Hello everyone! Welcome to the 164th issue of the RoVerse Development Newsletter, where we keep you updated on the progress we've made over the past week. This week has been filled with progress on updates for the dogfight and further flight mechanics integration to Freeroam. We are also pleased to announce the addition of a new programmer to the team. He goes by Daft-Cube and has even written his own introduction: "Hello Ro-Verse Community, My name is Daft-Cube, and I’m excited to announce that I have joined the RoVerse Development Team as a dedicated backend systems engineer! A little bit about me: I’m an 18-year-old computer science enthusiast with over a decade of combined experience in hobbyist, educational, and enterprise settings. I built an afterschool STEM program that grew into formal curriculum at my high school. I also taught a section of AP Computer Science for 6 weeks (That’s a fun story.) This week, I just finished an internship at a San Francisco firm, and I’m happy to be attending college for Computer Science in a few weeks! Beyond software development, I’m a passionate environmentalist, stargazer, and technologist. And, of course, I’m always up to playing a space sim! I’m pretty bad though, so please show mercy! :) I’m exclusively a backend developer for RoVerse, which means I’ll be exclusively working on parts of the game that run on our own servers outside of Roblox. For now, this mostly means I’m going to be writing the market and economy modules in the march towards the Freeroam release. I’m sure you can tell this is quite the monumental undertaking from the 160+ previous newsletters, but I’m thrilled to be on an expert team that is ready to take on the challenge. "The market module is still in the works, but I can say a few things… 1. We have a working prototype for the market module that works both asynchronously (you can trade with others even when they are offline) and cross-server (you can trade no matter what server you are in). It’s on my profile if you want to take a look. 2. Players will have a lot of freedom in terms of their ability to trade with others, set tax levels, and more. NPCs will also offer goods at high prices if players aren’t producing something you want. 3. In later releases after Freeroam, we will publish an external realtime market viewer application for mobile devices and the web. 4. We can’t talk about any specifics about the economy because we’re still spreadsheeting it all out. "One last thing: I offer a peer-mentoring computer science service. If you have any questions about computer science and have some previous experience, I’m always happy to answer them. I am pretty busy with life and RoVerse, but I try to get to all of them! I can’t wait to meet you, and I’ll see you around! - Daft" We're excited to have Daft on the team and will update you on his progress with the market system. Now, let's take a look at the three new fighters being introduced into the Dogfight Alpha in the coming week. From Calexian Industries, we have: Alphaeus Alessa Eva If you haven't already heard, Idyllic is off traveling for the next few weeks. Before leaving, he rigged up a bunch of faction submitted ships that we will be releasing over the next couple of weeks. Lordrex has continued working towards getting functional flight mechanics rigged in Freeroam. No pictures to show this time around as there's a great deal of setup on the back-end of things to make sure that the appropriate connections/interactions to the player's database are made so all of a player's stats save correctly. Week 8 Leaderboard Stats Imaboss2122 has kicked off our 2nd Champion Series with the highest amount of kills (97) and a KDR of 13.85. Wow! We had a total of 187 kills this week. Weapon of choice: Plasma Ship of choice: Sentinel If you'd like to check out the rest of our data, you can find the spreadsheet here: Phase 1 Data (Week 8) Each week we compile a Q&A section here whenever there are any new questions posted on the RoVerse Community group wall or in the Community Discord Server. Be sure to join if you have any questions about RoVerse: ROBLOX Group: https://www.roblox.com/My/Groups.aspx?gid=2948290 Discord server: https://discord.gg/npxBGwJ Q1: Will the economy be entirely player-run right from the get-go? A1: No, RoVerse's economy will be supplemented and stablized by an NPC-run economy. The hope is that as the game progresses, the NPC faction will less of an economic force as player's take more control over the economy. Q2: Trade fees!?!?!?! A2: Yes, station/outpost owners will be able to set fees on commerce conducted on their premises. They have to make a living too you know. Owners should be wary however. If fees are too high, they might find traders taking their business elsewhere, or worse yet, attacked by an angry mob! Q3: How do I setup shop? A3: The details on this one aren't set in stone yet, but we'd like to allow for player marketplaces within stations/outposts. Players would likley have to rent a space to sell their wares or give a percentage of their earning to the owner. You can support us by joining our Community Group or Discord server! So far, the community has been absolutely amazing, supportive, and very friendly. We are very appreciative of all the support you guys show us! If you want to catch any of our developers streaming, you can always follow our official Twitch channel here! Remember, we are always looking for new, talented builders, scripters and artists! If you’d like to help us you can always get in touch with us through RoVerse_Official on the ROBLOX website, or by contacting an Administrator in the community Discord! Don’t worry, we don’t bite! 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AuthorsVaktus: Leader of the Vaktovian Empire and head of the RoVerse Project |