Hello everyone! Welcome to the ninety-first issue of the RoVerse Development Newsletter, where we keep you updated on the progress we've made over the past week. This week has seen continued development on the Capital Update with a few new features for Capitals, as well as some Datastore work for saving player data. Idyllic has been hard at work whenever he has free time to get the Capital Update rolling. In recent weeks, we've seen it grow from simple ship movement to having nearly all the features we've been designing for the past two years. This week, we've implemented a community suggestion, adding a toggle for the turret aim indicators... So in those situations that require fine-aiming, you can toggle on the indicators and blow enemy ships out of the sky, while remaining undistracted when you aren't in a heated conflict. Beyond that, he has been working on ship selection, which is currently in its rudimentary stages with a simple gui menu, but it allows ships to be dynamically loaded based on a selection, rather than a preset variable. Moving forward, he will be refining this feature, and adding in a process to customize the turret selection on these capital ships. When he needed a break from Capitals, Idyllic took the chance to implement the turret system onto some of the ground vehicles you may remember from a few newsletters back. Using the same system to set up the organization of the turret pieces, and attaching it to an anchor point on the vehicle, this test was a success. Get ready to shoot invading fighters out of the sky with this Anti-Air turret equipped Behemoth! Following this test, it was brought up that aiming in 3rd person from this vehicle was less than ideal - particularly when an obstruction behind the camera could be in conflict - so we made a few modifications... Including a turret-mounted camera for the driver, or potentially a second passenger acting as a gunner, to operate the weapons system. Now you can see the fighters entering atmo to bomb your outpost, and return fire as well! On Lordrex's end, there has been work done on using Datastores to save particular information, as well as work around the 260,000 character per entry limit. Rather than pay for an external server to handle absolutely everything coming from this game, we're making the best use of every feature we have available, and testing the limits to see just how far we can go. Using datastores to cache data relieves the strain on an external server, and helps cut down on those HTTP requests which are severely limited to begin with. Each week we compile a Q&A section here whenever there are any new questions posted on the RoVerse Community group wall or in the Community Discord Server. Be sure to join if you have any questions about RoVerse: ROBLOX Group: https://www.roblox.com/My/Groups.aspx?gid=2948290 Discord server: https://discord.gg/npxBGwJ Q1: Will faction cities be able to be made from a variety of different styles? Like a colony vs a capital? A1: If a faction has the developers to build that many different building types, we'll try our best to support features like that. There's definitely a benefit to immersion if a gleaming capital city looks different from a border system colony. Q2: Will there be anything special at the center of the galaxy? A2: Alpha Prime is at the center of the current sector that is available for exploration, and it does have some special rare resources found nowhere else, but there is nothing to say that the current map is the extent of the galaxy RoVerse takes place in. Who knows what mysteries lie beyond the edges of the map? Q3: Will there be giant ground vehicles to act as mobile ground bases during invasions? A3: Large sandcrawler-like vehicles are definitely on our wish list, and we'll try our best to make them happen. Ask us again closer to planets being done, they'd be a great addition to ground combat and invasion strategy, if a bit expensive. You can support us by joining our Community Group or Discord server! So far, the community has been absolutely amazing, supportive, and very friendly. We are very appreciative of all the support you guys show us! If you want to catch any of our developers streaming, you can always follow our official Twitch channel here! Remember, we are always looking for new, talented builders, scripters and artists! If you’d like to help us you can always get in touch with us through RoVerse_Official on the ROBLOX website, or by contacting an Administrator in the community Discord! Don’t worry, we don’t bite! Comments are closed.
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AuthorsVaktus: Leader of the Vaktovian Empire and head of the RoVerse Project |