Hello everyone! Welcome to the 164th issue of the RoVerse Development Newsletter, where we keep you updated on the progress we've made over the past week. This week has been filled with progress on updates for the dogfight and further flight mechanics integration to Freeroam. We are also pleased to announce the addition of a new programmer to the team. He goes by Daft-Cube and has even written his own introduction: "Hello Ro-Verse Community, My name is Daft-Cube, and I’m excited to announce that I have joined the RoVerse Development Team as a dedicated backend systems engineer! A little bit about me: I’m an 18-year-old computer science enthusiast with over a decade of combined experience in hobbyist, educational, and enterprise settings. I built an afterschool STEM program that grew into formal curriculum at my high school. I also taught a section of AP Computer Science for 6 weeks (That’s a fun story.) This week, I just finished an internship at a San Francisco firm, and I’m happy to be attending college for Computer Science in a few weeks! Beyond software development, I’m a passionate environmentalist, stargazer, and technologist. And, of course, I’m always up to playing a space sim! I’m pretty bad though, so please show mercy! :) I’m exclusively a backend developer for RoVerse, which means I’ll be exclusively working on parts of the game that run on our own servers outside of Roblox. For now, this mostly means I’m going to be writing the market and economy modules in the march towards the Freeroam release. I’m sure you can tell this is quite the monumental undertaking from the 160+ previous newsletters, but I’m thrilled to be on an expert team that is ready to take on the challenge. "The market module is still in the works, but I can say a few things… 1. We have a working prototype for the market module that works both asynchronously (you can trade with others even when they are offline) and cross-server (you can trade no matter what server you are in). It’s on my profile if you want to take a look. 2. Players will have a lot of freedom in terms of their ability to trade with others, set tax levels, and more. NPCs will also offer goods at high prices if players aren’t producing something you want. 3. In later releases after Freeroam, we will publish an external realtime market viewer application for mobile devices and the web. 4. We can’t talk about any specifics about the economy because we’re still spreadsheeting it all out. "One last thing: I offer a peer-mentoring computer science service. If you have any questions about computer science and have some previous experience, I’m always happy to answer them. I am pretty busy with life and RoVerse, but I try to get to all of them! I can’t wait to meet you, and I’ll see you around! - Daft" We're excited to have Daft on the team and will update you on his progress with the market system. Now, let's take a look at the three new fighters being introduced into the Dogfight Alpha in the coming week. From Calexian Industries, we have: Alphaeus Alessa Eva If you haven't already heard, Idyllic is off traveling for the next few weeks. Before leaving, he rigged up a bunch of faction submitted ships that we will be releasing over the next couple of weeks. Lordrex has continued working towards getting functional flight mechanics rigged in Freeroam. No pictures to show this time around as there's a great deal of setup on the back-end of things to make sure that the appropriate connections/interactions to the player's database are made so all of a player's stats save correctly. Week 8 Leaderboard Stats Imaboss2122 has kicked off our 2nd Champion Series with the highest amount of kills (97) and a KDR of 13.85. Wow! We had a total of 187 kills this week. Weapon of choice: Plasma Ship of choice: Sentinel If you'd like to check out the rest of our data, you can find the spreadsheet here: Phase 1 Data (Week 8) Each week we compile a Q&A section here whenever there are any new questions posted on the RoVerse Community group wall or in the Community Discord Server. Be sure to join if you have any questions about RoVerse: ROBLOX Group: https://www.roblox.com/My/Groups.aspx?gid=2948290 Discord server: https://discord.gg/npxBGwJ Q1: Will the economy be entirely player-run right from the get-go? A1: No, RoVerse's economy will be supplemented and stablized by an NPC-run economy. The hope is that as the game progresses, the NPC faction will less of an economic force as player's take more control over the economy. Q2: Trade fees!?!?!?! A2: Yes, station/outpost owners will be able to set fees on commerce conducted on their premises. They have to make a living too you know. Owners should be wary however. If fees are too high, they might find traders taking their business elsewhere, or worse yet, attacked by an angry mob! Q3: How do I setup shop? A3: The details on this one aren't set in stone yet, but we'd like to allow for player marketplaces within stations/outposts. Players would likley have to rent a space to sell their wares or give a percentage of their earning to the owner. You can support us by joining our Community Group or Discord server! So far, the community has been absolutely amazing, supportive, and very friendly. We are