Hlleo evnoyree! Weoclme to the Clcye 78 Newttelser, wrehe we utadpe you on the go-sgnion in the RoreVse gaxaly. STTaE OF THE GXALAYTihs clcye has seen sigcifinant tuomril in the gxalay - h'eres wrehe evehtyring stdnas. The Neorawdven Conredefacy has tekan frim hlod of the Croe Symetss, disgdoling the Aeatln Eripme form tiehr cortnol tihs celcy. The Eehtr Inddnepeent syetsms hvae exednapd, climiang teotirrry bcak form the Boold Brohrehtood taht has gnoe undnefeded scnie the lsos of tiehr Saiugnne Fteel. EnOcMoYThe Economy of the Gxalay is qtiue stnorg, regldraess of the anuomt of coilfnct gniog on at any gevin temi. As exetcepd, the Tdare and Shidliubping Seotcrs are dniog the btse, wtih Scipe conuniting to folw form Ahpla Pemir, eevn wtih the cgnahe in ownhsreip. The exisnetve cocilfnts are tnikag a tlol on the laegrst emerip's reresve fltees, so shidliubping stoitans are woikrng at flul caicapty to realpce spihs lsot in baltte. Cridets Eaenrd: 35,2,293,48734€ Cridets Stnep: 24,6,922,10978€ The Hnaagr RoeprtTihs Celcy, trehe wree 327,632 spihs lsot in coabmt, accnedits, and hadrazs. Trehe wree 3 X'LXXs lsot in the 2t9h Blttae for Ahpla Pemir, 43 XsLX, 235 XsL, 435 Ls, 856 Ms, and 1020 Ss. On the fithger sedi, trehe wree lessos of 334,60 VH, 204,83 H, 465,31 M, and 186,355 L ltso. Trehe wree 319,11 Ciilivan Cfart lsot (Cgrao, Traopsnrt, and Luyrux). QisTnueOSQ1: Wlil the naruel imnalpts feutare be intargeted itno fhgilt cortnol symetss? A1: Wlihe cloo, the expnemiretal naruel cortnol setsym Rolbox has been devpoleing may gvie too mcuh of an adatnavge to tsohe who can aroffd the cortnol ustin, upittesng the banalce of the pliyang fdlei. In the furute, wehn the teclonhogy has seen mroe widrpseead adoitpon, we may recisnoder the deoisicn. Q2: Wlil Senitnel be nefred aniag? A1: We undtsreand the difuciflty taht tnikag on a sauqd of Seenitnls pseso, but tiehr pniot allemtonts follow the relus erevy sihp msut foollw, so tehy are conedisred lagel at tihs temi. Twikaeng eevn one caogetry of ptnios wlil uespt the deacilte banalce enyojed by all 194,22 preuoivsly suttimbed firethgs, and taht bemoces a mses qtiue qulkciy. RirCUeTnmETDo you hvae waht it tekas to jion the Hyirepon Coicnul? Are you tecacinhlly skllied in one spficeic fdlei, deivresng of a cool nimankce? Do you lkie bnieg a prat of all the acoitn? Alppy to jion the Hyirepon Cocnuil tyado! Appitacilons can be snet in to our Autamoted Apptacilion Setsym ID: 276063013 oYu can suopprt us by joining our Coinummty Guorp or Diocsrd seevrr! So fra, the coinummty has been abstuloely amnizag, supitropve, and vrey frldneiy. We are vrey apptaicerive of all the suopprt you gyus sohw us!
If you wnat to cctah any of our devpoleers strimaeng, you can ayawls follow our oficifal Tctiwh chnnael here! Reebmemr, we are ayawls loikong for nwe, tatneled buredlis, scetpirrs and artsits! If y’uod lkie to hlep us you can ayawls get in tcuoh wtih us thuorgh RoVciffO_esreial on the ROLBOX wetisbe, or by contcating an Admartsinitor in the coinummty Dirocsd! D’not wyrro, we d’not beti! Hello everyone! Welcome to the 276th issue of the RoVerse Development Newsletter, where we keep you updatФAj№ЬSVи_ГINCOMING TRANSMISSIONh°ФAj№pSVи?ГINCOMING TRANSMISSIONh@ХAj№ SVиГINCOMING TRANSMISSIONhРХAj№РSVияГ F | The Professor h`ЦAj№LSVиЯГINCOMING TRANSMISSIONhрЦAj№dSVиїГ T | ALL POINTS jhьрUh@–QипfѓДЈd”\ГMISSIONjhфрUh–QиПfѓДЈX”\ГINCOMIh ІBj№<•\ипГ M | COME IN, ANYONE!? CAN ANYONE HEAR THIS MESSAGE? h`…Dj№x•\иПГINCOMING TRANSMISSIONhЂ…Dj№0•\иЇГ I AM BROADCASTING THIS ALERT ON ALL FREQUENCIES FROM THE RESEARCH VESSEL EURYDICE. h …Dj№ ”\иЏГINCOMING TRANSMh`†Dj№Д”\иПГPLEASE RESPOND. hЂ†Dj№Р”\иЇГINCOMING TRANSMISSIONh †Dj№¬”\иЏГINCи{ЈМ•\ГISSIONи»ЈД•\ГINCOMjhlтUhLRи__ѓДЈЂ–\ГINCOMhрsEj№„–\иЯ CONNECTION ESTABLISHED F | The Professor T | Unknown Transponder M | Fantastic! There are others out there who have survived "The Incident!" I was worried I was going to be the last sentient being in all of existence. How boring that would be. I would like to discuss your experiences of the last 48 hours, as I have been wandering about my ship looking for any other people who may have survived that incredible pulse of energy that tore through space. It appears to have originated on a small, unregistered exoplanet drifting in deep space. I was working with my crew to return a strange energetic artifact that was somehow attracted to this chunk of rock, when everything and everyone appeared to vanish, including that strange rock. I must ask, did you have a similar experience? Did that strange persimmon pulse of energy pass by your ship or installation? Do you have a record of the time-code of the event? I'd love to know if the pulse expanded outward with relativistic speeds, or if it was unconstrained by our