Hello everyone! Welcome to the 299th issue of the RoVerse Development Newsletter, where we keep you updated on the progress we've made over the past week. This week, the Hyperion Station Security Checkpoint has been constructed, which will be the point of entry for players and npcs getting off any docked Capital and Civilian ships berthed on the dock arm of the station. Their inventories will be scanned for any contraband they may be trying to smuggle in, and their every move will be watched by a high-tech security system. The Eyeris™ Security system is the best money can buy - it can track 6 targets independently, maintain a preprogrammed search pattern, track and follow selected individuals, and converge menacingly on anyone who dares to break the law within their view. The hoverquads have received an update as well, with a new high-hover mode that puts you just a little bit higher than any ground-based obstacles you might encounter. Now your high-speed pursuits wont be interrupted by a civilian getting in your way. Each week we compile a Q&A section here whenever there are any new questions posted on the RoVerse Community group wall or in the Community Discord Server. Be sure to join if you have any questions about RoVerse: ROBLOX Group: https://www.roblox.com/My/Groups.aspx?gid=2948290 Discord server: https://discord.gg/npxBGwJ No questions in the discord this week - head over to #dev_questions if there's anything you're dying to know. You can support us by joining our Community Group or Discord server! So far, the community has been absolutely amazing, supportive, and very friendly. We are very appreciative of all the support you guys show us!
If you want to catch any of our developers streaming, you can always follow our official Twitch channel here! Remember, we are always looking for new, talented builders, scripters and artists! If you’d like to help us you can always get in touch with us through RoVerse_Official on the ROBLOX website, or by contacting an Administrator in the community Discord! Don’t worry, we don’t bite! Hello everyone! Welcome to the 298th issue of the RoVerse Development Newsletter, where we keep you updated on the progress we've made over the past week. This week was a productive one for Hyperion, getting a brand-new sheriff's office for those who maintain order in a chaotic universe to arm up, track criminals, and maintain the peace. Inside, players with a positive reputation, will have access to the Deputy's Armory, full of high-powered weapons for taking on the baddest criminals; A security system that tracks the locations of persons of interest as they make their way around Hyperion's Ring District; A bounty board and Most Wanted display, for tracking the whereabouts of the worst criminals in the sector; and an armory with the latest peacekeeping tech. The Security Hologram is a scale representation of Hyperion Station, focusing on the Ring and Ship Docks, that highlights the locations and relative reputation of everyone inside. Here we see the NPCs clustering around the entertainment district, while the viewer is in the Sheriff's Office. Below, two players are seen active. Next up is the Armory - where those on the side of law and order can arm up, kit out, and keep the peace in the often rambunctious Hyperion Entertainment District. And what better way to get where they're needed than by taking a Hoverquad? For those with the highest reputation, or those who manage to steal the keys to one, driving the Hoverquad is a job held in high esteem. And what's a security-force Hoverquad without some fancy flashing police lights? Hyperion has also gotten a facelift - we have enabled Shadowmap Lighting to make use of the best and latest lighting technology. And though our previous lighting is way overblown for this lighting mode, we'll be toning down the lights that are too bright for this new setting. And a side-by-side comparison: This week in the dogfight there were 102 kills, 30 with auto, 0 with beam, 0 with laser, 0 with plasma, 0 with railgun, and 72 with torpedo. The most dangerous ship was the Excalibur with 57 kills, followed by the Diptera with 26. The most dangerous map was Blue_Spaceway with 60 deaths, followed by The_Great_Hollow with 32. And now, the moment you've been waiting for... The three players that topped the leaderboard were Imperial_Prime, with 57 kills and 3 deaths and a 19 KDR; redknight378 with 26 kills, 6 deaths and a 4.33 KDR; and FangABXY with 18 kills, 0 deaths, and a N/A KDR. They have unlocked the exclusive ship Radiant Corps Moonray in the Alpha Dogfight. Nice work pilots! If you'd like to check out the rest of our data, you can find the spreadsheet here: Phase 1 Data (Week 139) Calexian Community Challenge The challenges are: 10,000,000 Kill Distance, and 100 Outpost Victories Each week we compile a Q&A section here whenever there are any new questions posted on the RoVerse Community group wall or in the Community Discord Server. Be sure to join if you have any questions about RoVerse: ROBLOX Group: https://www.roblox.com/My/Groups.aspx?gid=2948290 Discord server: https://discord.gg/npxBGwJ No questions in the discord this week - head over to #dev_questions if there's anything you're dying to know. You can support us by joining our Community Group or Discord server! So far, the community has been absolutely amazing, supportive, and very friendly. We are very appreciative of all the support you guys show us!