very appreciative of all the support you guys show us! If you want to catch any of our developers streaming, you can always follow our official Twitch channel here! Remember, we are always looking for new, talented builders, scripters and artists! If you’d like to help us you can always get in touch with us through RoVerse_Official on the ROBLOX website, or by contacting an Administrator in the community Discord! Don’t worry, we don’t bite! Hello everyone! Welcome to the 163rd issue of the RoVerse Development Newsletter, where we keep you updated on the progress we've made over the past week. This week we have made continued progress in updates to the Dogfight Alpha and system generation. Legomadamada has continued his work on asteroid generation and is getting closer to producing beautiful asteroid ring fields. It took a lot of work to give the rings a natural dispersed look, but the results look great! Having these asteroid fields in each system will provide points of interest for mining, secret outposts, and the occasional debris field. lordrex12345 has been making slow but steady progress in getting the ship mechanics code ported to the Freeroam version of RoVerse. We want to make sure that the code we add is scalable and supportive of new additions down the road. As we've iterated through versions of the dogfight code, we're getting cleaner and more efficient systems that we will use in the Freeroam release. Much of the progress made thus far with ship mechanics is on the back-end of things, so that doesn't make for a great visual, but don't worry, we've got that covered! This is a little demo of our warp system. Players will see something like this when they are traveling across a system. The particle effects will likely change, but the gif demonstrates how the warp framework will function. This week's reigning dogfight champion is Imaboss2122 with 35 kills and 5 deaths making for a KDR of 7. We had a total of 80 kills this week. Weapon of choice: Plasma (46 kills) Ship of choice: Sentinel (18 kills) If you'd like to check out the rest of our data, you can find the spreadsheet here: Phase 1 Data (Week 7) Now that we've come to the end of the 7th week of combat in the Dogfight, it is time to crown the champion pilot of this series. We have compiles the stats, tabulated the values, and come up with the grand winner who wins not just fame and glory, but also an exclusive skin for a ship of their choice. Most of you should already know who the grand champion is, but first some other interesting stats about the dogfight. There have been 850 unique players who have joined the dogfight, with a total of 1,973 visits in the first series. The game has a 75% approval rating, with 69 likes to 22 dislikes, not bad at all. Of the 850 players, 187 players achieved at least 1 kill, 353 players died at least once, and there were 4865 kills total. Of the 4865 kills, 1496 of them were with Laser turrets, 1262 with Plasma, 1288 with Auto, 586 with Railgun, 190 with Beam, and 33 with Torpedo. The Excalibur edged out the Sentinel for top kills, with 1367 to the Sentinel's 1030. 24 different ships were used to get at least 1 kill. Now for the moment you've all been waiting for - naming the Grand Champion! You already know who it is, but the question is by how much. Imaboss2122 tops the leaderboard with 1475 kills to 278 deaths. He officially wins the grand prize for series 1, congratulations! Second place on the leaderboard belongs to FangABXY, with 331 kills. Better luck next series! Mrqueep holds the record for highest KDR, at 7.28 with 51 kills and only 7 deaths. The lowest KDR is held by Conseylwa, with a .01 KDR. Keep at it! Juszl had the highest KDR of the devs, with 1.35. If you'd like to check out the rest of our data, you can find the spreadsheet here: Phase 1 Data (Championship Series 1) Each week we compile a Q&A section here whenever there are any new questions posted on the RoVerse Community group wall or in the Community Discord Server. Be sure to join if you have any questions about RoVerse: ROBLOX Group: https://www.roblox.com/My/Groups.aspx?gid=2948290 Discord server: https://discord.gg/npxBGwJ Q1: Can factions make their own custom hangars for the dogfight? A1: If a faction really wants to go to that effort, we can make it work. Q2: Will any code be added to the Dogfight to defend against kill/credit stealing? A2: This is something that we would like to support in the future. It's not on the top of our priority list, but it is on our radar. Q3: What happens when a capital ship is destroyed? A3: The destruction of a capital ship is a large-scale event. When it does occur, we want to create a debris field that players can interact with for a set period of time. Factions who submit their own capital ships can also submit wrecked versions of the ship to be used in debris fields. If one is not provided, a simple substitute will be made. You can support us by joining our Community Group or Discord server! So far, the community has been absolutely amazing, supportive, and very friendly. We are very appreciative of all the support you guys show us! If you want to catch any of our developers streaming, you can always follow our official Twitch channel here! Remember, we