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NEWS

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ROVERSE DEVELOPMENT NEWSLETTER #4

7/30/2016

 
Hello everyone! Welcome to the fourth issue of the RoVerse Development Newsletter, where we keep you updated on the progress we've made over the past week! If you missed the second issue you can view it here:

https://forum.roblox.com/Forum/ShowPost.aspx?PostID=194414027

This week we've gained two new builders to help with speeding up station construction and enhancing the quality of scenery overall. The building of the station has progressed in several areas such as, the Equipment Dealer:
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The security checkpoints which scan travellers who pass between the arms of the station and the central ring:
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And the large capital docks, where owners of large ships as well as their crew enter and leave the station:
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Meanwhile our other developers have been designing intricate particle effects which will be used in many areas of the game, from black holes to supernovas to warp tunnels.
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Along with that, Planet cloud layers, sun rays and asteroid field LODs are just a few of the different areas of development we're developing each week.

Our scripters have been progressing closer and closer towards the stage when we'll be able to open our first early alpha tests with public testers and allow you to experience the possibilities of RoVerse for yourselves. Not long after that will we have our first stage of testing ready - the dogfight arena.

There is so much about RoVerse that we have not yet talked about and we want to share our excitement with you of what we'll all be enjoying as a community in the not-so-distant future. So from now until next week, you can send your questions to RoVerse_Official and we'll answer them as a Q&A in next week's newsletter.

The journey may be long, but we promise you it'll be worth the wait! Thank you all for your continued support, see you in the RoVerse!
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ROVERSE DEVELOPMENT NEWSLETTER #3

7/23/2016

 
Hello everyone! Welcome to the third issue of the RoVerse Development Newsletter, where we keep you updated on the progress we've made over the past week! If you missed the second issue you can view it here:

https://forum.roblox.com/Forum/ShowPost.aspx?PostID=193847070

Just a short update this week, since a lot of recent progress has been scripting non-visual features of the ships as well as a great deal of MySQL data table work.

We've begun building the Equipment Dealer section of the station, this is where you will be able to buy all those lovely weapons of mass destruction for your ship:
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Along with that some more interfaces have been finished and ready to be scripted by Fractality at the end of the month:
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This is the ship selection and player statistics screen, which can be accessed by terminals situated by all docking ports, the boxes along the top are where you will see the different ships you own which you can then click on to select and view the configuration of that ship as well as your stats with it. You will also be able to search up other players by name and take a look at their ships and statistics.
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This is your ship inventory, here you can scroll through the weapons, equipment, ammo and cargo/capacity of your ship as well as have the option to jettison cargo if you happen to end up in the unfortunate situation of being plundered by a pirate. The blank area to the right is where the description of items you click on will show, if no items are selected then the description and stats of your ship will be shown here instead.

Progress is coming along nicely with the RoVerse environment assets, more and more variations of asteroids and nebulae are being made every week:
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These use Billboard GUIs so we will be able to script the map generation scripts to randomly spawn all sorts of colourful nebulae.

Along with these weekly newsletters we're going to be regularly releasing videos for a series of developer diaries called "Guide to RoVerse". In each (roughly) three minute episode we will be explaining a feature you will be able to experience in RoVerse, coupled with some footage of what we've done so far for that feature. These won't be every week but will hopefully be released almost as often, for now we're starting off with the Galactic Map:

Thanks everyone for all the support and please, if you know any talented scripters that might be interested in helping us to better the community, be sure to let them know we'd love to have them on board!

ROVERSE DEVELOPMENT NEWSLETTER #2

7/16/2016

 
Hello everyone! Welcome to the second issue of the RoVerse Development Newsletter! If you missed the first issue you can view it here:

https://forum.roblox.com/Forum/ShowPost.aspx?PostID=193257566

This week we've made some great progress, especially in the graphical design areas so we've got lots to show you this week. Perhaps most anticipated of all, the space flight gameplay itself giving an accurate look into what it will be like to experience playing RoVerse yourself.

