Hello everyone! Welcome to the forty-ninth issue of the RoVerse Development Newsletter, where we keep you updated on the progress we've made over the past week! Our dev team has really expanded, with some new scripters taking on the framework system, as well as the sql backend that supports everything that roblox servers can't, some awesome particle effects, from engine trails to explosions, some new minerals, and outpost interiors. We've got some stunning new work from Vedrakkerous, who has taken to improving the dogfight Alpha ship' aesthetics - now with improved engine trails and wingtip effects. The elongated trail in particular will help with tracking enemies that like to spin in circles, and together, they make the game that much prettier. He has also been hard at work on the engine variant effects, with several different types in the prototyping stage. Each engine type will use a different type of fuel, with advantages and disadvantages to each, some with better speed, some with a more renewable energy source, that will need to be chosen wisely when outfitting a ship. As well as starting work on the various ship explosion effects, from the smallest fighters, to the largest capital ships. IRavenActual has returned to work on the pirate outpost interiors, with some neat progress on the hallways connectors: WhoToTrus has been at work on the Corporate Outpost Hub Interior, with some quite stunning views: IdyllicDestroyer has completed two new mineral ores, rounding out the set - next will be the complex elements, and other pure metals. Argentite (Silver) and Wolframite(Tungsten): Robusttitan has been working on some ruins, as well as starting work on cargo modules, a larger storage solution than player inventories: NoCollider's Star System Generation got a little polish to the generation of Asteroid belts: Edit: Galbotrix has returned from his sabbatical, and is back to work on the Industrial interiors, with some layout mockups in the works. Now that summer is here, the project is moving along at quite a quick rate - look forward to more exciting work, updates to the Dogfight Alpha, and new feature updates in the coming months! Each week we compile a Q&A section here whenever there are any new questions posted on the RoVerse Community group wall or in the Community Discord Server. Be sure to join if you have any questions about RoVerse: ROBLOX Group: https://www.roblox.com/My/Groups.aspx?gid=2948290 Discord server: https://discord.gg/npxBGwJ Q1: How big are we supposed to be building our clan ships? A1: This question was asked in relation to the building going on in one of our twitch streams this week - it is ok to build your ships at whatever scale you please, whatever works for you to add details to make the different classes unique. Let us worry about scale after submission - we'll take care of scaling assets to the variety of sizes we'll need in-game. Q2: Will you have an auto regeneration healing or will you have to go to a medical bay to get stims or health packs to regain your health back? A2: I would say that you can look forward to a slight health regen, but the ability to create and store health-regenerating equipment in your inventory, with a limited number of uses. Q3: Is there going to be a way to create a group without using the roblox group system? A3: You will be able to create a subfaction in RoVerse, but it won't have the flexibility and features that proper Factions will have access to. We considered separating entirely from the roblox group system, but in the end, that would mean quite a bit of excess work, less security, and a whole host of other problems, like having to be in-game to join a group. Q4: Will there be the ability to create an in-game radio station? A4: This is one of those features that would be amazing to support, but is limited by the platform. With the time limits on sound uploads, limited datastore access, and overall low-quality content to choose from, you would be better off listening to your own 'epic space battle music' channel or sharing it through a discord channel, than as an in-game radio station. You can support us by joining our Community Group or Discord server! So far, the community has been absolutely amazing, supportive, and very friendly. We are very appreciative of all the support you guys show us! If you want to catch any of our developers streaming, you can always follow our official Twitch channel here! Remember, we are always looking for new, talented builders, scripters and artists! If you’d like to help us you can always get in touch with us through RoVerse_Official on the ROBLOX website! Don’t worry, we don’t bite! Hello everyone! Welcome to the forty-eighth issue of the RoVerse Development Newsletter, where we keep you updated on the progress we've made over the past week! This week, we've seen a lot of the momentum from last week carry over to this week with some new planetary energy collectors from Robusttitan, and LordRex took the time to develop a proper scaling chart for the game, so those of you working on