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RoVerse Development Newsletter #92

4/21/2018

 
Hello everyone! Welcome to the ninety-second issue of the RoVerse Development Newsletter, where we keep you updated on the progress we've made over the past week.

This week, most of our devs were occupied by finals as the school year is wrapping up, so this week we'll be doing something a bit different. We've gone back through the community discord channel as far as we dared to gather some of the most impressive and inspiring works by members of the community with the intent to join RoVerse as a Faction or subfaction.

​Important to the development process is the use of concept art. In the discord we have seen hundreds of images of sci fi ships and mechs and tanks, all really cool designs that we hope someone attempts to make their own. Google image search is a surprisingly good resource when it comes to finding cool things to build.

While we don't recommend directly copying the images from concept art, using pieces, or combining different parts, with your own flair, ends up with the best results.
Ships of all sizes and detail levels are right at your fingertips, and with unions and mesh imports, adding those trickier details is easier now than ever.

Recently, one of the most pervasive users of the #faction_fanart channel has been Juszl, Vis of the Ninazu. He's been working on an entire fleet, weapons, structures for his faction for quite some time, with excellent results. Some of his posts can be seen below.

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But he doesn't just build a ship in one go - an important and interesting part of his posts is how he shows his process. From creating an outline of a ship based on some concept art, to filling it in using some pretty great plugins, to the final result. We've certainly enjoyed watching his development, and with his results, we'd recommend those just starting, take a lesson from his playbook.
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Another thing he does quite well is keeping a consistent theme between ships - they are all built by the same faction after all, so they should have some consistent elements. As seen in the fleet pictures, bold stripes can sharp edges are carried through his many ships, even if their shapes are wildly different. Another detail he has used is slight variation as seen below. Two ships of similar size but different purpose are the same ship chassis with a different format, which is an entirely reasonable thing for a faction to do.
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Drawing inspiration from things is great - there is so much content out there that no one has seen everything, and everyone's experiences are different. Find a style that fits you, and we'll work it into the game.

We've also seen some other great stuff here and there that we'd like to spotlight here too.

Be sure to post cool stuff you're making in the faction channel, to get some feedback from the community and devs, and to inspire others to make cool stuff themselves. 

RoVerse is more than just another spaceship flying game, it's a game for everybody in the faction community. Build your own ships, conquer the galaxy, show the world that you're more than an old base-raiding warclan. And most importantly, have fun doing it.

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Catch up with us next week for more progress on the Capital Update, as well as cool new builds and features for the full game!


​You can support us by joining our Community Group or Discord server! So far, the community has been absolutely amazing, supportive, and very friendly. We are very appreciative of all the support you guys show us!


If you want to catch any of our developers streaming, you can always follow our official Twitch channel here!

Remember, we are always looking for new, talented builders, scripters and artists! If you’d like to help us you can always get in touch with us through RoVerse_Official on the ROBLOX website, or by contacting an Administrator in the community Discord! Don’t worry, we don’t bite!

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