Hello everyone! Welcome to the seventy-eighth issue of the RoVerse Development Newsletter, where we keep you updated on the progress we've made over the past week. This week, we've got a new concept design for a large, luxury transport ship from SkinnyThePimp, a completed Bluefin Capital from Sae'Tzar. Beyond that, we have an excellent section covering the wide range of occupations players in the game could have. First up is Skinny's Luxury Transport ship. One of the largest ships in its class, this expensive ship is designed to carry a large number of personnel and passengers across the galaxy. Built using the latest in Blender technology, this ship will be one of the sleekest ships available to glide across the star-ways in splendor. Last week we showed you the progress pictures of the Bluefin in production. This week, we have the completed ship design, with the protruding bridge, forward and aft batteries, and the distinctive double finned tail section. One of the biggest projects this week was the development of another occupation for players to engage in. Already covered are those who are inclined to faction occupations, governing and combat. And for those inclined to collect and transport resources, there are miner and cargo transport roles. For those who enjoy the dangerous side, there is the option to become a mercenary. And if that wasn't enough, we've been developing another role focused around the use of Personnel Transport ships. Where previously, the primary use for these ships would be transporting player characters across the galaxy, with a slight overlap in function with the other large ships, without the benefits of defensive weapons, we needed a new, specific use for this class of ships. And so, we've introduced a new purpose for these ships - transport of NPC characters from station to station, or on tours of different systems, in exchange for currency. A transport ship owner would dock at a neutral or faction station, and the server would generate an available number of passengers based on station stats like health and how well it's doing, and various destinations or routes these passengers would like to take. Depending on the danger of the route and destination, as well as the distance, would factor into the going rate for the trip. They would also be able to take on the normal player characters, taking them wherever they'd like to go, for whatever price is negotiated. We can't wait to see what opportunities this new occupation will open for our players. Available to everyone from the solo traveler with a small ship taking on a few travelers, to a large subfaction managing large-scale trips through secured space. The unimaginable just might be possible! We have had quite a few questions about just how many options are available for players when they want to get into this game, with many questions about how new players will be treated in a galaxy that will be filled with conflict. So Skinny took some time to write up an explanation of all the possibilities open to players. In RoVerse, the player makes the game, so naturally you could assume there are going to be plenty of things to do in-game. You can take three main routes to start off your RoVerse experience. The first route is the Faction route. The faction route is filled with amazing opportunities for you and others. Before the game launches, the factions wanting to become official factions in game will most definitely be looking for new members, and maybe even high ranking officials. Life as a faction member in RoVerse will all depend on the player-driven actions that drives the game. As a low-level faction member, it could be assumed you'd be used as cannon fodder in your faction's wars, you could be told to buy or be given a mining vessel to go out into the depths of the universe and mine rare resources for your faction's use. It could also be assumed that you'd have a life of luxury, prosperity, and peace based on your faction's aspirations, relations, and strength. Life as a high-level faction member, from a basic officer all the way on to the top has the same potential as the low-level faction member position.It could be assumed your faction would use their officers to direct and command parts of an attacking fleet. Being a high-level faction member would most definitely bring you and the others around you prosperity and power. Your faction could provide you a powerful and menacing faction ship for your use, or they could provide you and the other high-ranking members enough money to buy those powerful and menacing ships. High-ranking members would easily have the better of the two positions, but it all depends on the faction you're in and the current allies and enemies your faction has. So if you're the type of person who wants to be involved in the grand scale battles and prosperity that factions will bring to the game, go out and find one to join that fits who you are and what you believe in. The second route is the Subfaction route. The subfaction route is just as filled with amazing opportunities as the main faction route, except at an arguably smaller scale. As a subfaction member or leader, you wouldn't have to worry about controlling territory. You would most definitely have to worry about upsetting main factions, and other rival subfactions. Subfactions can range in size, from the small pirate gang with a few members who camp out near jump gates to attack passing cargo cruisers, to the massive corporations that sell weapons, goods, and services that a major part of the player base will pay good money for. As a member of a small subfaction, you could be asked to do the same things any regular member of a large main faction would be told to do. You could be told to collect resources for a new ship for your pirate gang to use to better attack guarded cargo vessels, or collect resources for your corporation so they can continue to manufacture the ships they sell to main factions, other subfactions, and regular players. We could see mercenary groups arise out of the subfaction arena. One could assume a few players who are interested in hunting down players that have wronged another for a large reward would revel in the idea of setting up their own in-game subfaction dedicated to running around the galaxy, hunting people down and being rewarded for it. The third route is the Solo player route. The solo player route may be the best choice for those players who like to control every aspect of their day to day lives. Literally anything can be done from this position if you apply yourself. You can explore the galaxy, run cargo, become a lone mercenary, become a miner, become a lone pirate, become the richest solo player in the galaxy, become a lone trader that makes their riches off the free market... The options are limitless. Each week we compile a Q&A section here whenever there are any new questions posted on the RoVerse Community group wall or in the Community Discord Server. Be sure to join if you have any questions about RoVerse: ROBLOX Group: https://www.roblox.com/My/Groups.aspx?gid=2948290 Discord server: https://discord.gg/npxBGwJ Q1: Will we be able to do any large-scale terraforming to the various planets held by a faction? A1: While we don't have any immediate plans for allowing factions to make permanent alterations to planets, I wouldn't count out the ability to do so in the future. Not every planet will be generated as habitable, with many dangerous biomes and terrain making mining and city building hazardous. But if players could construct temporary structures that improve conditions, or larger scale structures to permanent change a planet's atmosphere to breathable, could be a possibility eventually. Q2: Will there be 'asynchronous' shielding on Capital ships? A2: While we have considered the inclusion of a system that allows you to move which direction your shields are facing, giving bonuses to shield strength at the expense of coverage, in the end, it just added too much complexity to piloting a ship. We want people worrying about aiming their guns and taking out hostiles, rather than which direction their shields are facing. Of course, if Capital Ship combat seems a bit thin in the final release, we may consider adding this function at that point, as an optional feature. Q3: Will we be able to waterboard in-game? A3: While we may consider adding fun water sports like water-skiing or water-boarding when we develop further into the water-based aspects of the game, we have no immediate plans for features like this. Q4: Will stars be able to die? A4: Star death is a long, drawn out process most of the time, with the stars slowly collapsing, unable to sustain a fusion reaction in most cases, with only the largest exploding violently. While it would be cool to see a star explode in-game, it would really mess with the setup of the map, and making the game seem unfair if you lose a key system to a random explosion. Who knows, we might find a place for such an event, but it most likely won't affect the faction gameplay. You can support us by joining our Community Group or Discord server! So far, the community has been absolutely amazing, supportive, and very friendly. We are very appreciative of all the support you guys show us! If you want to catch any of our developers streaming, you can always follow our official Twitch channel here! Remember, we are always looking for new, talented builders, scripters and artists! If you’d like to help us you can always get in touch with us through RoVerse_Official on the ROBLOX website, or by contacting an Administrator in the community Discord! Don’t worry, we don’t bite! Comments are closed.
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AuthorsVaktus: Leader of the Vaktovian Empire and head of the RoVerse Project |