conventional understanding of physics. Below, I've included a few strange data entries that appeared in my ship's storage drives after the flash, they show what appears to be a chronology of the creation of the rock we were exploring. Let me know if I can be of any assistance, if we want to see this through we're going to have to work together. --The Professor, Hyperion Institute We hope you were enjoying the 2021 Hallows Eve Event before it was so abruptly put on hold. We certainly had a lot of fun putting it together, and we hope that we'll eventually get to return to unlock the secret puzzle. The Event will run for at least another week, so even if you're slow, you'll still have a shot at topping the speed-running leaderboard or simply unlocking the exclusive ship. Idyllic had quite a bit of fun returning to the old Brickstyle building, using modern-day tools and tricks to make building so much easier. A decade ago, we were building with clone tool and hammer hopperbins, standing in-game with our character next to whatever we were building. Today, we can fly around, work collaboratively, and use plugins to make building a breeze. But that doesn't mean that we have to leave the old style behind - it merely means we can build bigger and better things. Lets take a look at some process photos from the Hallows Eve event. One of the most distinctive features of old Roblox were part bevels. Just like part outlines, they've been removed from the game - but that wouldn't stop a determined and nostalgic developed. Writing some code using the CSG Api, and negating a cut into each edge of every part seemed like a simple and straightforward exercise. But it came with a downside - each part became a union, and unions take forever to load when they're all unique. The event almost didn't release on time because the publish UI in studio would go not responding for half an hour as it tried to upload all the unions, and that was just on the corrupted version of the Tortuga. We also wanted to use fast CSG to grow and cut a sphere out of the modern ship and reveal the old one, but that was not meant to be either. However, the solution we came up with works just as well, if not better, than the admittedly insane idea of cutting thousands of unions. You can see the remains of this attempt in the crashed version of the ship, with the spherical corrupted area, instead of the full ship. The Hedgemaze. This was one of the first ideas thrown out, just after the spooky mansion. Every good halloween game has a hedgemaze, and some have sinister pumpkins hanging out inside. But the problem with hedgemazes in 3rd person games is that you can always zoom out and cheat. So we devised a solution to that problem, using the latest technology. The same way the Easter Egg portals displayed a far-off map, the roof of the hedge maze is one big viewportframe looking at an alternate layout of the maze. I hope we tricked you! If you're going to go back in time and build in Brickstyle, you also have to go back in time with the tools that will solve the level. Most of the old tools required some form of tweaking to get them to work in the age of Filtering Enabled. Several of these old tools tried to insert scripts to do things, which doesn't work at all anymore. And a few created interesting bugs, like the Paintball Gun. Turns out a rolling ball that never deletes itself when it hits the ground keeps spawning paint splatters, and quickly causes the server to chug. One tenth of those parts would've had the old Roblox servers frozen in panic trying to calculate physics, but nowadays, they work pretty damn well. The ancient cryptic murals, what could they mean? Back in the days before GUIs, there was very little in the way of guidance in Roblox games. You'd just have to load in, take stock of your surroundings, and try and figure out what to do. The best we could do was simple hints, either built out of bricks, or in cycling humanoid head text form. In honor of those confused by too complex game mechanics, we added a wall of vague but accurate hints. One of the most difficult features to code was something that used to be the simplest - the key door. Touching your keycard brick to the shiny gold reflective brick on a door used to unlock it and allow you inside, usually by turning transparent and cancollide false. To update this, we used some springs and cylinder constraints, but the biggest problem came from Filtering Enabled. Even with a localscript unlocking the door, physics stood resolutely against us. This required firing a remoteevent, and having the server allow you to open the door - which means that players can open the doors for each other, which wasn't intended. But until someone accomplishes a sub-2 minute full completion, it