Hello everyone! Welcome to the 178th issue of the RoVerse Development Newsletter, where we keep you updated on the progress we've made over the past week. This week, our devs wrapped up their final exams and got right back to work. DaftCube streamed development of the testbench, and Idyllic finally got around to completing the ship rigging plugin. There are also a few more faction ships ready for flight. Let's go! The Equinox Interceptor The Constantine The Dal'jvikk series "Drummer" Just in time for the winter, a new map has appeared for the dogfight. Inspired by the frigid tundra and blinding snow, Frostland poses a brand new challenge for pilots, where visibility is limited and danger could lie around every turn. For the next few weeks, players can also enjoy double credits to earn those brand new ships a little faster. Idyllic's ship rigging plugin now properly reflects engine emitters, turret emplacements, and the newly added contrail attachments. Completing the plugin will speed up the rigging process for new faction ships significantly, and would have been a huge asset for the last 100 ships we had to rig. Better late than never, I suppose... This week there were 220 kills, 103 with lasers, 82 with autos, 16 with plasma, 15 with beam, and 2 with both railgun and torpedos. The top ship this week was the Alessa, with 72 kills, followed by the Excalibur with 48, and Curse of Knowledge with 41. The leader this week was ObscureVisage with 81 kills, 14 deaths, and a 5.78 KDR. Keep up the pace! If you'd like to check out the rest of our data, you can find the spreadsheet here: Phase 1 Data (Week 22) Each week we compile a Q&A section here whenever there are any new questions posted on the RoVerse Community group wall or in the Community Discord Server. Be sure to join if you have any questions about RoVerse: ROBLOX Group: https://www.roblox.com/My/Groups.aspx?gid=2948290 Discord server: https://discord.gg/npxBGwJ Q1: Will anything be done for torpedoes poor performance? A1: We see nothing wrong at the moment with the performance of torpedoes. They are a specialty munition designed to counter large, slow, or stationary objects, not fast and nimble fighters. The fact anyone has managed to get kills with them is rather impressive. Q2: How would exploration be a viable occupation? A2: Besides being fun, we have plans for specific mechanics related to exploration to make it worthwhile in a monetary sense. Things like mapping resources or strange phenomena in systems, then selling that information to factions looking for good station locations. Q3: Will carriers be able to produce fighters to refill their inventory? A3: Unlikely. Shipyard stations are the major production hub for faction ships, and returning to them or another forward operating base will be required to restore fighter capacity. Q4: What is the most demonetization-worthy thing we can do in RoVerse? A4: Please dont, we don't want to get [content deleted] You can support us by joining our Community Group or Discord server! So far, the community has been absolutely amazing, supportive, and very friendly. We are very appreciative of all the support you guys show us! If you want to catch any of our developers streaming, you can always follow our official Twitch channel here! Remember, we are always looking for new, talented builders, scripters and artists! If you’d like to help us you can always get in touch with us through RoVerse_Official on the ROBLOX website, or by contacting an Administrator in the community Discord! Don’t worry, we don’t bite! Comments are closed.
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AuthorsVaktus: Leader of the Vaktovian Empire and head of the RoVerse Project |