Hello everyone! Welcome to the 181st issue of the RoVerse Development Newsletter, where we keep you updated on the progress we've made over the past week.
This week, we have a new set of faction ships added to the dogfight, continued work on the outpost strike gamemode, another gun remodel from galb, and a small proof-of-concept planetary test. First up, galb's gun remodels.
Starting with a very familiar base model, to which will be added new and unique details, galb has significantly improved on the original gun model seen to the right. We look forward to where he takes these guns next.
Progress continues on the Outpost Strike gamemode, this week saw additions to the code that will allow the flak bolts to damage fighters. We intend to have damage from flak to be two phase - a medium-damage area-of-effect blast damaging ships in the vicinity of the explosion, while raycasting a few 'shrapnel' vectors out that deal a bit more damage. Next up, the new faction ships: The Kun'jal Series Warlock Assault Drone The T1/21 Mockingbird and the Kobold
Very nice work, shipbuilders!
On to Idyllic's small side-project. A certain secret project recently required a stripped-down version of flight mechanics that didn't include all the junk associated with gamemodes or ship selection, which left a very nice basic version of our latest flight code. This gave Idyllic an idea. For a long time now we've had all the pieces of planetary combat at our fingertips - flight mechanics, vehicles, planet generation - but we've never had the chance to glue them all together in one place and see how they worked and get the first glimpse at their future potential. But no longer!
Code-named Daedalus Rex, members of the discord got a sneak peek at the results of Idyllic's testing, which involved adding the fighter flight code to our full-scale planet, scaling the tiny fighters up to planet scale, and blitzing around the planet as fast as possible. The results are extremely promising, and in the next few weeks we can expect him to continue experimenting on this proof-of-concept.
The first official circumnavigation of a full-scale planet has been completed. It took right around 3 minutes and 30 seconds flying at maximum speed in the Vortex, which could fly at regular speed 515, and boosted speed 625 studs/second. The fight is not slow by any sense of the imagination, and it still took over 3 minutes to fly in a straight line around a planet. Amazing!
Not satisfied with just demoing fighters in atmospheric flight, he took it one step further...
Is that a space turkey?
No! It's an Idyllic! But what is he doing standing on that oddly shaped rock?
As yet there remains quite a few things that have been built or demonstrated to work, that we can now start testing on an actual, physical, round, giant planet. Bases, ruins, cities with growth, vehicles, resources, vegetation, actual planet gen, fighters, atmospheric effects, day-night cycles... We can't wait!
This week was a very quiet one in the dogfight, and the end of the holiday double credits, which means most of this week's kills were dropped from farming. The remaining kills totaled 13 - 8 with laser, 5 with auto, and 1 with beam. The top ship was Iridium, with 7 kills, followed by Reaver at 4 and Excalibur at 2. Ecumenopolis was the most dangerous map, with 10 deaths. The winner of this week's dogfight was FangABXY with 5 kills, 1 death, and a 5 KDR. Immediately after swearing off the dogfight until there was more to do, fang managed to go on a 5 kill streak against Idyllic, who only barely managed to break that streak. Nice work! If you'd like to check out the rest of our data, you can find the spreadsheet here: Phase 1 Data (Week 25) Each week we compile a Q&A section here whenever there are any new questions posted on the RoVerse Community group wall or in the Community Discord Server. Be sure to join if you have any questions about RoVerse: ROBLOX Group: https://www.roblox.com/My/Groups.aspx?gid=2948290 Discord server: https://discord.gg/npxBGwJ There were few community questions this week, so Idyllic made up a few. Q1: Will there be ramming between ships? A1: You will be able to bang your fighter or capital into another ship, but don't expect it to do any damage. Keep your turrets forward and your guns firing, and you'll have much more combat success. Q2: Will we be able to walk that fast on planets? A2: No, that walkspeed in the gif was only possible because of modification of player walkspeed to 1000, to show the curve of the earth and gravity in a 7 second recording window. Planets are gigantic, and walking around them will take a very, very long time. Q3: Can we make faction-themed outpost modules? A3: Outpost modules will be a very involved system to make sure they work correctly. If you really want to do it, Idyllic can work out the limitations and format for faction developers, but custom outpost module designs are definitely not expected of every faction. You can support us by joining our Community Group or Discord server! So far, the community has been absolutely amazing, supportive, and very friendly. We are very appreciative of all the support you guys show us! If you want to catch any of our developers streaming, you can always follow our official Twitch channel here! Remember, we are always looking for new, talented builders, scripters and artists! If you’d like to help us you can always get in touch with us through RoVerse_Official on the ROBLOX website, or by contacting an Administrator in the community Discord! Don’t worry, we don’t bite! You can support us by joining our Community Group or Discord server! So far, the community has been absolutely amazing, supportive, and very friendly. We are very appreciative of all the support you guys show us! If you want to catch any of our developers streaming, you can always follow our official Twitch channel here! Remember, we are always looking for new, talented builders, scripters and artists! If you’d like to help us you can always get in touch with us through RoVerse_Official on the ROBLOX website, or by contacting an Administrator in the community Discord! Don’t worry, we don’t bite! Comments are closed.
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AuthorsVaktus: Leader of the Vaktovian Empire and head of the RoVerse Project |