probably doesn't do much more than confuse new players. As always, these events are a chance to step away from the grind and explore our creative side, with the added bonus of engaging the community and expanding the lore. We also like to test out potential features we might include in the full game - this event we had a chance to explore the potential of ship interiors, and test out a potential alert dialog system. Though we might have to leave the paintball guns in the weapons locker for the time being. And watch your step around those timebombs, they aren't as 'armless as they seem. Until next time, have a Happy Halloween! You can support us by joining our Community Group or Discord server! So far, the community has been absolutely amazing, supportive, and very friendly. We are very appreciative of all the support you guys show us! If you want to catch any of our developers streaming, you can always follow our official Twitch channel here! Remember, we are always looking for new, talented builders, scripters and artists! If you’d like to help us you can always get in touch with us through RoVerse_Official on the ROBLOX website, or by contacting an Administrator in the community Discord! Don’t worry, we don’t bite! Hello everyone! Welcome to the 275th issue of the RoVerse Development Newsletter, where we keep you updated on the progress we've made over the past week. This week we are happy to announce that the RoVerse Hallows Eve 2021 event is now open! Go on a spooky adventure, and earn exclusive rewards for completing the event, finding secrets, and completing the event quickest. The event is available here: https://www.roblox.com/games/7102130229/Hallows-Eve-21-Something-Wicked-This-Way-Comes A special thanks to ObscureVisage for his continued support in putting this fun annual event together. This week in the dogfight there were 383 kills, 2 with auto, 62 with beam, 12 with laser, 90 with plasma, 2 with railgun, and 215 with torpedo. The most dangerous ship was the VSa1-1_Kazan with 155 kills, followed by the SSA3-2_Ritojin_Kai_OH with 82. The most dangerous map was The_Great_Hollow with 164 deaths, followed by Pillarum with 139. And now, the moment you've been waiting for... The three players that topped the leaderboard were FangABXY, with 167 kills and 9 deaths and a 18.55 KDR; TheUnderseer with 82 kills, 10 deaths and a 8.2 KDR; and IdyllicDestroyer with 69 kills, 24 deaths, and a 2.87 KDR. They have unlocked the exclusive ship Cosmos Vostok in the Alpha Dogfight. Nice work pilots! If you'd like to check out the rest of our data, you can find the spreadsheet here: Phase 1 Data (Week 118) Calexian Community Challenge The challenges are: 6000 Outpost Turrets, and 3000 Non-Torpedo kills The 6000 Outpost Turret Kills Challenge has been completed. The reward ship will be made available next week, and the next challenge announced. Each week we compile a Q&A section here whenever there are any new questions posted on the RoVerse Community group wall or in the Community Discord Server. Be sure to join if you have any questions about RoVerse: ROBLOX Group: https://www.roblox.com/My/Groups.aspx?gid=2948290 Discord server: https://discord.gg/npxBGwJ Q1: Will there be escape pods if your ship is destroyed, and would it be possible to have fighters as escape pods, or even small warships as escape pods on battleships/capitals? A1: We originally planned for a life-raft-like escape pod system, but further development of the game led to the conclusion that if you had enough time to use an escape pod, you might as well use a fighter deployed from a hangar. We might yet do escape pods, but they'll be less helpless metal cylinders, and more extremely-light-fighters without weapons, to get you to safety. No drifting helplessly through a star system until someone rescues you. You can support us by joining our Community Group or Discord server! So far, the community has been absolutely amazing, supportive, and very friendly. We are very appreciative of all the support you guys show us! If you want to catch any of our developers streaming, you can always follow our official Twitch channel here! Remember, we are always looking for new, talented builders, scripters and artists! If you’d like to help us you can always get in touch with us through RoVerse_Official on the ROBLOX website, or by contacting an Administrator in the community Discord! Don’t worry, we don’t bite! Hello everyone! Welcome to the 274th issue of the RoVerse Development Newsletter, where we keep you updated on the progress we've made over the past week. This week was all about datastores. Since Discord has decided to block all webhook requests from Roblox games, we've been forced to find more creative and home-made solutions to the leaderboard