Hello everyone! Coming up this Saturday is the official public release for Phase 1 of the Dogfight Update, full of exciting new content like 20 new fighters to earn of all shapes and sizes, weapon loadout switching with 5 weapon types from missiles to beams, new gamemodes like King of the Hill and Free for All, several new maps, and persistent data to save all that hard work you do. We will be hosting a livestream to kickoff the event over on our twitch channel, so be sure to check that out here. And this is not the end of the content. We will continue to add content to the game over the coming months, from even more gamemodes involving mechanics vital to the full game, new maps to keep things interesting, more and more faction ships as they are submitted and rigged, and most importantly, Capital ships. We had to put them on hold a bit to get the fighter portion of the update ready to go (Phase 1 - Fighters and Phase 2-Capitals) but they are still under development. Our roadmap has recently been updated, if you're new and don't know what all is planned or in development. There are a lot of features, big and small, crammed into this update. We haven't just been sitting back doing nothing since the Dogfight Alpha, lots of work has been going on behind the scenes. One of the biggest and most time consuming parts of this process was the fighter refactor. The dogfight alpha was rushed out to test the waters for a clan-based space fighting and exploration game. As such, it wasn't coded the best and with future features in mind. Team colors were hardcoded, the ships were hardcoded, the whole thing was obfuscated by a dev who left - it was in a sorry state. SmellyPencil and theFurryFish took on the monumental task of extracting the functionality we wanted from the Dogfight, and modifying it to work the way it should have been designed. After a year of this process, and a good chunk of it complete, it was handed between a few devs who tried to add Capital functionality, but each failed in turn. From there, it came to Lordrex and IdyllicDestroyer, two long-time developers on the team who had the dedication to finish out all the little stuff that had been overlooked and push it to completion. And here it is. After an intense month and a half of ironing out the last fatal bugs, it is finally ready for public deployment. It is still a development version, so don't expect it to bug free the first time around - the Dogfight Alpha certainly wasn't - and things will definitely change over time as we balance weapons and ship stats to what we want them to be for the full game. Now enough chatting, back to more pictures of everything we've done these past few years. And that's just the pictures of features directly related to the upcoming release - to see everything we've been working on, from planet gen to asteroid generation to capital mechanics, check out our newsletters. One last thing. We'd like to thank all the members of the community that assisted us in bug testing these last few weeks. They'll get their own little reward for their efforts in making this game a success. We'd also like to extend our thanks for the continued support of our community. We're here working week after week to deliver the game both you and we want to see for the clan world and the Roblox community in general. -The RoVerse Development Team Comments are closed.
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AuthorsVaktus: Leader of the Vaktovian Empire and head of the RoVerse Project |