Hello everyone! Welcome to the nineteenth issue of the RoVerse Development Newsletter, where we keep you updated on the progress we've made over the past week! This week's may be a bit short, availability has been heavily impeded by our studies and some of us were on vacations with our families, but don't worry, we're still determined as ever! We've got a heavy workload and many intricate features that we still have yet to tackle. If you know have advanced scripting knowledge or have friends that might be interested in scripting for RoVerse, please spread the word that we need all the help we can get to make RoVerse a reality. Spreading word of RoVerse to others is the best way you can help to speed up development and get into the game faster! The most noteworthy event during the week was the release of a new Guide to RoVerse developer diary episode, which if any of you missed it, can be watched here: We've continued making steady progress on the outpost modules, this week being the research module of the military outpost variant: Ninja has returned to us after a long absence and has starting back on the ground gameplay scripting, here's a little bit of footage of how the first person view looks: Meanwhile Insentious has been spearheading our Twitch livestreams with his building of outpost interiors. He's scheduled to be streaming again tonight soon after this newsletter is posted, so don't forget to catch him over on our Twitch channel here: www.twitch.tv/roverse_official Each week we compile a Q&A section here whenever there are any new questions posted on the RoVerse Community group wall, so be sure to join if there's something you'd like to ask about RoVerse: https://www.roblox.com/Groups/Group.aspx?gid=2948290 Q1: I'm wondering how you will implement the way vehicles can be brought into combat (for example: teleportation, spawn pads, drop ships ETC.) A1: Ground vehicles will be deployed from your ship once you land, depending on how many backups you purchased you will be able to redeploy the vehicle from your ship if it gets destroyed. Your character works the same way, if you die planetside you will respawn at your ship, unless it gets destroyed! Q2: How will you prevent players from ganging up on outposts at like, 2 in the morning, when nobody is on? A2: Very good question, we have a plan in mind for ensuring this doesn't happen, however it will require long-term testing before we can refine it and confirm that it works. The concept is to only allow outposts to be attacked during active hours of the day and non-damageable during the hours when player count is low (the times when a defense fleet is likely offline for the night). In theory this should solve the issue entirely however loopholes can be quite difficult to fully nail down so we want to test this method before ruling out others. Q3: How will the areas work? will we have to travel to a different parts/servers/ areas of the game to get to different planets, systems or cities? A3: Each star system will be separated into different servers, the whole space portion of the star system will be all available within that single server. The one exception being planets as they will be in their own separate servers from the star system in order to maximise performance and stability. The entirety of the planet will exist within that server without any loading screens or transitions. Q4: What ship types will there be? A4: In RoVerse there will be a vast variety of ship types, ranging from light fighters to heavy battleships. After the game is released we plan to expand the game to include more types of ships such as cloak ships that act as submarines in space and doomsday super weapons. In the initial version though, the fighter classes will be as follows: Light Fighter (LF), Medium Fighter (MF), Heavy Fighter (HF), Very Heavy Fighter (VHF). Capital ships are categorised by size in order to avoid any confusions (battlecruiser vs battleship vs dreadnought). The classes of capitals are as follows: Small (S), Medium (M), Large (L), Extra Large (XL). Q5: What happens if i get shot down? A5: In the initial release of RoVerse - you die. Upon death you will respawn at the last station you docked, inside of a regeneration bay, which in lore is essentially a storage of your clones which your consciousness is uploaded to upon what would normally be death. As RoVerse's content is expanded, you will be able to eject from your ship in an escape pod and attempt to fly to the nearest port, successfully doing so will significantly decrease the insurance bill to replace your lost ship. Q6: Will there be any combat between players? (Outside of ships) A6: Absolutely! Ground combat is a major part of the clan community's interest and there simply wouldn't be a true level of immersion if you were always restricted to your ship. In the first release of RoVerse you will be able to fight other players on board stations and outposts, however as expansions are released you will be able to fight inside your own ships and most importantly - on planets themselves. Q7: How can a small group of players interact with larger countries? A7: Sub-factions can affect the major factions in many different ways, whether that be raiding a power's facility to impact their production, pirating/blockading their traders to choke their economy, or by simply aiding an opposing power in battle. Similarly, sub-factions can greatly benefit a power by helping their economy to prosper through trading with their markets, building outposts in their space, escorting their trading convoys, or aiding law enforcement throughout their space. Sub-factions may not own territory on the galactic map but they should never be underestimated, their efforts can make or break a ruling government. Q8: Will ships have interiors? A8: Indeed! In the initial version of the game these won't be included but soon after release, ships will have fully detailed interiors. A large deciding factor on what ships have unique interiors will rely on the clans that submit their ships to provide the interior layout though. These interiors will provide locations for other players to board and sabotage in the case of war, or attempt to capture in the case of pirates! That just about brings us to the end of this week's newsletter. We hope you're all as excited for the Dogfight Alpha as we are and we look forward to seeing you out in the black. Stay safe out there, pilots! Comments are closed.
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AuthorsVaktus: Leader of the Vaktovian Empire and head of the RoVerse Project |