your own assets can get a rough idea of how big your ships will be, Idyllic has added nearly all the other minerals base ores, and Vedrakkerous has nearly completed the warp animation! Animula has been working hard on custom ambient and background audio tracks for the game, and we have a sample for you this week: https://soundcloud.com/animula_musicdev/the-big-vast-preview https://soundcloud.com/animula_musicdev/dont-go-to-far-out LordRex has been incredibly hard at work trying to get the scaling as accurate as possible, and managed to come up with this very convenient chart: This chart is sure to account for the fact that we plan on using different scales in space, on a planet, and inside a station to create the effect of a larger area. For example, vehicles in space are quite small while the buildings and stations are much larger to create a much larger effect for fighters and other craft, so be sure to keep this in mind when building a station. You will also want to be sure that you are scaling all of starting versions of your assets should be scaled to a normally sized humanoid to ensure the best possible sizing. RobustTitan has also been working on planetary power generators, and managed to come up with some of these beautiful models. The first images are the solar generator, which will likely be found in massive arrays for those seeking sustainable power without access to other sources. For those who don't want to rely on solar power, or want to avoid the massive battery banks needed for the night, geothermal energy is an effective, all-around option, especially on volcanic planets! This week, Idyllic has also been hard at work on the models for the minerals that will be found among asteroids and planetary mines. These minerals are the basis for a plethora of components that will be used across the galaxy for ship parts, electronics, fuel, and much more! The ores finished this week are listed below; Gold Magnetite Pyrochlore Bauxite Uraninite And several more minerals, that you'll have to find for yourself! In other news, we finally have the majority of developers coming back from exams, finals, and school in general, and we can expect development to continue in full swing, we are also experimenting with different, earlier times for the newsletters, and we hope to get more content out to all of you at more convenient times! The last few weeks have been incredibly exciting, and the development Discord server has been exploding thanks to the leadership of IdyllicDestroyer in Vaktus' absence, and the proactive efforts of Vedrakkerous to bring development to the point we are now at! Without these two, we would likely still be at a near standstill development-wise, and their efforts to bring the project to life with fresh faces and ideas is incredibly motivating! We look forward to what the future has to bring! Special this week, just for you, are some computer wallpapers custom made by WhoToTrus! Each week we compile a Q&A section here whenever there are any new questions posted on the RoVerse Community group wall or in the Community Discord Server. Be sure to join if you have any questions about RoVerse: ROBLOX Group: https://www.roblox.com/My/Groups.aspx?gid=2948290 Discord server: https://discord.gg/npxBGwJ Q1: How dangerous are space turkeys? A1: I think their record speaks for itself - not one single person has seen a space turkey and lived to tell the tale, all we have are rumors and campfire tales, stories of screams in the dark, and the bloody scene the next day. Someone who manages to best a space turkey, would surely be the most cunning and strong warrior the galaxy has ever seen. Q2: How will group division uniforms work in RoVerse? A2: We're still nailing down the final details on how character clothing and customization, but we should be able to support factions selling their own clothing - uniforms as well as division or high rank clothing - and have the proper controls over who they can sell them to. Q3: Will more valuable ores spawn underwater due to the increased danger on many of the planets? A3: You can look forward to a wide variety of rare minerals in all sorts of odd places around the universe, not just on asteroids and around mountains. Underwater, in nebulas, even far out in the dark voids far beyond a star's light. Q4: If a group is accepted into RoVerse, is it required to have custom content even if it isn't a major nation? A4: While it may not be required explicitly to have their own content at the beginning, we are looking for clans with the dedication and resources to create a truly unique faction - there may be some grace time at the beginning, since our list of content is growing quite long, and you may be able to convince one of our devs to help you out, but eventually, you should plan on creative everything, so your clan stands apart. You can support us by joining our Community Group or Discord server! So far, the community has been absolutely amazing, supportive, and very friendly. We are very appreciative of all the support you guys show us!