problem. And on the bright side, this will make the leaderboards much more accessible for the common player, and easier on Idyllic to compile on a weekly basis. Lets go! So last week we created the new tracking system using Roblox's Datastore system. Whenever a server closes up shop, it creates a record of all the kills that happened while it was running and indexes them into a datastore key. Then, when the week is complete, we can iterate through the new index keys and grab all the kills, the weapons, the ships, and the map data we all know and love, and easily paste it into the google spreadsheet. An advantage of having the leaderboard data saved in-game, is that we can fairly easily access it in-game. Using an OrderedDatastore, we can grab the list of top players for the week, and create a slick leaderboard display that can be accessed by clicking the second icon in the top left, that should be highlighted with a textbox popout. Also, keep in mind that the leaderboard is only updated approximately every 10 minutes, and only when you respawn, so don't go looking for the number to count up actively as you get kills. A bug has been fixed in the dogfight that may have been slowing down the Outpost Strike gamemode. Whenever a turret is killed, a datastore value was supposed to be incremented, but apparently Roblox has decided that the number of times that can happen in quick succession is significantly lower than how often players are killing Outpost turrets, and this was introducing a yield as the attempts were added to a queue. Now, the number is incremented locally, and only added to the datastore once a minute, which should reduce the number of datastore requests used. Overall, this has been an interesting week spent exploring the limits of the platform, overloading datastore queues, trying to use unreleased apis two days before they're released, discovering the wonders of os.date() and its limitless potential uses, reaching the maximum cell limit of a google sheet (5,000,000 cells), and having fun designing new UI to display important information. This week in the dogfight there were 209 kills, 0 with auto, 26 with beam, 12 with laser, 41 with plasma, 3 with railgun, and 127 with torpedo. The most dangerous ship was the VSa1-1_Kazan with 124 kills, followed by the SSA3-2_Ritojin_Kai_OH with 36. The most dangerous map was Blue_Spaceway with 129 deaths, followed by The_Great_Hollow with 72. And now, the moment you've been waiting for... The three players that topped the leaderboard were FangABXY, with 136 kills and 9 deaths and a 15.11 KDR; TheUnderseer with 36 kills, 5 deaths and a 7.2 KDR; and IdyllicDestroyer with 32 kills, 17 deaths, and a 1.88 KDR. They have unlocked the exclusive ship Cosmos Vostok in the Alpha Dogfight. Nice work pilots! If you'd like to check out the rest of our data, you can find the spreadsheet here: Phase 1 Data (Week 117) Calexian Community Challenge The challenges are: 6000 Outpost Turrets, and 3000 Non-Torpedo kills Each week we compile a Q&A section here whenever there are any new questions posted on the RoVerse Community group wall or in the Community Discord Server. Be sure to join if you have any questions about RoVerse: ROBLOX Group: https://www.roblox.com/My/Groups.aspx?gid=2948290 Discord server: https://discord.gg/npxBGwJ Q1: Is there any feature announced at RDC you're excited about? A1: There were a few that will be really cool - it looks like my feature request for in-game group joining is an in-progress feature, so that's one feature we're looking forward to; Group community management will be handy for factions; and it might be controversial, but we're looking forward to facial animations. To be clear, we're not talking about the uncanny-valley anime eyes ones, but the animated Roblox face versions, that give characters a little bit of life, like the lego movie games. Also group transparency looks pretty useful, especially the rotated clipsdescendants parts. We anxiously await the arrival of these features. You can support us by joining our Community Group or Discord server! So far, the community has been absolutely amazing, supportive, and very friendly. We are very appreciative of all the support you guys show us! If you want to catch any of our developers streaming, you can always follow our official Twitch channel here! Remember, we are always looking for new, talented builders, scripters and artists! If you’d like to help us you can always get in touch with us through RoVerse_Official on the ROBLOX website, or by contacting an Administrator in the community Discord! Don’t worry, we don’t bite! Hello everyone! Welcome to the 273rd issue of the RoVerse Development Newsletter, where we keep you updated on the progress we've made over the past week. This