If you want to catch any of our developers streaming, you can always follow our official Twitch channel here! Remember, we are always looking for new, talented builders, scripters and artists! If you’d like to help us you can always get in touch with us through RoVerse_Official on the ROBLOX website, or by contacting an Administrator in the community Discord! Don’t worry, we don’t bite! Hello everyone! Welcome to the 297th issue of the RoVerse Development Newsletter, where we keep you updated on the progress we've made over the past week. This week was a busy one, with several members of the Dev team gearing up to add the new features to Hyperion we talked about last week, we talked with the community about ideas for the Hyperion Arcade, and Idyllic quickly added a ship-unlock notification menu to let you know when you've unlocked a free ship. In the midst of coding an April fools day joke spaceship, Idyllic noticed a small oversight we'd made in the code a long time ago that was supposed to be a temporary patch, but had become permanent. The original dogfight code would automatically award all players joining the game any ships that had a cost of 0 credits, regardless of whether they had access to that ship or not. To fix this, we set the cost of all unlocked event ships to 10 credits - an irrelevant amount of credits for any players who completed a challenge and unlocked a ship, but still a weird user experience if you didn't know why. Now, we have added a simple unlock alert popup, to let you know when you've unlocked a free ship, and where you've unlocked it from. This involved a lot more research than Idyllic was anticipating, but we think we've nailed down exactly where each free reward ship came from. Now, the ship will be automatically unlocked for all eligible players, and they'll get a handy popup letting them know. No more searching the event ships sort for unpurchased ships, they're all yours without any effort. Hyperion's renovation has gotten underway, with Maximus taking on the tasks of building new trains and a black market hangout, two new recruits helping with the storyline and bounty systems, and Idyllic beginning to lay out all the new areas. A discussion of ideas was held in the Discord this week, with members of the community contributing simple game concepts for the Arcade. The community was quite helpful, and we've now got a concept list for over 30 simple games - hopefully we can find the room for all those cabinets. One of the first things changing will be the train station location - instead of blocking off the Faction Hall area, the train stop have been moved into the tunnel. The Sherriff's Office will be located in the far corner, and the security checkpoint will be getting a cell block to hold unruly stationgoers. The largest new section will be the refinery and cargo dock, home of the Tortuga. You may recognize the ship from last years Hallows Eve event - it's the Stationmaster's ship that players can borrow to mine asteroids with before they have bought their own ship. And Vaktus makes a guest appearance, with a concept addition to the Faction Hall - the Hexagonal Galaxy map we developed displaying a live-view of system ownership. This week in the dogfight there were 199 kills, 0 with auto, 1 with beam, 0 with laser, 6 with plasma, 0 with railgun, and 192 with torpedo. The most dangerous ship was the Chariot with 81 kills, followed by the Godship with 80. The most dangerous map was Pillarum with 108 deaths, followed by Blue_Spaceway with 55. And now, the moment you've been waiting for... The three players that topped the leaderboard were devOmegax, with 95 kills and 0 deaths and a N/A KDR; tygrys202 with 61 kills, 2 deaths and a 30.5 KDR; and SabineWrenDemo with 31 kills, 0 deaths, and a N/A KDR. They have unlocked the exclusive ship Radiant Corps Moonray in the Alpha Dogfight. Nice work pilots! If you'd like to check out the rest of our data, you can find the spreadsheet here: Phase 1 Data (Week 138) Calexian Community Challenge The challenges are: 10,000,000 Kill Distance, and 100 Outpost Victories Each week we compile a Q&A section here whenever there are any new questions posted on the RoVerse Community group wall or in the Community Discord Server. Be sure to join if you have any questions about RoVerse: ROBLOX Group: https://www.roblox.com/My/Groups.aspx?gid=2948290 Discord server: https://discord.gg/npxBGwJ No questions in the discord this week - head over to #dev_questions if there's anything you're dying to know. You can support us by joining our Community Group or Discord server! So far, the community has been absolutely amazing, supportive, and very friendly. We are very appreciative of all the support you guys show us!
If you want to catch any of our developers streaming, you can always follow our official Twitch channel here! Remember, we are always looking for new, talented builders, scripters and artists! If you’d like to help us you can always get in touch with us through RoVerse_Official on the ROBLOX website, or by contacting an Administrator in the community Discord! Don’t worry, we don’t bite! |
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AuthorsVaktus: Leader of the Vaktovian Empire and head of the RoVerse Project |