If you want to catch any of our developers streaming, you can always follow our official Twitch channel here! Remember, we are always looking for new, talented builders, scripters and artists! If you’d like to help us you can always get in touch with us through RoVerse_Official on the ROBLOX website! Don’t worry, we don’t bite! Hello everyone! Welcome to the forty-seventh issue of the RoVerse Development Newsletter, where we keep you updated on the progress we've made over the past week! This week, the development team has really shifted into overdrive, with lots of developers getting a chance to update us on what they've been working hard on, some new members who got some cool things done this week, and some updates for where we're heading into the future! One of our new devs, NoCollider, has signed on to get to work on star system generation - things like asteroid belts, planets, stars, even moons! In no time flat, he had a working system that looks great, and we can't wait to see what more comes of it. Developer IdyllicDestroyer has continued work on his minerals and resources flowchart, with some mockups of ore generation - below are conceptions of what Lithium Ore and Copper Ore deposits could look like on asteroids. Petalite Ore, above. Azurite Ore, below. He also tested how planets would show in the star system servers, with options to appear as a low-poly mesh, rather than smooth terrain. If it can be made into a mesh, it would open up a whole bunch more options for planets, like moving in their orbits, while reducing client resource usage. Foil Planets end up quite reflective. You may have caught one of our development streams this past week, with developers RexPatriot and Vedrakkerous taking some time to show off their work process. RexPatriot is in the process of building the ruins you might run into on a planet's surface, particularly the desert biomes, with things like pyramids and obelisks rising from the sands. Vedrakkerous has been hard at work with particles, working on atmospherics like snow and rain, trying to keep the particle count low, while also making different biomes feel real. Another new member joining us this week, VitreusAeulous, has been working on handheld weapons and helmets, with some stunning work in the past few days. I know I wouldn't want to see those eyes glowing in the dark coming after me. We have several new coders joining the team this week, NoCollider, who you saw above, as well as eLunate, who will be taking on the task of creating the base engine that RoVerse will run everything off of, making sure it is efficient, effective, and secure. In regards to our previous coders, Jamber has reported the completion of a faction transaction system that can apply a set tax, for goods traded on a specific planet or system. ThePlanckConstant will be returning to work on the Flight scripts, now that he's finished another year of school - we can't wait to see more progress on that front! Also joining the team is Animula, who has been extremely motivated to create the background and ambient music for the game. Drawing inspiration from the TV show 'The Expanse,' you can look forward to some previews of the music in the coming weeks. Its been an exciting week, with lots of new hires and fresh faces livening up the dev team. It is great to see that, nearly a year into this project, members of the community are still as interested as we are. We hope to keep on working as hard as we can, to create an awesome game that everyone can enjoy. Each week we compile a Q&A section here whenever there are any new questions posted on the RoVerse Community group wall or in the Community Discord Server. Be sure to join if you have any questions about RoVerse: ROBLOX Group: https://www.roblox.com/My/Groups.aspx?gid=2948290 Discord server: https://discord.gg/npxBGwJ Q1: Will clans be able to design their own weapon types that RoVerse will try to script accordingly? A1: This question actually came up on the dev team this week as well, and there was a lively discussion on the topic. The result of said conversation was that weapon models will be able to be submitted, with a set ammunition type/weapon class, but from there, there will be a limited upgrade system similar to ships, where you can spend points to improve features, at the cost of other features, or an increased cost to replace the weapon. Q2: Will we need certain gear to be able to survive on a hazardous planet (gas mask, thermal suit, etc.)? A2: The majority of the galaxy should be hospitable to most life, but there may be the occasional rocky moon with no atmosphere, or a lava planet with pure sulfur air that you might need special equipment to access. Q3: Will spaceships need certain repairs after time? E.t.c after so and so miles/light years flown you must repair a certain part or more will break/you will lose out on something? A3: Besides fuel costs for flight time, it hasn't quite been nailed down what sort of costs operating ships will include. Damaging parts would be cool, but it would be quite high detail to remember what parts what ships have, and it would get very confusing very quickly for younger players. I would look forward to directly apparent costs, like repairing damage from battle or collisions, and refilling with fuel after a long journey. Q4: Can clans have multiple types of architecture. For instance a type of architecture for their military, or for their homeworld/coreworlds, etc. A4: We look to support as many clan assets as possible, to keep clans as diverse and unique as they are currently - if you build it, we'll find a way to fit it into the game, even if we have to send Idyllic out for the hydraulic press and some butter. You can support us by joining our Community Group or Discord server! So