week, Idyllic did some in-depth research into some new particle settings Roblox released, worked a bit more on the website ship hangar, and Roblox quietly released a slew of new settings for particle emitters this week, including new emission shapes and emission directions, that pose an exciting opportunity for visual effects, especially for a sci-fi game full of exotic space phenomena. Below is a selection of tests that Idyllic created, to test the limits and opportunities of these new settings. A few of those tests yielded immediate promising results, and earning a bit more exploration. Like this beta version of a star: We were quite happy with our older version of star effects, but they were unfortunately very static and unchanging. With these new particles, we can combine the old and the new to make any ball of runaway fusion reactions look just as dangerous as they're supposed to - now we can really capture the movement and heat of a roiling ball of atomic fire. And these aren't all the setting Roblox has been working on - there are a few as-yet-unreleased features for particles, like stretch and squash, and most importantly, mesh emission shapes. We anxiously await the incredible possibilities these features make possible. In other news, all active ships have found their way into the Website Ship Hangar, from the Accipiter to the Z-19 Falcon. Next up, working out a way to display stats and price. And due to some code monkeys not knowing how to rate-limit their webhook posting, Discord has once again blocked all posts from Roblox servers. This has thrown a wrench into our leaderboard exporting process, but is not unrecoverable. Unfortunately, this led to a few game-breaking errors that have been resolved in a way that lets the game continue working, but doesn't yet work around the primary issue. Unfortunately, Discord webhooks remain broken, so this leaderboard only reflects the information we were able to collect. We were only able to collect 4 join alerts and 3 individual kills. Anyone who managed to be recorded as participating has been awarded the cycle reward ship, if they didn't already own it. If you'd like to check out the rest of our data, you can find the spreadsheet here: Phase 1 Data (Week 117) Calexian Community Challenge The challenges are: 6000 Outpost Turrets, and 3000 Non-Torpedo kills Each week we compile a Q&A section here whenever there are any new questions posted on the RoVerse Community group wall or in the Community Discord Server. Be sure to join if you have any questions about RoVerse: ROBLOX Group: https://www.roblox.com/My/Groups.aspx?gid=2948290 Discord server: https://discord.gg/npxBGwJ Q1: Will we have AI patrol ships to guard our systems while we're away? A1: You are responsible for patrolling your own systems, if you cant secure them, you cant control them. Recruit enough members to be a security force, or hire a company like the Inikan Legion to guard it while you're offline, if you have the funds. You can support us by joining our Community Group or Discord server! So far, the community has been absolutely amazing, supportive, and very friendly. We are very appreciative of all the support you guys show us! If you want to catch any of our developers streaming, you can always follow our official Twitch channel here! Remember, we are always looking for new, talented builders, scripters and artists! If you’d like to help us you can always get in touch with us through RoVerse_Official on the ROBLOX website, or by contacting an Administrator in the community Discord! Don’t worry, we don’t bite! Hello everyone! Welcome to the 272nd issue of the RoVerse Development Newsletter, where we keep you updated on the progress we've made over the past week. This week, Idyllic has continued to work on the website hangar viewing system, having overcome a myriad of problems from blender to studio, and across languages from python to javascript. We have a special festive ship discovered by Akatana, and the announcement of the upcoming Hallows Eve event. Continuing off the success of the Excalibur view in the Website Hangar, Idyllic dove into getting the rest of the ships rendered and ready to display to the curious visitor. To start, this involved exporting all 153 ships out of studio and into .obj format. Using his vast knowledge of the ancient arts, Idyllic dusted off a deprecated function of the PluginManager, called ExportSelection(). Setting up a for-loop and targeting the ship directory in studio, Idyllic was shocked to find that the function required the user to click confirm on every popup! This meant that 153 confirmation dialogs promptly appeared, then disappeared, as Windows prevented the spamming. Recovering from that experience, Idyllic added in a delay to the