are always looking for new, talented builders, scripters and artists! If you’d like to help us you can always get in touch with us through RoVerse_Official on the ROBLOX website, or by contacting an Administrator in the community Discord! Don’t worry, we don’t bite! Hello everyone! Welcome to the 162nd issue of the RoVerse Development Newsletter, where we keep you updated on the progress we've made over the past week. This week we have been working on a much-anticipated feature for the Dogfight Alpha, weapon classes, as well as a long-running favorite, ship skins. There is also a new ship rigged and ready for combat. The current dogfight has a problem. A feature that is a necessity for balanced combat has been missing from the beginning, and didn't look like it was coming anytime soon. But ladies and gents, I bring good news. With a bit of elbow grease and some good old-fashioned gumption, Idyllic has retrofitted the weapon system to work with 3 whole classes of turrets, with more on the way. In the first row you have the default light turrets that you all know and love - the laser, beam, railgun, missile, and plasma turrets, as well as a new auto turret, now with its own fancy model. Behind that, you have the new medium turret class, and in the rear the heavy turret class. Don't let the names confuse you - light, medium, and heavy turrets aren't exclusive to the fighter classes of the same name, but all depend on a ship's armament stats. You can have a light fighter with low speed and agility, that uses all its power to run the highest-class turrets it can, and it might be able to power a single medium turret - or you can have a heavy fighter with the heaviest turrets around, it can all vary. We look forward to developing the meta in regards to the superiority of different combinations, and to see how faction ships spend their points now that armament does something. Along with supporting different classes of turrets, the code now supports different numbers of barrels. Which comes in handy when your heavy turrets have more than one barrel. Idyllic also did a bit of work on the Skins and Shaders system, creating a slew of new skins to purchase for a variety of default ships. But beyond skins being sold for in-game credits, we've also added the ability to sell skins for Robux. We are committed to an excellent player experience first, so for every paid skin we release we will also release 3 igc skins for everyone to enjoy. We asked our community what the typical expected price for an aesthetic purchase was, since we don't spend all that many Robux ourselves, and the response was around 100, so that will be the price we'll aim for. A few special skins might be worth a bit more, but most should be around that. Without further ado, here are the skins that will be made available as soon as skins are fully tested and approved: Thunderbolt - blaze through the star-ways like a bolt of lightning, reducing your enemies to ash. Balance - Need a garish paint scheme to announce your presence? We've got just the combo for you. Watermelon - Due to a strange accident at the JPL, the first fruit to live in space turned out to be a melon. Patriot - When you're so patriotic you can't think of a good way to show it, painting a spaceship in the good old red, white, and blue will do the job just fine. Sawyer - Sure is fun to paint things white. Wouldn't trade it for anything. And how is one to earn these beautiful shaders? By leaving a trail of rubble in their wake. This week was another exciting week of combat - who topped the leaderboard? Imaboss2122. With a stunning 276 kills and only 16 deaths, this week set a new KDR record at a whopping 17.25. There were 961 kills this week, with Plasma narrowly edging out Laser as the weapon of choice, with 421 kills to 394, respectively. Auto did decently, with 131, and no Torpedo kills this week, self-inflicted or otherwise. The most dangerous ship was the Excalibur, with 267 kills. The Sentinel came in second at 201, with Sails of Joy, Estival Excursion, and Goshawk putting up respectable numbers of 108, 77, and 86. If you'd like to check out the rest of our data, you can find the spreadsheet here: Phase 1 Data (Week 6) Each week we compile a Q&A section here whenever there are any new questions posted on the RoVerse Community group wall or in the Community Discord Server. Be sure to join if you have any questions about RoVerse: ROBLOX Group: https://www.roblox.com/My/Groups.aspx?gid=2948290 Discord server: https://discord.gg/npxBGwJ Q1: Will credits be wiped when the Capital Update comes out? A1: Most likely not. We won't be expecting players to rack up thousands of kills to be able to afford a Capital ship, and it wouldn't make all that much sense to just drop a Capital ship in a KOTH round, so we have something better planned. Certain gamemodes, like a juggernaut round, will have one player selected as the Capital ship, while everyone else tries to take them down. Everyone will have a free Capital for when they are selected, but you will be able to purchase more Capital ships relatively easily from there. And juggernaut won't be the only special round, there are lots of interesting scenarios we can try out. Q2: How big will