far, the community has been absolutely amazing, supportive, and very friendly. We are very appreciative of all the support you guys show us! If you want to catch any of our developers streaming, you can always follow our official Twitch channel here! Remember, we are always looking for new, talented builders, scripters and artists! If you’d like to help us you can always get in touch with us through RoVerse_Official on the ROBLOX website! Don’t worry, we don’t bite! Hello everyone! Welcome to the forty-sixth issue of the RoVerse Development Newsletter, where we keep you updated on the progress we've made over the past week! This week we've seen an astonishing amount of visual work from Vedrakkerous and Idyllic has been working behind the scenes on the resource system for RoVerse, and has a very convoluted and terrifying spreadsheet detailing the first progression concept from basic minerals to full spacecraft and structures! This spreadsheet has been an absolute nightmare of organization and research to ensure that almost all ores and materials progress in a way that is somewhat accurate. As seen above, Idyllic is still quite far from completion, but has already managed to create the most convoluted chart ever seen, and we are excited to see what new organizational nightmare he comes up with later on. Vedrakkerous, on the other hand, has been hard at work creating, refining and optimizing particles for just about everything from space dust to entire stars! Take a look at some of these beautiful visuals that will enhance the game just that bit more: The image below is the shield effects, which flare up when your shields take damage and pulse outward around your ship based on the type of shield you use! Once a shield has been completely dissipated, it will create a form of vortex around the ship to indicate it is recharging, and once charged you will be once again safe from damage! Vedrakkerous even got the inspiration from Stellaris to make a few stars, namely some of the most common stars; The Class M Red Dwarf star: The Class G Orange star: The Class A White Dwarf star: While the stars are beautiful, and look absolutely stunning in dogfight mode, Vedrakkerous decided he wasn't done yet and decided to go out of his way to prepare warp effects for larger ships which look absolutely stunning as is to be expected at this point! And finally, he prepared a gif showing off the set status effects each ship has when under damage to provide just that little bit of additional detail to ships to show off current damage or destroyed modules on larger ships. At the time of my writing of this, Vedrakkerous is still hard at work updating and creating new effects for use, and if I were to update each time he made a change, I would be here all night! Each week we compile a Q&A section here whenever there are any new questions posted on the RoVerse Community group wall or in the Community Discord Server. Be sure to join if you have any questions about RoVerse: ROBLOX Group: https://www.roblox.com/My/Groups.aspx?gid=2948290 Discord server: https://discord.gg/npxBGwJ Q1: Will there be clan specific / lore-based minerals? A1: While supporting clan lore specific minerals would be cool, in the end, it'd just be unfair - either only certain clans would get their own special mineral, or everyone would have to get their own, and can you imagine how much more convoluted that flowchart would get with a bunch more minerals to start from? Q2: About how much would the largest, most fully 'decked-out' capital ship cost? Millions? Billions? Trillions? A2: This is hard to say at this point - we want it to be possible for clans to build capitals, but not so easy that there are hundreds floating around. In the end, the price should be balanced to keep them expensive, but entirely possible with the right teamwork. Q3: Will there be AI planet populations? A3: I'd say an AI population in the most basic sense - there won't be characters wandering the streets, but there may be some generalized AI, sort of like a city simulation game would have. Q4: Will there be unrest for planetary populations? A4: In continuation of the previous question, a generalized city AI would allow us to have events occur in cities, like an outbreak of plague or other positive things, like a city-wide celebration boosting profits. So unrest would definitely be a possibility to explore. You can support us by joining our Community Group or Discord server! So far, the community has been absolutely amazing, supportive, and very friendly. We are very appreciative of all the support you guys show us!
If you want to catch any of our developers streaming, you can always follow our official Twitch channel here! Remember, we are always looking for new, talented builders, scripters and artists! If you’d like to help us you can always get in touch with us through RoVerse_Official on the ROBLOX website! Don’t worry, we don’t bite! Author's Note: Hey guys, I will be going through and organizing every newsletter published from #37 and prior to support a new category system you may have noticed on the right side which you can use to sort for specific topics you are interested in! We will try to tag every newsletter appropriately, and this will, hopefully, be the first of many overhauls to make the site more user-friendly than it already is. I've also removed the author tags on the bottom in order to have a permanent tag for all three authors (Vaktus, Idyllic and myself) on the right side under the categories. Thanks for reading this week's newsletter, and I hope you guys enjoyed all the amazing work put in by our development team! ~ Aleuvian |
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AuthorsVaktus: Leader of the Vaktovian Empire and head of the RoVerse Project |