loop, but still had to click the "confirm" button 153 times, and every 5 seconds. With the models exported to .obj, next up was importing them into blender and rendering the same camera animation that was set up for the Excalibur. Thanks to input from the community, Idyllic dove into blender's version of python and wrote a very fancy script that imported each ship .obj in a folder, joined them all into one object, moved them to the center of the scene, rendered the animation, then deleted the ship. This script worked perfectly, rendering each ship in turn, and saving the pngs to separate directories. From there, it was time to modify the website code. A simple selection dropdown, for testing purposes, was created. A few files were copied over, for the first few ships. left-pad was forked to identify the right frame numbers, and a javascript onupdate() function was devised. And the results were fantastic. Ship selection works! There remain a few thing we'd like to tweak, like maintaining the view-angle when switching between ships so it doesn't jump around, and some behind-the-scenes stuff with deleting preloaded images so your ram doesn't fill up with 4 gigabytes of images you can't see, as well as all the new stuff we want to do, like showing ship stats and improve the selection box. A strange ship has appeared, and information on the siting has been relayed by Akatana to all members of the public: Stop by the Dogfight Alpha and snag the limited-edition Ritojin Kai Spooktober before it vanishes into the etheric realms. Available in the event-ship sort. With the spooky month now upon us, it is time to prepare for the upcoming RoVerse Community Event Stay tuned for release date information. Unfortunately, Discord webhooks broke halfway through this week, so this leaderboard only reflects the information we were able to collect. This week in the dogfight there were 232 kills, 0 with auto, 1 with beam, 2 with laser, 7 with plasma, 12 with railgun, and 210 with torpedo. The most dangerous ship was the VSa1-1_Kazan with 209 kills, followed by the Excalibur with 8. The most dangerous map was Pillarum with 139 deaths, followed by Blue_Spaceway with 54. And now, the moment you've been waiting for... The three players that topped the leaderboard were FangABXY, with 228 kills and 3 deaths and a 76 KDR; Enders_sky with 2 kills, 16 deaths and a 0.12 KDR; and redx2924 with 1 kills, 5 deaths, and a 0.2 KDR. They have unlocked the exclusive ship Cosmos Vostok in the Alpha Dogfight. Nice work pilots! Also an interesting note, the Outpost died enough times and got few enough kills that its KDR was rounded down to 0. Good work. If you'd like to check out the rest of our data, you can find the spreadsheet here: Phase 1 Data (Week 116) Calexian Community Challenge The challenges are: 6000 Outpost Turrets, and 3000 Non-Torpedo kills Each week we compile a Q&A section here whenever there are any new questions posted on the RoVerse Community group wall or in the Community Discord Server. Be sure to join if you have any questions about RoVerse: ROBLOX Group: https://www.roblox.com/My/Groups.aspx?gid=2948290 Discord server: https://discord.gg/npxBGwJ Q1: What's the absolute maximum number of turrets on a ship? A1: A Very Heavy Fighter can, at most, carry 7 light turrets. Q2: If I shoot a fighter from a tank, how much damage will I do? A2: Probably a fair amount. While I won't guarantee you'll blow them out of the sky in one hit, I'd expect a conventional tank round to do a solid amount of damage, perhaps finishing off an already weak, or lightly armored fighter. Q3: If a patrol happens upon two non-faction ships fighting in faction space, how do we tell who was attacking who and who was defending themselves? A3: We won't be tracking that sort of information for security patrols, so you and your faction will have to decide on a policy - do you destroy both of them and steal their resources, intervene and send both on their way, or ignore them entirely as someone else's problem? Entirely up to you. You can support us by joining our Community Group or Discord server! So far, the community has been absolutely amazing, supportive, and very friendly. We are very appreciative of all the support you guys show us! If you want to catch any of our developers streaming, you can always follow our official Twitch channel here! Remember, we are always looking for new, talented builders, scripters and artists! If you’d like to help us you can always get in touch with us through RoVerse_Official on the ROBLOX website, or by contacting an Administrator in the community Discord! Don’t worry, we don’t bite! |
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AuthorsVaktus: Leader of the Vaktovian Empire and head of the RoVerse Project |