Hello everyone! Welcome to the 192nd issue of the RoVerse Development Newsletter, where we keep you updated on the progress we've made over the past week. This week, we have some build progress on the military outpost interiors from SkinnyThePimp, a working version of shield flashes from Idyllic, and a lovely report on the potentially weekly community dogfight event, where a group of people from the community got together to blast each other out of the sky. Let's begin! First up, Skinny was a bit sick this week, but managed to find time to give Maximus a hand with Military Outpost interiors. The portion of the project he chose was the holographic command table, where the stationmaster oversees the work of planning outpost development, controlling outpost modules, and strategizing outpost defense. And when you're running a state-of-the-art military outpost, your first choice in military hardware is the Edris Defense Corporation. Idyllic has begun re-implementing shield effects into the dogfight. While currently your screen flashes and sounds play, we're looking for better effects to relay the damage you're taking. To that end, we're working on implementing a shield system that used the super-secret forcefield shimmer effect, to give it that extra touch of detail for you to admire as you are taking significant incoming damage. A quick reminder, if you forgot the secret effect we're talking about. Hexagons! A few hours ago, Idyllic hosted what has the potential to become a recurring weekly event in the Dogfight Alpha. 20 members of the community got together in the dogfight to enjoy a few rounds of combat, fighting on teams, capturing targets, and battling it out in a free-for-all. Fun was had, and ships were destroyed. We'd like to thank everyone that came out for the event, it means a lot to us. Let us know in the community if you'd like to see such an event on a weekly basis, or if there is something you think would improve events like these. The event also brought forward a few bugs that we are absolutely going to work on fixing. One such problem was a contrast problem between the cursor and the skybox, particularly on red backgrounds, and the yellow targeting indicators on the Frostland background. An easy fix to these problems is adding a drop shadow in a dark color, which we have already implemented. This week marks the first trio of players to earn the cycle-exclusive ship for topping the weekly leaderboard. These three players proved themselves unrivaled in the face of many opponents, crushing their opponents in their race to the top. Their names will be etched upon the cosmos in the fiery wrecks in their wake. *ahem* I mean, these pilots have distinguished themselves in combat, and have earned the right to pilot the Sonicor Veptor across the galaxy, which only 21 total players may have the honor of doing. This week, there were 340 kills, 184 with laser, 98 with auto, 41 with beam, 11 with railgun, and 6 with plasma. The outpost killed 3 ships. The most popular ship was the Excalibur, with 173 kills, followed by the Iridium with 49, and the Washi 0-1 with 42. The most dangerous map was Frostland, with 129 deaths, followed by Pillarum, with 101. And now, the moment you've been waiting for... The three players that topped the leaderboard were FangABXY, with 55 kills and 37 deaths and a 1.48 KDR; IdyllicDestroyer with 41 kills, 36 deaths and a 1.13 KDR; and TheCandyVanMan with 27 kills, 19 deaths, and a 1.42 KDR. Nice work pilots! If you'd like to check out the rest of our data, you can find the spreadsheet here: Phase 1 Data (Week 36) Each week we compile a Q&A section here whenever there are any new questions posted on the RoVerse Community group wall or in the Community Discord Server. Be sure to join if you have any questions about RoVerse: ROBLOX Group: https://www.roblox.com/My/Groups.aspx?gid=2948290 Discord server: https://discord.gg/npxBGwJ Q1: What sort of lore is there behind the fact that pilots in the dogfight can survive excessive G-forces during combat? A1: There are many potential solutions to this problem in soft science fiction - anything from a technical solution, like 'inertial stabilizers' to the fact that the pilots are potentially alien species or at least far-future space-faring humans. Being able to come up with answers for any question that sorta sound believable is one of the best aspects of soft science fiction over hard science fiction - if you can imagine it, it can become true. Q2: Will fighters have warp drives? A2: Fighters will be able to fast-travel across the 'empty' space between landmark structures in systems, if that's what you mean. Making solo players slog across giant empty spaces has already brought up several complaints in the dogfight, let alone making them cross every system that way. There may be differences between how a fighter travels and a capital ship travels, but they will both have access to high-speed travel. Q3: Will there be different variations of hyperspace modules, with different effects or cooldowns? A3: There is certainly the potential to set the system up in that way. Every ship will be able to travel at high speed, but there is room for research to unlock new and dangerous methods of traversing the stars. Q4: Will there be banks where you can take out a load or loan money? A4: We are leaving the option open for enterprising players to form a corporation in the banking industry, where they can load money or materials to other players, and expect interest in return. There won't be an NPC bank that does that at a large scale, though stranded players can borrow a mining ship from a neutral station and the stationmaster takes a cut of the profits, which would be the only similar system built-in. You can support us by joining our Community Group or Discord server! So far, the community has been absolutely amazing, supportive, and very friendly. We are very appreciative of all the support you guys show us! If you want to catch any of our developers streaming, you can always follow our official Twitch channel here! Remember, we are always looking for new, talented builders, scripters and artists! If you’d like to help us you can always get in touch with us through RoVerse_Official on the ROBLOX website, or by contacting an Administrator in the community Discord! Don’t worry, we don’t bite! Comments are closed.
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AuthorsVaktus: Leader of the Vaktovian Empire and head of the RoVerse Project |