Hello everyone! Welcome to the 183rd issue of the RoVerse Development Newsletter, where we keep you updated on the progress we've made over the past week. After another week of development, something new appeared on the horizon... Through the atmospheric haze it was hard to distinguish what it was exactly, so a closer inspection was required. It is, of course, much too far away to just walk over to it, some other form of transportation is required. Much better, now we can easily drive over to that strange sight in the distance. It appears a city has finally grown on the planet! Idyllic has completed an early-phase demo of the colony city generation system, that includes building randomization, and random locations clustered around a central point. Further enhancements will include collision checking, slope checking, and eventually grid generation. This version primarily deals with clustering, density, and building scale. Vehicles also now function correctly, without being crushed by the gravity of the planet whenever a player enters. Unfortunately the standard Roblox VehicleSeat was unable to be used for vehicle control, but a custom method was easy to get working quickly. A whole slew of community members were anxious to get driving and complete the first vehicular circumnavigation of the planet. It was a tight race between 4 contenders, but in the end Imaboss came away with the win, with a time of 23 minutes to drive all the way around a planet. The other drivers were met by sabotage from their passengers, and took a little bit longer to complete their runs. This test did, however, look promising for any future pan-planetary combat races that may pop up in the farthest reaches of the galaxy. Of course, we also had to test the all-terrain capabilities of the vehicles, which were proven to be up to our standards by a pyramid-climb. Quite the feat! Someone also managed to launch their truck into space, which is a requirement of any good vehicular system. As it flew through the atmosphere, it narrowly missed striking a fighter flying through the skies. The visuals of planets are extremely pretty, even at this early stage. A quick test of fighters flying through a generated city was also undertaken. Sustained low-altitude flight will take quite a bit of practice and will be fairly dangerous, but should be possible. This week, there were 96 kills in the dogfight - 80 with laser, 8 with auto, 4 with railgun, and 2 with both beam and plasma. The top ship this week was the Scutum, with 28 kills, followed by Sentinel at 23, and Excalibur at 13. The most dangerous map was The Great Hollow, with 39 deaths. The leader this week was faith4875 with 31 kills, 12 deaths, and a 2.58 kdr. If you'd like to check out the rest of our data, you can find the spreadsheet here: Phase 1 Data (Week 27) Each week we compile a Q&A section here whenever there are any new questions posted on the RoVerse Community group wall or in the Community Discord Server. Be sure to join if you have any questions about RoVerse: ROBLOX Group: https://www.roblox.com/My/Groups.aspx?gid=2948290 Discord server: https://discord.gg/npxBGwJ Q1: Will faction-claimed systems need to be contiguous for it to be recognized? A1: Not at all. While it certainly makes for pretty maps, forcing factions to claim one system after another just doesn't fit in our game design. Ownership is based on how active a faction is in a system, and how much infrastructure they build there - claiming a remote system will be default be harder to manage than ones closer to a faction's capital. Q2: Will defense stations be able to be built in planet orbit? A2: Unfortunately, no, only structures on planet surfaces will be able to be built, nothing in orbit. Stations and outposts will stick to the star systems, while cities and bases will be built on the ground. Q3: How many stations can be built in one system? A3: Hard numbers have not been confirmed, but we would like a good variety and variations in density. A home system should feel much more built-up than a remote border system. Q4: If there are lava oceans, will there be lava boats? A4: We hadn't considered the implications. We'll have to think about that a bit. You can support us by joining our Community Group or Discord server! So far, the community has been absolutely amazing, supportive, and very friendly. We are very appreciative of all the support you guys show us! If you want to catch any of our developers streaming, you can always follow our official Twitch channel here! Remember, we are always looking for new, talented builders, scripters and artists! If you’d like to help us you can always get in touch with us through RoVerse_Official on the ROBLOX website, or by contacting an Administrator in the community Discord! Don’t worry, we don’t bite! Comments are closed.
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AuthorsVaktus: Leader of the Vaktovian Empire and head of the RoVerse Project |