Hello everyone! Welcome to the forty-seventh issue of the RoVerse Development Newsletter, where we keep you updated on the progress we've made over the past week! This week, the development team has really shifted into overdrive, with lots of developers getting a chance to update us on what they've been working hard on, some new members who got some cool things done this week, and some updates for where we're heading into the future! One of our new devs, NoCollider, has signed on to get to work on star system generation - things like asteroid belts, planets, stars, even moons! In no time flat, he had a working system that looks great, and we can't wait to see what more comes of it. Developer IdyllicDestroyer has continued work on his minerals and resources flowchart, with some mockups of ore generation - below are conceptions of what Lithium Ore and Copper Ore deposits could look like on asteroids. Petalite Ore, above. Azurite Ore, below. He also tested how planets would show in the star system servers, with options to appear as a low-poly mesh, rather than smooth terrain. If it can be made into a mesh, it would open up a whole bunch more options for planets, like moving in their orbits, while reducing client resource usage. Foil Planets end up quite reflective. You may have caught one of our development streams this past week, with developers RexPatriot and Vedrakkerous taking some time to show off their work process. RexPatriot is in the process of building the ruins you might run into on a planet's surface, particularly the desert biomes, with things like pyramids and obelisks rising from the sands. Vedrakkerous has been hard at work with particles, working on atmospherics like snow and rain, trying to keep the particle count low, while also making different biomes feel real. Another new member joining us this week, VitreusAeulous, has been working on handheld weapons and helmets, with some stunning work in the past few days. I know I wouldn't want to see those eyes glowing in the dark coming after me. We have several new coders joining the team this week, NoCollider, who you saw above, as well as eLunate, who will be taking on the task of creating the base engine that RoVerse will run everything off of, making sure it is efficient, effective, and secure. In regards to our previous coders, Jamber has reported the completion of a faction transaction system that can apply a set tax, for goods traded on a specific planet or system. ThePlanckConstant will be returning to work on the Flight scripts, now that he's finished another year of school - we can't wait to see more progress on that front! Also joining the team is Animula, who has been extremely motivated to create the background and ambient music for the game. Drawing inspiration from the TV show 'The Expanse,' you can look forward to some previews of the music in the coming weeks. Its been an exciting week, with lots of new hires and fresh faces livening up the dev team. It is great to see that, nearly a year into this project, members of the community are still as interested as we are. We hope to keep on working as hard as we can, to create an awesome game that everyone can enjoy. Each week we compile a Q&A section here whenever there are any new questions posted on the RoVerse Community group wall or in the Community Discord Server. Be sure to join if you have any questions about RoVerse: ROBLOX Group: https://www.roblox.com/My/Groups.aspx?gid=2948290 Discord server: https://discord.gg/npxBGwJ Q1: Will clans be able to design their own weapon types that RoVerse will try to script accordingly? A1: This question actually came up on the dev team this week as well, and there was a lively discussion on the topic. The result of said conversation was that weapon models will be able to be submitted, with a set ammunition type/weapon class, but from there, there will be a limited upgrade system similar to ships, where you can spend points to improve features, at the cost of other features, or an increased cost to replace the weapon. Q2: Will we need certain gear to be able to survive on a hazardous planet (gas mask, thermal suit, etc.)? A2: The majority of the galaxy should be hospitable to most life, but there may be the occasional rocky moon with no atmosphere, or a lava planet with pure sulfur air that you might need special equipment to access. Q3: Will spaceships need certain repairs after time? E.t.c after so and so miles/light years flown you must repair a certain part or more will break/you will lose out on something? A3: Besides fuel costs for flight time, it hasn't quite been nailed down what sort of costs operating ships will include. Damaging parts would be cool, but it would be quite high detail to remember what parts what ships have, and it would get very confusing very quickly for younger players. I would look forward to directly apparent costs, like repairing damage from battle or collisions, and refilling with fuel after a long journey. Q4: Can clans have multiple types of architecture. For instance a type of architecture for their military, or for their homeworld/coreworlds, etc. A4: We look to support as many clan assets as possible, to keep clans as diverse and unique as they are currently - if you build it, we'll find a way to fit it into the game, even if we have to send Idyllic out for the hydraulic press and some butter. You can support us by joining our Community Group or Discord server! So far, the community has been absolutely amazing, supportive, and very friendly. We are very appreciative of all the support you guys show us! If you want to catch any of our developers streaming, you can always follow our official Twitch channel here! Remember, we are always looking for new, talented builders, scripters and artists! If you’d like to help us you can always get in touch with us through RoVerse_Official on the ROBLOX website! Don’t worry, we don’t bite!
Zachary
6/11/2017 06:30:58 am
Am I allowed to sign up a group based around mining and manufacturing, rather military and conquest? If I successfully sign up a group, do I have to create customs for the group, or could I use the default RoVerse ships/buildings/items?
Dolphinous
6/11/2017 12:11:35 pm
Yes, factions like mining companies will be allowed, but you'll still have to defend yourselves from the money-hungry pirates. Idk about the second question, ask on the Discord channel Dev_questions. (I'm not a member of the team)
Yes, you are definitely free to apply with any group you wish, but the amount of custom content you require depends on how large your faction is. We expect large nations, major groups in the clan world to be able to create their own content, however subfactions can use the stations and planetary equipment provided, and will likely be able to purchase equipment from their host-Empire. Comments are closed.
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AuthorsVaktus: Leader of the Vaktovian Empire and head of the RoVerse Project |