the Capital maps be? A2: You may have noticed that a few of the current maps spawn fighters thousands of studs away. That's because these maps were designed with Capital ships in mind. We even had a demo of Capital mechanics on one of the current maps. We can't go too big, or fighters'll have a hard time, and since they're the primary combat vehicle, we have to put them first. Q3: How close are you to adding fighter weapon classes? A3: Funny you should ask that... Q4: Will missiles be able to pathfind around debris and non-target ships? A4: More than likely not. That sounds awfully close to drones and AI, at least in a technical sense, so it's unlikely to happen. Your best bet is to aim true, plan ahead, and hope they don't use a ship as a shield to block your target. Q5: Will turrets have different types of ammunition? A5: This was considered, but became complicated quickly. Current plans are for a variety of turret types directly, rather than having to track on-board ammo quantities and types. You can support us by joining our Community Group or Discord server! So far, the community has been absolutely amazing, supportive, and very friendly. We are very appreciative of all the support you guys show us!
If you want to catch any of our developers streaming, you can always follow our official Twitch channel here! Remember, we are always looking for new, talented builders, scripters and artists! If you’d like to help us you can always get in touch with us through RoVerse_Official on the ROBLOX website, or by contacting an Administrator in the community Discord! Don’t worry, we don’t bite! Hello everyone! Welcome to the 161st issue of the RoVerse Development Newsletter, where we keep you updated on the progress we've made over the past week. This week, we have 5 new faction fighters rigged and ready to deploy, a sneak preview of a community-built map coming soon to a dogfight near you, and this week's round of Dogfight stats - who will top the leaderboard this week? The past few weeks a member of the community has been hard at work creating a brand-new map for the Dogfight, inspired by a city that encompasses an entire planet with towering buildings and shadowed depths. Introducing Ecumenopolis. Built by Space Explorer, who was assisted by Idyllic, this new community map will be making its way to the Dogfight in the near future, after some intense testing and a little bit of setup. We can't wait to see what sort of new combat tactics arise when there is a common down direction, lots of obstacles to dodge around, and large landmarks to guide the way. This week the leaderboard looks a bit different than the last few weeks - the undisputed champion doesn't hold the top spot. Unfortunately, this is because a faction leader was farming an alt so they could buy the faction ship we added to the game, so they've been disqualified from this week's leaderboard - which leaves Imaboss2122 with another week of glory at the top of the charts. This week he had 219 kills, only 25 deaths, leaving him with a 8.76 KDR and beating out his week 3 record of 8.43. Nice work! There were 633 kills this week, mostly using autocannons, followed by laser and plasma at 171 and 150, respectively. The Sails of Joy was the most-used ship, followed by the Sentinel, with the Excalibur and Hummingbird trailing behind. 9 people were killed by a Gold Excalibur. If you'd like to check out the rest of our data, you can find the spreadsheet here: Phase 1 Data (Week 45 A certain event happened this week that bodes well for our future efforts, and a little time was spent exploring the possibilities of this new thing. We aren't going to go into detail just yet, there's still a long way to go before it would be production-ready, but we can release a sample. I think it's clear what feature this relates to, and Idyllic is particularly excited about it. Each week we compile a Q&A section here whenever there are any new questions posted on the RoVerse Community group wall or in the Community Discord Server. Be sure to join if you have any questions about RoVerse: ROBLOX Group: https://www.roblox.com/My/Groups.aspx?gid=2948290 Discord server: https://discord.gg/npxBGwJ Q1: What does rolling mean for Phase 2 release? A1: Rolling updates means we work down the list of features as we go, instead of one single release point - for example, we've added faction ships the past few weeks, while we work on capitals, gamemodes, and skins. Q2: Is there a list of ships that are going to be added? A2: We have a private dev list of all the ships that have been submitted in order, so we can rig them in the order they were sent, but we won't be releasing it to the public. Q3: Where are the pirate fighters from the 2016 trailer? A3: They got away with their piracy, retired from the profession to a dark rock on the edge of the galaxy, where they were gunned down over a game of space poker within a year. Looks like karma catches up with you eventually. Q4: Has Idyllic ever considered a job working for Roblox? A4: It might have crossed his mind a time or two, but living in California is expensive, and coding is more of a hobby than an occupation. He much prefers working on two distinct things he enjoys at different times, one as