Hello everyone! Welcome to the 179th issue of the RoVerse Development Newsletter, where we keep you updated on the progress we've made over the past week. This week, we have a teaser of an upcoming gamemode Idyllic has been working on for the dogfight, that will make solo-play much more entertaining and worthwhile, as well as a few tweaks to existing faction ships that had rigging errors. The new gamemode, Outpost Strike, pits the player against a fully operational military outpost bristling with turrets ready to shoot them out of the sky. The player is tasked with targeting and destroying all the outpost's defenses in the time limit, which earns them kill and round rewards just like the multiplayer gamemodes. There are a few things to polish up before the mode is released, and a bit of testing required before this mode is released to the public, but as always, we'll keep you updated on our progress. Here's a throwback image of the system being tested on Capital ships in Newsletter #116... This week there were 623 kills, 360 with lasers, 88 with plasma, 72 with railgun, 56 with auto, 42 with beam, and 5 with torpedoes. The top ship this week was the Gladiator, with 136 kills, followed by the Excalibur with 93, and Retaliator with 65. 20 different ships were used in combat, and 21 players attained a kill this week. The most deadly map was The Wastes, with 151 kills, while Blue Spaceway was the least dangerous at 24 kills. The leader this week was devOmegax with 232 kills, 128 deaths, and a 1.81 KDR. Fantastic work pilots! If you'd like to check out the rest of our data, you can find the spreadsheet here: Phase 1 Data (Week 23) Each week we compile a Q&A section here whenever there are any new questions posted on the RoVerse Community group wall or in the Community Discord Server. Be sure to join if you have any questions about RoVerse: ROBLOX Group: https://www.roblox.com/My/Groups.aspx?gid=2948290 Discord server: https://discord.gg/npxBGwJ Q1: Could we ever play part of the game on mobile to earn credits? A1: We don't currently have any plans for mobile support, the only potential is for a sort of companion app to give you live information. Q2: Will ships be destroyed if they block the entrance to a jumpgate? A2: Probably not, but they will get quite a nasty bump from the experience. No Holdo maneuvers in RoVerse. Q3: What is the largest ship that fits through a jumpgate? Can you make jumpgates too small for most ships? A3: Jumpgates will have to be a specific size, and even across the board for all factions. The largest ships that can use them are the XXLs, like Sphaera, while the largest class uses jump drives. Q4: Can I sell ships for more than they cost to build? A4: Of course. Players setting sale price is the backbone of our economy system. Q5: Will factions be able to lock jumpgates? A5: Unlikely. Locking the only system that allows players to travel from system to system is game-breaking. The better option is to allow factions to fortify those endpoints with stations and defenses, making travel along that route dangerous if you don't have clearance. Q6: Will factions start with money right away? A6: The game won't be giving factions any free startup money - all their resources will come from their hard work. Organizing mining fleets will be just as important as organizing combat units to the success of a faction. Q7: What are my options when it comes to designing ships to sell? A7: There are about 3 different ways of going about this. 1: donate ship designs to the dev team as Default ships available to everyone. 2: design ships to sell in-game for credits, without being a subfaction. 3: be a subfaction, sell designs, sell ships, get involved in politics, participate in the game directly. And as always, Merry Christmas from the RoVerse Development Team! You can support us by joining our Community Group or Discord server! So far, the community has been absolutely amazing, supportive, and very friendly. We are very appreciative of all the support you guys show us! If you want to catch any of our developers streaming, you can always follow our official Twitch channel here! Remember, we are always looking for new, talented builders, scripters and artists! If you’d like to help us you can always get in touch with us through RoVerse_Official on the ROBLOX website, or by contacting an Administrator in the community Discord! Don’t worry, we don’t bite! Comments are closed.
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AuthorsVaktus: Leader of the Vaktovian Empire and head of the RoVerse Project |