Tackling the task of drawing the multitude of nebula types is Roulette, working as our lead artist and graphical designer on the project. She's only just started on the cloud nebulae yet has already drawn up several impressive cloud types for us to use in our generation of star system maps.
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We've completed the art assets of some more station shop interfaces, such as the Equipment Dealer where you purchase and fit new weapons onto your ship, as well as upgrade your engine, shield, hull plating, radar systems and more:
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And the Commodities Market, where you buy and sell trade goods, as well as unload mined ores for hard-earned credits:
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Interior development of the station is progressing nicely, with a few tweaks to the layout of the Ship Dealer area and some promising additions to the bar area.
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We fulfilled our plans for establishing greater organisational foundations for our development team with the introduction of Trello and GitLab pages where the RoVerse team can easily post notes on their progress as well as upload and backup their scripts as they work on them.


Last but far from least, footage of the latest version of our alpha space flight gameplay! It's still very much a work in progress and none of the special effects such as engine particles have been added yet but this should give you a clear concept of the potential it has. So please, come for a short flight with me...

Thank you all for stopping by and giving us your support! RoVerse is a non-profit community project so we need you to spread the word and help us gain more support for development. If you are a talented scripter and would like to join our development team, please send a PM to RoVerse_Official with showcases of your work.

See you in the RoVerse!

ROVERSE DEVELOPMENT NEWSLETTER #1

7/9/2016

 
Hello everyone! Welcome to the first of what will now be weekly updates on the progress of RoVerse's development.

We heard some people were a bit worried that RoVerse had stopped development because there were no updates, so from now you'll be able to join us in watching RoVerse grow each week!

So far, we've made a great start on the scripting side of the project as the vast majority of development tasks are scripting rather than building.

Opacor is our lead scripter when it comes to the vital framework functions of the game such as saving player data, which runs on a MySQL database using PHP and Apache. He's been hard at work each day getting our galactic map functional, which will serve as the entrance lobby of RoVerse when you first join.

Concept

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​In-Game

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Our other lead scripter is Alertcoderf, in charge of the space flight and combat gameplay. He has achieved some spectacular work breaking the boundaries of regular ROBLOX planes and is very nearly finished a combat-ready prototype with a wide range of sound effects implemented, be sure to check it out in the next dev update!

When it comes to non-script based progress, Danthein has built a large portion of the game's assets. You might recognise this station from the RoVerse Cinematic Trailer:
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The exterior has been completed and roughly 2/3 of the interior is finished. Right now we're working on the station's Ship Dealer, where you will be able to make use of a massive holographic projection terminal to view and purchase your ships, be it a luxurious transport shuttle or armed-to-the-teeth military strike fighter:
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This and many other station interfaces have been drawn and will be scripted by our newest project developer, Fractality.

We have over 70 types of environment features being constructed by Domeboybeene, which will be used in our map generation scripts to make each of the 220 star systems unique with a vast array of combinations, colours and sizes, from frigid ice shard fields, to gaseous lava clouds.

The star systems that you will find these exotic environments in are massive and full of all sorts of dangers, from ion storms, to explosive radioactive gas pockets, to player-deployed minefields, to rare black holes, even special hidden encounters and that's without mentioning the constant threat of enemy ships hunting you in the void.
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In order to cope with the performance that rendering an entire star system would require, we are implementing regional voxel rendering as well as procedural distance rendering to optimise the game for low-end systems while maximising the immersion of flying through these environments such as an asteroid field.

​Early test version


This is just the start of our journey towards making RoVerse a reality for the clan world and there is so much more to be looking forward to. I can't wait to share all of our plans with you, but that will be for a future week's development update.

Thank you all so much for your support, especially those who have offered their talents to the project and those who went out of their way to tell others of RoVerse, you're the people who make this all possible!

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    Vaktus: Leader of the Vaktovian Empire and head of the RoVerse Project

    IdyllicDestroyer: Master of code, planetary creator and destroyer, and Space-Turkey Warlord. The myth, the legend, IdyllicDestroyer.

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