific / lore-based minerals?

A1: While supporting clan lore specific minerals would be cool, in the end, it'd just be unfair - either only certain clans would get their own special mineral, or everyone would have to get their own, and can you imagine how much more convoluted that flowchart would get with a bunch more minerals to start from?

Q2: About how much would the largest, most fully 'decked-out' capital ship cost? Millions? Billions? Trillions?

A2: This is hard to say at this point - we want it to be possible for clans to build capitals, but not so easy that there are hundreds floating around. In the end, the price should be balanced to keep them expensive, but entirely possible with the right teamwork.

Q3: Will there be AI planet populations?

A3: I'd say an AI population in the most basic sense - there won't be characters wandering the streets, but there may be some generalized AI, sort of like a city simulation game would have.

Q4: Will there be unrest for planetary populations?

A4: In continuation of the previous question, a generalized city AI would allow us to have events occur in cities, like an outbreak of plague or other positive things, like a city-wide celebration boosting profits. So unrest would definitely be a possibility to explore.

You can support us by joining our Community Group or Discord server! So far, the community has been absolutely amazing, supportive, and very friendly. We are very appreciative of all the support you guys show us!

If you want to catch any of our developers streaming, you can always follow our official Twitch channel here!


Remember, we are always looking for new, talented builders, scripters and artists! If you’d like to help us you can always get in touch with us through RoVerse_Official on the ROBLOX website! Don’t worry, we don’t bite!

Author's Note:

Hey guys, I will be going through and organizing every newsletter published from #37 and prior to support a new category system you may have noticed on the right side which you can use to sort for specific topics you are interested in! We will try to tag every newsletter appropriately, and this will, hopefully, be the first of many overhauls to make the site more user-friendly than it already is. I've also removed the author tags on the bottom in order to have a permanent tag for all three authors (Vaktus, Idyllic and myself) on the right side under the categories.

Thanks for reading this week's newsletter, and I hope you guys enjoyed all the amazing work put in by our development team!
​~ Aleuvian


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    Vaktus: Leader of the Vaktovian Empire and head of the RoVerse Project

    IdyllicDestroyer: Master of code, planetary creator and destroyer, and Space-Turkey Warlord. The myth, the legend, IdyllicDestroyer.

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    Aleuvian: Overseer of the Combine Empire, writer and musician in High School

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