Hello everyone! Welcome to the 123rd issue of the RoVerse Development Newsletter, where we keep you updated on the progress we've made over the past week. This week, we have a number of features added to the Capital Update code by Idyllic, including an addition to the explosion system, the base code for inter- and intra-system warp of ships, a proximity alert and bank UI addition, work on some weapons and weapon effects from Skinny, as well as an update on where lordrex is. Other than that, the holiday week was pretty quiet. To get us started this week was a suggestion that came from the community as feedback on a feature we demoed a few newsletters ago - ship explosions. Our original version was sure to make a large and visually strong impact when something as expensive as a Capital ship was destroyed in combat, but it could be improved. Provided with a concept video from another space game, Idyllic set about adding in more, smaller-scale explosions along the hull of the ship before the full reactor-breach explosion that leaves a pile of rubble in the skies. Since the ship is already provided with a hitbox, and the math for collisions and bouncing was already done, adding in smaller explosions was only a matter of a few lines of code slipped in before the big bang. There will be further refinement to keep the explosions closer to the ship, as you can see in the gif was a problem, and there may be some edge cases that ships aren't convex that may need a bit more work, but we can chalk it up as a new feature. Also included in the suggestion was the loss of helm control once your ship is down but not exploded, which coincidentally was already included as a feature. On the UI front, recent additions to the Capital Update required new UI elements, like a bank to display how many credits a player has accrued, and other useful HUD info like a proximity alert function that players may find extraordinarily useful as they explore the dark and dangerous regions of space that fill the galaxy. Now you'll be warned in time to take action when you stumble into range of a hostile station or pirate outpost, strange nebula, or even when the daring adventurer gets too close to a star. Idyllic also dove back into Capital ship functionality, adding in the basic functions that will govern warping from point to point within a star system, but will also be useful for the future implementation of jump gates and wormholes, which should receive their initial testing in the Capital Update. Below we have a demo of camera FOV scaling and ship speed being pushed to the max, though destination calculation and selection, along with the other visual effects will come at a later time. No more will you have to plod your way through the barren voids between asteroid fields, stations, and jump gates - warp systems shorten that time significantly, though as you can see it will not be instantaneous. Lordrex has wrapped work on the station replication system, and has joined Idyllic in working on the Capital Update, already implementing a data saving system to record your stats across sessions, which will be an important expansion on what was available in the Dogfight Alpha. His help on this portion of the project should speed things along. Skinny took it upon himself to create a new, higher-resolution plasma turret of the default variety, which then led to him working on particle flare effects. Each week we compile a Q&A section here whenever there are any new questions posted on the RoVerse Community group wall or in the Community Discord Server. Be sure to join if you have any questions about RoVerse: ROBLOX Group: https://www.roblox.com/My/Groups.aspx?gid=2948290 Discord server: https://discord.gg/npxBGwJ Q1: Can we have weaponless fighters to use as scouts? A1: Sure - just because a light fighter can have 2 mounts, doesn't mean you have to have a turret mounted there. Weaponless ships could find a variety of uses, from quick and uncatchable scout craft to diplomatic missions between factions. Q2: Will there be secrets in the galaxy? Idyllic statues? A2: Yes. You'll just have to explore and find out. Q3: Is Scarblade a good name for the infantry or to edgy? A3: If it fits the theme your faction is going for, I say go for it. People call everything 'edgy' nowadays, doesn't mean you should change anything to try and avoid that. Q4: How many ships does a faction need to build? A4: Technically, you could get by with a single capital, a single fighter, and a mining ship at minimum, if you aren't using default ship models that the devs have built, but unless it fits some sort of faction lore that you don't have any ships I wouldn't recommend applying without a few of each. Q5: Will you be able to build on moons or asteroids? A5: Moons, most likely. Asteroids, fairly unlikely. Moons can be included in the larger-scaled planet servers, for some awesome planet-satellite action, while asteroids are out in system server at a smaller scale, and will only be accessible by using a ship to navigate around them. You can support us by joining our Community Group or Discord server! So far, the community has been absolutely amazing, supportive, and very friendly. We are very appreciative of all the support you guys show us!
If you want to catch any of our developers streaming, you can always follow our official Twitch channel here! Remember, we are always looking for new, talented builders, scripters and artists! If you’d like to help us you can always get in touch with us through RoVerse_Official on the ROBLOX website, or by contacting an Administrator in the community Discord! Don’t worry, we don’t bite! Comments are closed.
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AuthorsVaktus: Leader of the Vaktovian Empire and head of the RoVerse Project |