a job and the other as a hobby that lets him do whatever he wants with no rules and no one to stop him. Muahahahahahaha! Q5: How will gimballed weapons be balanced against fixed weapons on fighters? A5: To make up for their non-tracking nature, fixed weapons will do slightly more damage, but you'll have to turn your ship to your target. For some ships, turning is slow so fixed turrets might be a bad choice, while for others that turn quickly, doing more damage is an obvious plus. You can support us by joining our Community Group or Discord server! So far, the community has been absolutely amazing, supportive, and very friendly. We are very appreciative of all the support you guys show us! If you want to catch any of our developers streaming, you can always follow our official Twitch channel here! Remember, we are always looking for new, talented builders, scripters and artists! If you’d like to help us you can always get in touch with us through RoVerse_Official on the ROBLOX website, or by contacting an Administrator in the community Discord! Don’t worry, we don’t bite! Hello everyone! Welcome to the 160th issue of the RoVerse Development Newsletter, where we keep you updated on the progress we've made over the past week. This week, we've been hard at work adding all the faction ships that have been submitted over the past few weeks, working through the entire process from submission to data entry to rigging to import. Most have had their data entered, and the 5 below have been rigged and added to the game. Surprising absolutely nobody, for the fourth week straight topping the leaderboard is Imaboss2122 with 286 kills, but with an astounding 103 deaths. His KDR this week was 2.77, behind Juszl with a flawless 5-0 and C_Null with 6-2. Top ship this week was the Hummingbird, with 236 kills, followed by the Excalibur at 167, and the Iridium with 118. Plasma and Auto turrets led the way, with Auto not far behind. Beam had the fewest kills. If you'd like to check out the rest of our data, you can find the spreadsheet here: Phase 1 Data (Week 4) Those of you in the Discord Community got the word first, but to celebrate RDC this weekend, the Dogfight is offering Double Credits all weekend. While you're waiting for the news of what new features are coming to the platform, and what questionable content is around the next corner, stop by the dogfight and work on earning credits for that fancy new ship you've been eyeing or a new loadout of weapons. Both kill rewards and round credits are doubled, so get out there and destroy some enemy fighters. Each week we compile a Q&A section here whenever there are any new questions posted on the RoVerse Community group wall or in the Community Discord Server. Be sure to join if you have any questions about RoVerse: ROBLOX Group: https://www.roblox.com/My/Groups.aspx?gid=2948290 Discord server: https://discord.gg/npxBGwJ Q1: How will interest work in the game, will annual price increase differ from system to system? A1: We don't have any plans for any sort of interest system. You buy and sell cargo and spend credits on ships, in a straightforward way. Q2: How many credits do you get for kills? A2: 250, but for a limited time you get a whopping 500. Q3: Do we have the ability to place nameplates that can automatically display their respective player name on their fighters? A3: We don't have any plans for fighter nameplates, just Capitals. If there's a lot of demand, we might consider it. You can support us by joining our Community Group or Discord server! So far, the community has been absolutely amazing, supportive, and very friendly. We are very appreciative of all the support you guys show us! If you want to catch any of our developers streaming, you can always follow our official Twitch channel here! Remember, we are always looking for new, talented builders, scripters and artists! If you’d like to help us you can always get in touch with us through RoVerse_Official on the ROBLOX website, or by contacting an Administrator in the community Discord! Don’t worry, we don’t bite! Hello everyone! Welcome to the 159th issue of the RoVerse Development Newsletter, where we keep you updated on the progress we've made over the past week. This week, we've been working on wrapping up the ship skin feature, patching even more bugs, and working on the next stage - freeroam. The first ship to support different skins, the Ninazu Dervish, has long been able to select a different skin but that's as far as it went - when you deployed, it would revert to the default. (actually the Camo variant because that is the model we started with and haven't replaced just yet) This feature relies on a precise setup of the initial file, with all the parts of the ship named distinctly, and their data all compiled into a table. Rather than saving 15 different copies of the same ship with every shader combo, we can simply change the initial ship's parts to different colors as needed, while the fancier ones add textures to specific parts. The hard way to do this would be to manually name all the pieces, record all the data, and enter it into a table. Luckily, we don't have to do this manually. As part of the ship rigging plugin Idyllic has developed, we now have