Hello everyone! Welcome to the 209th issue of the RoVerse Development Newsletter, where we keep you updated on the progress we've made over the past week. This week, Idyllic has continued to tweak and tinker with the Capital menu code, with a few successful milestones. The code has been straightened out to allow loadout editing for both Fighters and Capitals, and the turrets now display correctly by ship type. A few things seen in the above gif still require work before they're ready for release, including the loadout capacity visualizer, and the new and improved turret-selection system. But we're slowly and steadily checking features off of our list. We're making good progress on these very complicated features, and should be able to release a test version for our community to help debug soon. It is nearly time to perfect the Capital-Fighter combat experience. The community dogfight continued again this week, with members of the community coming together to blast each other out of the sky. Here are a selection of screenshots from the event - send in your own if you have them. Join us next week at 8pm EST and earn double credits for the duration. This week in the dogfight there were 40 kills, 18 with torpedos, 15 with beam, 4 with plasma, 3 with laser, 0 with auto, and 0 with railgun. The most dangerous ship was the Excalibur, with all 40 kills. The most dangerous map was Pillarum with 64 deaths, followed by Ecumenopolis with 9. And now, the moment you've been waiting for... The three players that topped the leaderboard were RookVanguard, with 22 kills and 5 deaths and a 4.4 KDR; Ninqax with 13 kills, 9 deaths and a 1.44 KDR; and greenjellypea with 2 kills, 5 deaths, and a .4 KDR. They have unlocked the exclusive ship Stratus Sprite in the Alpha Dogfight. Nice work pilots! If you'd like to check out the rest of our data, you can find the spreadsheet here: Phase 1 Data (Week 53) Each week we compile a Q&A section here whenever there are any new questions posted on the RoVerse Community group wall or in the Community Discord Server. Be sure to join if you have any questions about RoVerse: ROBLOX Group: https://www.roblox.com/My/Groups.aspx?gid=2948290 Discord server: https://discord.gg/npxBGwJ Q1: Will we be able to construct large ships that are not Capitals? A1: Fighters are rather small for spacecraft in general, as mining, cargo and transport ships of the 'same' size class will be much larger by default, because of the cargo they have to carry. Q2: Will subfactions be able to build Capitals? A2: Up to Medium Capitals will be able to be constructed at Outpost shipyard modules, which are the largest structures a subfaction could conceivably build. You can support us by joining our Community Group or Discord server! So far, the community has been absolutely amazing, supportive, and very friendly. We are very appreciative of all the support you guys show us! If you want to catch any of our developers streaming, you can always follow our official Twitch channel here! Remember, we are always looking for new, talented builders, scripters and artists! If you’d like to help us you can always get in touch with us through RoVerse_Official on the ROBLOX website, or by contacting an Administrator in the community Discord! Don’t worry, we don’t bite! Comments are closed.
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AuthorsVaktus: Leader of the Vaktovian Empire and head of the RoVerse Project |