Hello everyone! Welcome to the sixteenth issue of the RoVerse Development Newsletter, where we keep you updated on the progress we've made over the past week! We've been gearing up for the first public release of the Dogfight Alpha test of RoVerse, which we're aiming to have ready by the very start of November! Planck has been using every chance he gets away from his studies to work work on the flight scripts to have them ready as soon as possible, this week he's worked on the shield effects, turret functionallity and further flight controls. A new heavy fighter has been added to the civilian ship line, produced by Nyte Manufacturing and you may be able to tell from the thick armour and many weapons - this ship is meant for hunting big fish and is a sight to fear for anyone not on their guard. It's ships like these that make the galaxy a very dangerous place indeed. When danger comes to your neighbourhood you need to be prepared and one sure fire way to do that is with a military outpost, armed to the teeth and solid as a titanium bunker: Those are front and back shots of the operations section of the military outpost, this is the first section of any outpost you construct. Two sections of arm connections, these aren't usually quite so large but we're dealing with heavy duty fortifications here! The shipyard section of the military outpost - extra large dry dock for the behemoth warships that'd be built here. When the Dogfight Alpha is first released it will be played on one map, however as expand the content we'll also be adding new diverse maps to further immerse yourselves into the world of RoVerse. The initial release map will take place within the remains of an great ancient battleground, filled with many great wrecks of massive warships whose origins have long been lost to history. The map is a graveyard of giants, and so we've taken many inspirations not only from many sci-fi games but also from nature - imagery such as animal skeletons, carcasses, fossils. This battlefield will be the first taste players get of living in the world of RoVerse, so we want to ensure this map encapsulates the essence of the clan world's rich history. We've made some great headway on these during the week but we'd like to offer you guys a chance to pitch in to speed up the release of the Dogfight Alpha. Rather than being a developer of RoVerse and having long-term obligations, you can freely build some ship wrecks matching the following criteria and if your work meets the requirements we'll put it in the alpha: [Send your submissions to: [email protected]] REQUIREMENTS: -Mostly dirt brown in colour. -Almost made of primitive bricks without unions. -(Unions can only be used for shapes that would be too complex for normal bricks. If a union is used, it needs to be made non-collide and then invisible bricks need to be placed inside it to act as the hitbox.) -Need to be hollow with lots of spots to fly in and around. -We're going for a style that matches House of the Dying Sun or Planetary Annihilation. Nothing needs to be over detailed. -More examples of RoVerse building style: http://imgur.com/a/iJUWN Our hope is to get the Dogfight Alpha online by the beginning of November, however school/college/university/jobs make this difficult so all contributions to the project will be greatly appreciated! Each week we compile a Q&A section here whenever there are any new questions posted on the RoVerse Community group wall, so be sure to join if there's something you'd like to ask about RoVerse: https://www.roblox.com/Groups/Group.aspx?gid=2948290 Q1: Will there be escape pods on "Larger" cruisers, as shown in the trailer? A1: As the game expands after release and ships are given interiors there will indeed be escape pods on larger ships, there will be reductions on the insurance replacement fee of your ship if you do make it to your escape pod in time and use it to return to safety. Q2: Just wondering, where and how will we be able to submit or clan's armada of ships, we have a few designs ready but do we wait for the release in order that our faction is the only one using our ship designs or give it to a developer before release? A2: As we near the official release of RoVerse we will post information on how clans can submit their application for joining along with their designs. This will almost definitely be via email and require a specific template layout to be used to show that your clan is organised enough to handle the formalities. Q3: I have a question: Are clans going to be able to make super powerful weapons? (like the death star, except less overpowered) A3: After a few expansions after release, yes, but it's a secret. Q4: This game is going to be real big and looks like it will be very detailed. not everyone's pc can handle this will there be something to prevent lag? A4: Actually, we've been building the game from the ground up with low-end systems in mind and have been constantly testing our updates with slow PCs purposely to ensure high performance. We want everyone to be able to enjoy RoVerse and not have it restricted to only people who can afford super computers. That's all for this week's newsletter, we hope you'll continue to join us for our upcoming newsletters as we approach the Dogfight Alpha's release. Happy hunting, pilots!
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AuthorsVaktus: Leader of the Vaktovian Empire and head of the RoVerse Project |