the power to hit a single button, name the parts, and export the data to a table all at once. This has been done to all the default ships included in the dogfight, and we've begun developing our first skins. Coming soon to the Iridium... Ferrous - because if flying a ship and firing beams at enemies of all kinds makes you feel like a man of metal, you should look the part as well. And for the Excalibur... Chlorophyta - because a sword made of grass can cut just as deep. We're open to suggestions, drop Idyllic a message if you have an idea for a ship shader. On the bug-fixing front, we patched a few minor things relating to skins, to support the above, as well as verify that the faction-only ship patch is operating correctly. Idyllic was on vacation this past week, so he didn't get to chase too many other bugs down, but luckily there aren't any major ones at the moment. One gameplay experience that we did modify was deploying without any weapons. Since this was a much larger problem than anticipated, even after adding a guide, the game now will not let you deploy without any weapons mounted. It's a stopgap measure, to be sure, but it will work until we figure out a better way. Lordrex has been working on the next step - no, not capitals, but freeroam. As the next major stage of the project following the Capital Update, and eventually being 90% of the complete RoVerse, Freeroam is a big step that will combine a lot of the features, coding, and building we've been doing over the past three years. With flight systems nailed down and upgraded for the Dogfight Phase 1, lordrex has begun taking stock of how we will need to organize and port these features to Freeroam, while still being able to make updates to the Dogfight Alpha. This is no easy task, and we want to do it right the first time around so we don't delay unnecessarily. The stats are in for another week of intense battle. Topping the leaderboard for the third week in a row, is Imaboss2122 with 135 kills and only 16 deaths. This coming week is your chance to topple the king, as the Sentinel has been submitted with actual stats rather than randomly selected values, and may become vulnerable. He won't be putting up an 8.5 KDR this time around. Plasma turrets stole the show this week, with 102 kills, followed by Auto and Railgun around 40. The Sentinel had the most kills, at 135 (obviously) with the Iridium and the Excalibur neck and neck at 37 and 33, respectively. If you'd like to check out the rest of our data, you can find the spreadsheet here: Phase 1 Data (Week 3) We also had a stream this week, to encourage participation at the Dogfight, and we'd like to do the same every Saturday, if Idyllic or another dev is free. The dogfight is much more enjoyable when the community comes together to destroy each other in battle. You can check the video of the latest stream here: link. Each week we compile a Q&A section here whenever there are any new questions posted on the RoVerse Community group wall or in the Community Discord Server. Be sure to join if you have any questions about RoVerse: ROBLOX Group: https://www.roblox.com/My/Groups.aspx?gid=2948290 Discord server: https://discord.gg/npxBGwJ Q1: Will dropships and transports be considered fighters, or a different class? A1: They will likely be a part of a different class, as they have different goals. Fighters are exclusively combat-oriented, whereas dropships and transports have more combat-support uses. Q2: Will artillery explosions leave craters in the landscape? A2: We'd sure like them to be able to do that, provided it doesn't kill performance. Smooth terrain is an excellent choice for a system that leaves craters, and the gameplay aspect of climbing into craters for cover, or destroying terrain to slow an advancing army is pretty cool to think about. Q3: How many turret points can an XL Capital have? A3: Current max is 20, for technical reasons. If things improve with faster lua, we might increase that, but for now a maximum of 20 hardpoints are allowed. Bigger ships will have higher-class turrets that do more damage to compensate - imagine 3 light turrets combining into one medium turret that is 4x as powerful. Q4: What's the current meta? A4: We have been posting our stats for you to take a look at and figure out the meta for yourselves, but if you must ask, we will answer. The current biggest impact on the meta is whether or not you have guns mounted on your ship. Ships without guns don't fare well at all in the dogfight. You can support us by joining our Community Group or Discord server! So far, the community has been absolutely amazing, supportive, and very friendly. We are very appreciative of all the support you guys show us! If you want to catch any of our developers streaming, you can always follow our official Twitch channel here! Remember, we are always looking for new, talented builders, scripters and artists! If you’d like to help us you can always get in touch with us through RoVerse_Official on the ROBLOX website, or by contacting an Administrator in the community Discord! Don’t worry, we don’t bite! |
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AuthorsVaktus: Leader of the Vaktovian Empire and head of the RoVerse Project |