Hello everyone! Welcome to the 195th issue of the RoVerse Development Newsletter, where we keep you updated on the progress we've made over the past week. This week, we are happy to announce the opening of the second annual RoVerse Community Egg Hunt, with a slew of eggs for you to find and a brand-new ship to unlock. The lobby for the Egg Hunt this year is Hyperion Station - the third most wretched hive of scum and villainy and home to the introduction tutorial to RoVerse. In this station, players will have their first taste of the RoVerse experience, from character creation, to gearing up their character, to learning mechanics like bounties and quests, to joining their first faction, to taking to the stars in their first spaceship. For the Egg Hunt, however, 4 developer eggs are available to claim. By performing various tasks around the station. There are also two faction eggs, available at a faction map that will be accessible shortly by talking to the stranger in the hangar. Collecting all 6 eggs will unlock the Event-exclusive ship - Jubilation. We've also continued working on warp effects, with version #5 available below. Engine spooling effects are now an engine flare, rather than a camera field of view change, and the camera trails much closer to the ship while travelling at high speeds. We'll keep working on them, and keep you updated on our progress as we go. A particularly vexing bug cropped up last week after a Roblox update that broke our teams system, but Idyllic was on the case to suss out the cause of the problem. After some deep digging through the involved code, and tracing back up the stack to the source of the problem, it was determined that the way teams work was changed in the update, causing problems down the line. It used to work that setting a player's teamcolor would auto-assign them to the correct team, however, this no longer happens. It was a fairly simple fix, to set both the player's Team and their teamcolor at the same time, and frankly, we shouldn't have been relying on that behavior to start with. But in either case, the bug has been fixed and the dogfight is back up and running. The fourth week of our weekly Community Dogfight Event was held this week. Members of the Community and abroad got together to blast each other to bits in the chase towards the top of the leaderboard and the chance to win this cycle's exclusive reward ship, the Veptor. This week, we had a few dedicated pilots arrive for the fun. Here are some action-shots for those who couldn't make it. If you have cool screenshots on your end, we'd love to add them to the collection. And a "new" map made its debut tonight - the Classic RoVerse Dogfight map from the Alpha Dogfight has been transported over to Phase 1, and kitted out with new features for all the available gamemodes. Return to the historic map and fly amongst the wreckage in a fight to the death. This week, there were 90 kills, 33 with Laser, 28 with beam, 14 with auto, 12 with plasma, and 3 with railgun, and 10 with plasma. The outpost killed 13 ships. The most popular ship was the Iridium, with 28 kills, followed by the Gladiator with 20, and the Excalibur with 13. The most dangerous map was Pillarum with 29 deaths, followed by Citadel with 18. And now, the moment you've been waiting for... The three players that topped the leaderboard were IdyllicDestroyer, with 29 kills and 22 deaths and a 1.31 KDR; devOmegax with 24 kills, 17 deaths and a 1.41 KDR; and Onigo with 17 kills, 25 deaths, and a 0.68 KDR. Nice work pilots! If you'd like to check out the rest of our data, you can find the spreadsheet here: Phase 1 Data (Week 39) Each week we compile a Q&A section here whenever there are any new questions posted on the RoVerse Community group wall or in the Community Discord Server. Be sure to join if you have any questions about RoVerse: ROBLOX Group: https://www.roblox.com/My/Groups.aspx?gid=2948290 Discord server: https://discord.gg/npxBGwJ Q1: What kinds of defenses will we be able to install on our planets? A1: Expect the same types of weapons you can put on ships to be able to be mounted to defense turrets, energy shields at a local scale, around a city or single units, and physical obstacles. Q2: Will things like nebulae be safe to fly through? A2: I'd like to think there's always a bit of danger around every corner, in RoVerse. Nothing that will instantly wipe you out without any input on your end, but stuff where if you make a poor decision, things can go poorly very quickly. Q3: Ship build ship? A3: Ship fly, shipyard build ship. Q4: Ship carrying ship carrying ship? A4: Possible, if not expensive. The largest class can potentially hold an L capital, which can hold a full complement of fighters itself. The strategy required to construct an entire fleets worth of ship, load them into a ship, then load that ship and more ships into an even bigger ship would be an impressive feat indeed. You can support us by joining our Community Group or Discord server! So far, the community has been absolutely amazing, supportive, and very friendly. We are very appreciative of all the support you guys show us! If you want to catch any of our developers streaming, you can always follow our official Twitch channel here! Remember, we are always looking for new, talented builders, scripters and artists! If you’d like to help us you can always get in touch with us through RoVerse_Official on the ROBLOX website, or by contacting an Administrator in the community Discord! Don’t worry, we don’t bite! Comments are closed.
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AuthorsVaktus: Leader of the Vaktovian Empire and head of the RoVerse Project |